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Thursday, 19 April 2018

Experiments in Horror - Silent Legions (part 2)


After a night of phantasmagorically terrifying dreams, Leslie calls the others to let them know he's cracked the code, and suggests they convene at Eleanor's for lunch. She suggests they meet at a pub instead; her housekeeper has the day off and she doesn't want to get left with the washing up. Bettina suggests the 'Spoons in Causton as she's a bit skint. Eleanor offers to pick up the tab somewhere nicer as a show of esprit de corps -- falling afoul of a conspiracy of murder and silence is one thing, being seen at a chain pub is quite another!

Leslie hides the original diary in his loft before setting out.

[Q: Will it be OK there? Certain (2+): O4 C7 - Yes. (No one s quite onto them yet)]

They read through Leslie's transliteration of the diary in turns, then decide which bit of information within provides the best clue to follow up. The name James Haverdon appears quite often; [1d4=] Bettina has met him before in a professional capacity, and thinks he will probably make a good ally, or at least willing source of information.

"He hired me once," she explains, "to dig up dirt on his brother -- the black sheep of the Haverdon clan -- that would prevent his returning to England, so he couldn't claim the inheritance. It looks like Gerald Frazer was in contact with Haverdon's sister, Georgina. I'm sure James Haverdon is on our side -- call it instinct -- but I can't just turn up on his doorstep asking about his sister's connection to a dead man. He'd think I was trying to blackmail him..."

"Leave that to me," says Eleanor. "The WI is always raising funds for some worthy cause or other. I'm sure I can get us an appointment with the Baronet."

[Eleanor needs to roll Persuade 8+ to arrange a meeting for this evening: 2d6+1(skill)+1(CHA)=12, success.

Other die rolls for the above--

Actor: Baronet C.K. James Haverdon
d6=male
Age: Aged or mature in their position
Profession: Businessman, clerk, banker, or other white-collar job
Memorable Quirks: Remarkably well-prepared for whatever situation they find
Social Standing: A solid and reliable community member
Relation to Situation: A reluctant participant induced by threat or profit
Their Advantage in the Situation: A network of relatives useful in dealing with the problem

He once employed B to (random Mythic Event): NPC negative - lose / distance; find evidence of felony (d8=murder) so black sheep of family cannot return to claim inheritance.

Q: Why does Bettina think the Actor can help? conceal / friendship : diary hints at Frazer's illicit dealings with family member
Q: Can Eleanor think of a reason to ring up the baronet? 50/50 (4+): O5 C7 - Yes.]



Investigation scene 3 - the Baronet


Eleanor leads the group to the baronet's manse that evening, ostensibly to secure his support for a charity drive raising money to combat teenage delinquency in the county. The pretence hardly lasts until the butler shows them into Haverdon's sitting room, but he seems unperturbed by the deception, and strangely relieved when they begin to tell him their story.

[UNE--
NPC Relationship: neutral
Conversation Mood: cautious
insane - chaos - contacts]


"I would like to help you," says Haverdon, "but of course this may have some bearing on the good name of my family. We cannot afford another incident like the one with broth-- well, miss McAdams, I think you know the incident in question. And I've had enough of people coming begging at my door for strange favours of late."

"I see," says Eleanor, "maybe we could help each other then..."

[The Clue from this (admittedly truncated) scene leads to a random Conflict scene--

Conflict scene: The thugs of the Enemy seek out the heroes to intimidate or thrash them into breaking off their investigations. The intended violence is unlikely to be lethal unless the Enemy is confident they can get away with it without stirring up yet more trouble.

It made the most sense to me to invert this, so the PCs are the thugs here.

There are 1d6=4 opponents
All are humans from Bestiary chapter: (1d6)1-3 ordinary, 4 heavy 5 expert 6 leader

I rolled a Cult Tag: Massive Ritual
Scheme (from the Tag options): Create a large-scale "celebration" that triggers the magic]


"It's the Yule Festival planning committee," says Haverdon. "They've been absolutely hounding me of late. Do you know them?"

"I know of them," says Eleanor. "They approached the WI, but we voted not to be a part of it all. The old guard were concerned by the pagan trappings of their celebration. The same ones kicked up a fuss when Mags Fortescue said we should have a Halloween costume night for the kiddies. I just thought it was too American!"

"This is different. Not at all just a bit of harmless fun. They keep saying I must allow the celebrations to take place on my lands. They want me to clear out some of the woods and have a giant bonfire there, that it must take place in that very spot. I'm not a superstitious man, but I tell you, there is something incontrovertibly sinister going on."


Conflict Scene 1


Haverdon has provided the party with a list of names. That night, Bettina sneaks up to the house of the Yule Fire committee chair[d6=]woman, and punctures the tyres of her car. She then posts a note through her door: 'WE CAN GET TO YOU'.

[B needs a Stealth roll of 8+ to puncture the tyres without being seen: 2d6+1(skill)=8, success.
She needs a 6+ Stealth roll to post the note: 10+1=success.]


Leslie hides the transcriptions in his office safe, but the real diary is still in his house. That night, the demon manifests again, but doesn't reach his bedroom before dissolving back to its own hellish dimension. Leslie's dreams are no less troubled than the night before.

[It manifest for 1d6=3 rounds; it needs 1d4=4 rounds to get to Leslie.
Nightmares: +1d6=1 Madness (total now 18)]


The next morning, disturbed by his dreams and another, even more horrible foreboding, Leslie decides to hide diary in his own chimney, just like Gerald had done. He spends the rest of the day in bed [healing 1hp for sleep, +2hp for bed rest].

Eleanor goes into Causton for some shopping. She calls the chairwoman from one of the few remaining phone boxes in England, and asks if the note was received.

[UNE--
NPC Relationship: distrustful
Conversation Mood: withdrawn
knowing - news - equipment]


"Yes, I got your message. I have reported it to the police."

"You don't want them involved. We know too much about you. Cancel Yule or else."

[She needs a Persuade roll of 10+ to make any headway at all: 2d6+1(skill)+1(Cha)=7, failure]

Eleanor's threat is greeted with laughter, and a definitive click. But late that night, Eleanor decides it is she who will have the last word. She slinks up to the chairwoman's house, and is pleased to see four brand new tyres on the car. These she leaves well alone, intent as she is on cutting the car's brake lines.

[Stealth 2d6-1)no skill)=8, success.
She needs a Vehicle roll of 9+ to cut the brake lines: 2d6+0(skill)+1(Int)=10 success

Also that night: the demon appears for 2 rounds, but once again fails to reach Leslie. His nightmares yield 1d6=4 madness.

Q: Does Eleanor's plan succeed? 50/50 (4+): O6 C1 - Yes, and...]


Eleanor calls again from Causton, and repeats her threats.

"I will tell the others we must cancel it," says the chairwoman.

"I suggest you also leave the village."

"We shall see."

- - -

The next day, Eleanor leads the group back to visit Haverdon. She is at first still chuffed with her success in frightening off the Yule Fire committee chairwoman, but by the time the tea is brought into the baronet's study, the feeling has waned.

"We've got them to back down," says Eleanor once the servants have left the study, "but it isn't finished yet, is it?"

"No," sighs Haverdon. "They'll just try some other way."

"How can we stop them?

"Cut off the head of the serpent..."

"I told her to leave town--"

"She's the public face, not the true leader."

"Her name wasn't even in the diary," offers Bettina. "But it does keep mentioning a meeting between 'the leader' and someone known as 'La Belle Dame'."

Haverdon laughs. "That's a very old nickname; I'm surprised Frazer even knew it. It refers to Janice Messing -- professor emerita, St John's college. We did English at Cambridge together. Oh, it seems an age ago! You see, she was obsessed with Keats..."

[The adventure was in danger of wandering all over the place, so I made the decision that Haverdon's information would lead to the final Investigation Scene.

I rolled:

The clue is in a Place in possession of an Actor who has a reason not to admit their possession of it, perhaps due to threats by an Enemy, rivalry with a Friend, or their own actions in obtaining it.

Actor Generation--
d6=F

Actor: Professor Janice Messing
Age: Aged or mature in their position.

Profession: Teacher, professor, or other education worker.
Memorable Quirks: Always forgetting things or fumbling simple matters
Social Standing: A solid and reliable community member
Relation to Situation: The person responsible for hiding it or investigating it
Their Advantage in the Situation: Knowledge of a secret useful to them in opposing the PCs

Q: Does she live alone? 50/50 (4+): O4 C8 - Yes]



Investigation Scene 4


Janice Messing looks suspiciously at the strangers on the doorstep of her semi-detached. "Who did you say you were with again?"

"The WI," says Eleanor. "We've roped our partners into helping, as you can see."

[E needs to roll a Persuade of 9+ to gain admittance: 2d6+2=6, fail.]

"I'm not receiving visitors today"

"Fine. I'd hoped to do this in private, but you leave me no choice. We're actually investigating the death of Gerald Frazer... and related matters. The trail has led us here. I Think you'd rather talk to us than to the police."

[One more try, but at 11+: 2d6+2=4]

"Who sent you? Not that ridiculous old fool, Haverdon? It is I who shall be calling the police if you don't leave this very instant." [UNE: prejudiced - discrimination - contacts]

Leslie pushes through the half-open door and into her house.

[Her STR is 3d6=9. Opposed STR checks: L 2d6+1=9 vs. her 2d6=4, success]

"What are you doing?!" shrieks the professor.

"Quiet!" says Leslie. "We came here for answers and you're going to provide them... or else."

[Q: Anyone else in the house? Unlikely (5+): O2 C1 - No, and... neighbours are out.

Eleanor spends an Expertise point to activate her Folie à deux class ability, allowing an automatic success on her Persuade skill to intimidate. If the target is under supernatural influence, she gets a Mental saving throw to avoid the effect. To preserve suspense, I decided to roll the save first,  using the UNE chart to determine her power level relative to the PCs if needed, and only ask the Oracle about supernatural influence if the save is a (probable success). But I rolled 1d20=1! There's no way that could succeed.]


Eleanor lays the course of their investigations out plainly before the professor, who nods knowingly but says nothing.

"I've fired a warning shot across the cult's bow," concludes Eleanor, "and now the kid gloves are off. You don't want to find yourself on the wrong side of this equation, or you'll find I can do much more injury to an old English teacher than just stringing together mixed metaphors."

"I don't want anything to do with them anymore," says the professor. "They're a bad lot, and up to something nefarious. If you want my help, I will give it, on the condition that you never return here again." [UNE: scheming - plot - current scene]

"Done."

"Good. The cult leader is a [d6=]woman called Xanthippe Deniston. She lives at Dovecoate Manor, near Midsomer Mallow. There's a back way into the house -- I'd come in through the woods, not the road. You needn't worry about any guard dogs; no animals can stand being so close to the corruption. But there may be.... other sorts of guardians."

"Can you offer us any advice?"

"Only that they may be on to you. She sent round some of her lackeys just yesterday, asking if any meddlesome persons had been to see me." [UNE: mysterious - shadows - previous scene]

[Q: Is there an ambush when the PCs leave? 50/50 (4+): O1 C1 - No, and... not being followed, or else followers really inept
+Event:  PC positive (d4=Eleanor)- open / conversation]


Following their interview with Professor Messing, the investigators retire to the nearest pub to plan their next move over lunch and a quick pint (except for Eleanor, who naturally always has white wine). They decide they must follow up the lead this very night, so after lunch they will all rest up and  equip for another nocturnal mission.

Before leaving the pub, Eleanor must excuse herself to go powder her nose. The pub's smoking area is right outside the ladies', and as luck would have it [the Event above], one of the cultists is in this very pub. [1d6=]He has just stepped out to have a fag whilst he makes a call to one of his co-conspirators. Eleanor can hear every unguarded word through the open ventilation window.

[UNE--
NPC Relationship: neutral
Conversation Mood: neutral
scheming - means - relics

Relics? d30=cup]


"I don't know... no... no... She won't let us use the chalice... Yes, I told her... Yes, of course... She won't let it out of the display cabinet... Really, all that power, and she treats it like the good china... Ha, ha, yeah... Ok, catch you later. Cheers... Ha, ha, yeah, Iey'wve'gyg-mah to you too, matey."

to be continued...

6 comments:

  1. Simply splendid. Just goes to show what can go on in seemingly innocuous locales. Makes me want to set my next Delta Green adventure in Mayberry RFD.

    I can't help but think that diary is going to cause more trouble before long.

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    1. Thanks. Ever since I found the map of Midsomer on the DVD extras, I'd been wanting to use it for either a horror game or a wargame.

      Delta Green in Mayberry sounds awesome!

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  2. Ooohh... a wargame... Have you seen the "Very British Civil War" minis rules? The idea is a Spanish Civil War in 1930s UK thanks to Edward VII's refusal to abdicate. I think they're published by Too Fat Lardies.

    As for Delta Green in Mayberry, Floyd has always struck me as someone with something to hide. Barney too. That incompetent fool should have been fired a dozen times over, so there must be some reason why he's still on the job.

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    1. I'm not much of a wargamer, but I have looked at the Lardies' offerings a bit. If I ever do the Midsomer wargame, it will probably be more like They've Invaded Pleasantville or The Creature that Ate Sheboygan.

      And what is the meaning of the tune Andy whistles at the start? Could it be reminiscent of the hideous piping of the god that plays for Azathoth at the centre of creation?

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  3. This plot is a bit of a hot mess (as you alluded to about midway through this chapter), but I'm really liking the little touches of humor here and there. I have literally chuckled out loud a time or two.

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    1. My intention when I started was not to do horror-comedy... but in this instance I'm glad I did!

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