Saturday, 22 March 2025

CT solo - Part 9 : Imperial justice

094-1105
Regina A788899-A Ri


Once she's safely secured all the passengers in their staterooms for the return to normal space, Ortance proceeds to the bridge. Since Regina is her homeworld, Captain Rov had offered her a seat so she could get a better view of it than she could from staring out a porthole.

The Issaries lurches out of jumpspace, and Ortance's immediate view is of the console she's doubled over whilst the feeling of her innards being pulled out her ears subsides. 'Do spacers really get used to this?' she muses. When she finally looks up, all she can see is Assiniboia, the gas giant around which Regina orbits, and even that is blurry as her eyes haven't stopped tearing yet.

She glances instinctively over at Gzo to gauge the depths of her disapproval, but finds she is engrossed in the sensor readouts. And Rov is on the commo, talking to someone about a fusion plant malfunction.

[Ship encounter: 1000t long liner, Requires help with repair, please!
Malfunction: d66=Fusion plant sensor failure]


Rov has Gzo check their position, and tells the panicking comms officer on the other end of the line that they can be there within 2 hours. Gzo charts a new route, and tells the captain that hal Ushsh can watch the bridge whilst they are making repairs; she's going to take a nap in her stateroom so she can be well rested to plot their course to the mainworld later. Rov waves her away, and tells Ortance to go help Lluyd collect some tools; he's taking them both over as the repair team.

As she's making her way to engineering, she hears the Captain's voice come over the general intercom, outlining the situation for both crew and passengers and explaining they have both a moral and legal duty to help other spacers in distress.

The Xiola Umbar is a 1000t luxury liner, and easily the most opulent space vessel any of the Issaries' repair crew have ever seen. 'Swanky' is the way Lluyd puts it. Ortance is immediately reminded of an ocean-going surface yacht, like the one she was on for Oezkaeoth Evoedh's bat mitzvah. The smartly uniformed, almost liveried purser leads them through a maze of wood-panneled corridors ornamented with soft carpeting, brass runners, hanging lamps, and oil paintings to the aft of the ship. It's almost a shock when the reach the engine room, which is as loud and dirty and functional as the Issaries'.

[Q: Anything untoward happen? doubtful (6): O2 C3 - no, but...]

Repairs take the better part of a day. When they are finally finished, and exhausted Ortance trudges back to her stateroom, and after a perfunctory 5 minutes in her fresher, passes right out. When she does awaken, it's to the Captain's voice on the intercom announcing they've one hour before putting in to the highport. She has barely enough time to get dressed and force a comb through her hair before she has to get the passengers ready for arrival.


095-1105

Captain Rov has given the entire crew a week's shore leave. Ortance has assured him her little errand shouldn't take longer than that. And she certainly doesn't intend to spend any more time at home than is absolutely necessary.

It takes an age to get through customs. Ortance doesn't really remember what it was like when she left -- it was thirteen years ago! -- but there seems to be a tension she doesn't remember from growing up. Every third news bulletin scrolling by on the reader is about Zhodani though, so maybe that is the reason.

[Q: Any issues getting through the starport? unknown d6=6: O5 C4 - no, but...]

She queues for a most tedious hour-and-a-quarter to get to the customs official's kiosk (she's see the same new briefs appear at least 6 times by then), and then of course there is some issue with her identity check. A uniformed agent takes her aside into a small holding area, and her annoyance melts away, leaving only sickening fear in its place.

After another agonising wait, a different agent comes through with datapad in hand. "Sorry for the hold-up, Miss Staalazingen. I'm afraid you'd joined the wrong queue. You've been offworld too long to still qualify as a resident. Normally we'd have to send you to the back of the proper queue, but with the heightened security measures that would cost you another two hours, minimum. I've looked over your Identification Records, and I don't think the enhanced checks will be necessary. Your family is hardly on the dissident watchlist! So if you'll just sign here I can send you on along." [Roll SOC- (9 or less) to avoid complications: 2D=4, fine]

"Thank you ever so much," says Ortance. "I do awfully appreciate it!"

"Welcome back, Miss Staalazingen!"

. . .

Ortance calls home from the shuttle departure lounge to avoid turning up completely unannounced, and is mildly distressed that it's only one of the housekeepers who answers, and a new one she's never met at that! But at least there will be an air/raft waiting at the downport to collect her.

Staring out the shuttle's porthole at her homeworld growing larger and larger beneath her, she finds the only way to hold back the unwelcome feeling surging up inside her is to focus on the unpleasant reason for her return. 'So it's come to this,' muses Ortance, 'I'd honestly rather have assassins shooting at me than my family's constant sniping.'

[Q: Any other incidents getting out? unlikely (5+): O3 C4 - no, but...]

The shuttle lands on time, as she'd expected. It's a short trip by light rail through the port to the local departure terminal at the extrality border. Even though she's not quite left the port, she's finally taking in the familiar sights and smells of Regina -- she can't quite take to calling it home again -- when she sees Fadmer rushing towards her through the crowd.

No, it's not actually him. Just another pinch-faced man in an unflatteringly high plastic collar. Nor, it turns out, are either of the two other sudden appearances of men fitting his same description actually her pursuer. She should stop jumping at shadows. Maybe she really has seen the last of him. Maybe she really doesn't need to be carrying a spanner in her backpack; she'd not do well to assault an ugly stranger with it her first day back.

Ortance finds the driver sent to fetch her. She mumbles a greeting as her luggage is taken from her and loaded into the back of a very new, very stylish enclosed air/raft, then stares wordlessly out of the tinted windows for the long ride to her family's manor in the countryside.

. . .

Let us respect poor Ortance's privacy and say as little of her homecoming as is strictly necessary. Her parents were, of course, too busy to greet her when she came back to the family home, arriving several hours later once their individual business and/or social engagements were concluded. Her older sister arrived later still. And her brother send only a belated apology for his absence, communicated to her the next morning over a solitary breakfast by a serving maid.

And for two days she did see relatively little of them, until at long last she was able to corner them both (individually, to be sure) to hear her out and give her an opportunity to plead her case. You can be sure both expressed disappointment that it was only such a terrible, if only half-explained (Ortance was sparing with details) conundrum that should entice her back to the family nest, but [another roll under SOC succeeds] they are rather made aware of their duty toward the Imperium and agree to (have their valets) look through their lists of contacts to find a suitably place person to listen to Ortance's evidence.

[Yet another roll against SOC seems in order: 2D=7, they do have some useful connection.
She can see someone in 1d6=2 days.

Q: Anything happen in the interim? 50/50 (4+): O3 C5 - no]


Ortance spends the next two days looking up old school friends, having disinterested catch=up chats, playing interminable rounds of ceccit, sitting in sidewalk cafés which are all new and yet somehow no different to the ones she remembers. There's even a family dinner -- just her, Mater & Pater, and her sister. Rensunby is there too, of course, but he's too much a stickler for etiquette to actually eat with the Family.

The communiqué comes during dinner, but again, Rensunby tells the maid to wait, and has it brought only once the Family have retired to the sitting room for tulosyry and cakes. Ortance is pleased to see that she has an appointment at the MoJ building for the following afternoon with a Sub-Director Randesh Corterwal. Mater just smiles when Ortance reads the message aloud. "Tell Ranny he still owes us an invite to his box at the opera," she says.

. . .

The Ministry of Justice building is as imposing inside as out, if not more so. A great and spacious atrium of dark marble and even darker crimson carpeting give the impression of a religious edifice rather than a governmental building. Even the security scanning station is ornamented with baroque brass fittings. Ortance passes through with relative ease; she'd brought nothing with her save the datacrystal, as instructed, though she fairly imagines she can feel the unseen rays of the meson scanner setting her teeth to rattle. Once past the checkpoint, she reports to the reception desk, where an aide is already standing by to escort her to the sub-Director's office.

Sub-Director Corterwal has a awe-inspiring view of the city and maritime harbour from the 176th floor. Better even than Ortance got out of the shuttle's portholes. But the Sub-Director, rising from behind his antique hardwood desk, greets her with an entirely casual conviviality, asking after her mother's health and admitting that he has indeed been remiss in not extending an invitation to the opera.

"So, Ortance-- I may call you Ortance, mayn't I?"

"Of course, Sub-Director."

"Ha ha! Randesh, please."

"Yes, of course, Randesh."

"Now, your mumsie told me you'd uncovered evidence of illegal research. And a conspiracy too! I don't mind saying I'd written it off as hyperbole before she'd finished her sentence, but she assured me you were a serious girl and hardly given over to exaggerations. How'd she put it? Your creative inklings were 'somewhat less-developed than the last director of the Regina Grand Theatre's last season'. Well, you know how she is. But please, in your own words, tell me just what it is you've discovered."

Ortance clears her throat and launches into an over-detailed account of her final evening at the office. She soon realises she's blathering, despite Randesh's look of polite interest, then checks herself and begins anew.

"I'm sorry. What I discovered is evidence that Luenvire BioMed has been developing highly addictive street drugs and testing them by selling them to the lower classes on Uakye. It's bad enough they're even making the stuff, but they're testing it on Imperial citizens! I knew I had to do something. So I copied all the files onto this datacrystal and ran. The government of Uakye may be corrupt too, as there was a manhunt launched before I even left the business district. I don't know, maybe they aren't involved. Maybe they just believed what the corporation told them I'd done. But I'll leave that to the Ministry to decide. They sent agents after me too -- the company, not the government -- and one nearly killed me. I didn't know who to trust. Even when I, er, secured a position as steward on a trading vessel, I didn't tell the Captain anything else but that I had discovered evidence of something very very illegal and I had to get home to Regina because I knew my family must know someone I could entrust it to. I'm sorry, did that all make sense?"

"I think I followed the salient points. Do you have the datacrystal with you? Not that I don't believe you, you understand..."

"I have it right here. Do you want me to show you?"

"Please."

She hands over the crystal which he slots into a recess on his desk. The windows dim and a display blinks to life on the wall. Ortance goes over to it and begins paging through lists of files.

"I copied everything in a hurry, so most of this is probably extraneous. Lets see, market reports... old market reports... pictures from the office karaoke night -- please don't look at these -- ... outstanding invoices... right, here it is: Project 139.88.c-0. So, what do we have in here...? Here's a status report... here's minutes of a meeting... ooh, molecular diagrams! This is pretty advanced stuff. And... here's the memo I saw, or maybe not. It's similar. There must be dozens like this. Ugh. It makes my stomach churn just thinking about it."

"You've not read it all?"

"I couldn't bear it! Besides, it spent most of the trip here hidden in a maintenance duct. Let's see, here's more lab results, and 'test markets', eeew... and some correspondence with a Baron Vliiru. Oh my Gods, I was at school with his daughters. I can't believe it. Wait, doesn't he also work at the Ministry...?"

"I think I've seen enough, Ms. Staalazingen. You do understand what these documents could mean for the security and tranquillity of the Imperium, should information like this be made public."

"Of course! That's why I wanted to bring them to you."

"Excellent. Then I am sure you'll understand why I am compelled to take this next important, if distasteful, step."

Ortance's confused reply is cut short by the sound of the office door sliding open. A pair of armed guards enter and are beside her in moments. Before she's had time to process their appearance, they have clapped binders on her wrists.

"Orders, Sub-Director?"

"Interrogation suite 6, please. And do tell Henstergin to be gentle as possible, would you?"

"At once, Sub-Director."

"Why?!" shrieks Ortance. "I don't understand."

"I'm extremely sorry it has to be this way, but you know of the project and what it entails. And what it implies. As much as I am inclined to believe you haven't shared this knowledge with anyone else, I'd be remiss in my duty if I did not find out with absolute certainty. The security of the entire subsector -- if not the entire sector -- is at stake."

"But I didn't do anything wrong!" pleads Ortance. "I didn't do anyth--"

The door snicks shut as the guards are wrestling a struggling Ortance off down the corridor. Sub-Director Corterwal sighs, opens the bottom drawer of his desk, and pours himself a stiff glass of Knorbes Special 1059. He drains it in a single go, then pours a second before hailing his secretary on the inter-commo.

"Yes, Sub-Director?"

"Berrenijs, I need you to cross-reference my diary with the Norris Opera's schedule for next week, and let them -- and me -- know when I'll be using my box. I need to explain some unfortunate circumstances to two very loyal subjects of the Imperium, and I find these things always go down best with some good music to soften the blow."

~ finis ~



------------------------------

And so, the little experiment of playing a completely random PC ended in tears. Not my own, fortunately, but my hapless character's. When she presented her evidence to the MoJ, I asked the Oracle the following question:

Q: Is Ortance given any accolade/reward for exposing Luenvire? Likely (3+): O2 C2 - no, and...
+Event: PC negative - Punish / Attention


The No, and... result followed by that Event set the gears in my head spinning, and suddenly I realised who was financing Luenvire Biomed's secret project in the first place, and just how much trouble poor Ortance had blundered into.

So what is to become of her? There will certainly be no trial, but an extra-judicial killing and disposal of her body in jumpspace is too harsh a penalty for what she's done. Instead, she'll be confined as a political prisoner in Imperial Prison Station 17 in orbit about Pixie, in case they ever need to produce her as a witness and victim of the cover-up (i.e. should details of the project ever be made public, and the MoJ needs to begin an actual cover-up operation). Or perhaps someday I'll run some PCs through The Kinunir, and they'll be hired to by a patron to rescue her instead of the Senator.

Saturday, 8 March 2025

CT solo - Part 8 : Catching up

[But what about her pursuer?

Q: Does Fadmer have any associates here? unlikely (5+): O4 C8 - no.
Q: Can he draw on any special resources? 50/50 (4+): O2 C3 - no, but... he's got money to draw upon (so he'll have bought a revolver and a dagger)

Fadmer needs to roll INT or less (10-) to track down Ortance.
DMs for her evasion: +streetwise, +2 high INT
2D+3=7

Q: Where does he find her? 1-2 street, 3 pub, 4 hostel, 5 shopping centre, 6 cinema: pub
Q: Is it busy? 50/50 (4+): O3 C7 - no.

surprise: F4, O1 - he achieves surprise; encounter range=short]


Ortance has found a pub with the least ghastly music piped in for her last evening on Forboldn. She's sitting in quiet contemplation of something purporting to be beer when she looks up to see Fadmer sliding into the booth beside her.

"I guess you found me then."

"You were a fool to have doubted it. You're only prolonging the inevitable." [react=6, unreceptive]

"You're too late, you know. I've hidden the datacrystal, and sent my parents a long letter telling them where to find it if I'm not home within a 3 weeks of receiving it."

"And if it's gone when they get here? And you're gone?"

"If I'm gone it won't matter. It will be here without me."

"You're failing to see the big picture. I'll get you to tell me where it is."

"You want another lump on your head to match the first one?"

"You haven't any friends here and I do. You're hardly in a position to make threats."

"But you've no authority. We're just two private citizens with a personal quarrel as far as the corporate police are concerned."

"I'm sure I can manage an extradition with their help."

"Hm. And just how do you propose to get me out of here?"

"I'd hoped you'd come quietly."

"So you have a gun?"

"Don't you?"

"I didn't intend to stay so long I'd need one."

"You are new at this, aren't you?"

"Does it show?"

"Not to your credit, I'm afraid."

"Oh, bother. May I at least finish my pint?"

"Be my guest."

[Q: Has O seen an escape route here? 50/50 (4+): O2 C2 - no, and... there's only the front airlock]

Ortance gives up halfway through and says they might as well go now. As they step into the airlock and the door closes behind them, she pulls her gun from her bag instead of her filter mask.

"Well played! But you can't very well shoot me."

"True. But I perhaps--"

She backhands him across the face with her gun before finishing her sentence. They scuffle as the airlock's internal pressure changes to the exterior levels, Fadmer landing several good punches before she knocks him senseless with the butt of her pistol.

[surprise dice, O6, F1 - surprise attack
pistol butt attacks as a club -1: hits for 5 dmg to STR (down to 3)

Round 2
F fights back unarmed
his fist hits her for 3dmg to STR (also down to 3)
O's second attack misses

Round 3
F hits again; she takes 5 dmg to END (down to 2)
O hits for 6dmg. His 3 physical stats are now 366, so wherever it's applied will render him unconscious.]


The door opens as Fadmer slumps against the wall. Ortance hastily holds her mask to her face as she runs into the street.

She starts to consider whether she really should hide the datacrystal and send a letter like she'd said. For now, she retrieves her stuff from the hostel and finds elsewhere to live.

[She must throw 6+ to avoid immediate issues, DM +streetwise: 2D+1=8, ok
The police will only investigate later on a roll of LL or less (4-); 2D=no
Q: Can Fadmer pick up her trail again? unlikely (5+): O4 C5 - no]



070-1105

On the appointed day, the Issaries takes off, but only flies into low orbit. Stantil & hal Ushsh take the launch down to a place 50km outside of town that's popular with hikers. Ortance has paid cr100 for a taxi there.

[Q: Any problems? unlikely (5+): O6 C8 - yes
Q: What? Communicate / Environment

need to roll 8+ to land without incident: DMs +electronics, +ship's boat
2D+3=12, ok]


Dust storms make landing hazardous. Ortance sets up the comm as a beacon to help guide the launch in. At least the taxi driver doesn't make her pay extra whilst she sits out the storm in the back seat. He doesn't want to drive until the storm abates.

Ortance is bent nearly double against the wind as she races into the launch's airlock, which closes swiftly behind her. She removes her breath mask, and is still brushing the sand from her clothes when the interior airlock door opens and she sees hal Ushsh laughing at her.

"What?"

"Nice black eye."

"I ran into Fadmer."

"With your face?"

The rendez-vous is at the jump point (the launch is also M-drive 1), 6.2 hours away. Hal Ushsh tends to Ortance's injuries with a first-aid medkit to pass the time.

[No ship encounters, drive malfunction, or misjump.
Event: Sensors are producing false readings. Or are they?]


Meanwhile on the bridge of the Issaries, Gzo and the Captain have been glued to the sensors; anomalous reading keep appearing at the extreme edge of sensor range, and they suspect the ship is being followed. Adpl is on standby in the turret.

Gzo has already put the jump co-ordinates in the computer, and as soon as the launch has docked, the Captain activates the j-drive. He's ordered Gzo and Adpl not to discuss the possibility of being followed with the rest of the crew; he doesn't want to sow panic. And no one really questions the hasty jump. The Captain is just like that sometimes.

[To avoid bad reactions for this trip: 10+ due to how stressful things have been; 2D=10]

The jump is surprisingly calm. Maybe too calm. Ortance spends a lot of time holed up in her room. The sole passenger (Clanstie the hunter) hardly bothers her outside of meal times.


077-1105
Hefry C200423-7 Ni Va


When the Issaries is about to emerge from jump at Hefry, Captain Rov orders everyone to their action stations, except Ortance & hal Ushsh, who are to remain on standby in the lounge. No one questions the order, but they can all tell something's up.

[Q: Anyone question the order? certain (2+): O1 C3 - no, but...
ship encounter: 200t far trader, Ignore you, but polite
50/50 chance for in/outbound]


After a few tense minutes, the sensors report a far trader inbound for the main world. Gzo tries to hail them, but gets no response. The Captain orders Stantil to delay acceleration until the trader is out of weapons range.

Four hours later (it should have been about three) they land on Hefry, a tiny vacuum world.

[World Event: You get ill. you are bedridden each day till you successfully roll End 10+
Q: Is this the plague? unlikely (5+): O1 C4 - no, but...
It affects 1d8=3 N/PCs.
7+ to diagnose: DMs +medical, +2 if EDU A+ : O 2D+1=8, h 2D+3=7]


Gzo, Adpl, and the Captain started feeling feverish as the ship was descending, but none of them said anything, thinking it was probably just nerves. By the time the ship has safely put down on the docking pad, they are all shaky and sweating. Hal Ushsh orders them confined to quarters immediately. Everyone is convinced it's the plague from Forboldn.

Hal Ushsh enlists Ortance to go over the information they picked up at Forboldn and cross-index it with the ship's library programme. Based on the symptoms and the library data, they both feel certain it's just a normal cold. But they do tell the port control, and agree to a 48-hour quarantine to be safe.

Sure enough, Gzo recovers in 24 hours, and Rov in 48.


080-1105

The Captain and Stantil go into the port to drum up trade. Everyone else gets shore leave. Ortance prefers to remain aboard, ostensibly to look after Adpl who's still poorly but on the mend.

There's nothing good for speculative trade (4t overpriced (120%) farm machinery abandoned in port & offered for sale), but the Captain does nearly fill the hold with freight, and finds five high passengers bound for Regina -- much to Ortance's chagrin.

78,920 ship's fund

+195,000 195t freight
+ 60,000 6x high passengers
+  9,000 9x low passengers
- 26,900 life support
-  5,000 fuel
-    300 berthing
----------
310,720 new ship's fund

67,500 owed for gross profit first voyage (due 090-1105)

132,000 owed for gross profit 2nd voyage (total due 090-1105 = cr199,500)

126,000 secret fund



87-1105

It's finally time to leave Hefry. Ortance welcomes the new passengers aboard with consummate grace and charm, even though she is inwardly suspicious of each. None of them look in the least bit dangerous, but then, neither did Fadmer. So she'll keep a close scrutiny on them all, in the name of attentiveness. What a diligent steward she is!

[no malfunctions, misjump, or eventful ship encounter

Q: Do any passengers make O nervous? 50/50 (4+): O3 C4 - no, but... none of the do. And all of them do.
She needs to roll SOC or less (9-) to maintain the sweet & charming façade: 2D=4]


The passengers don't actually cause her any bother this trip, but her nerves are frayed from looking for trouble in the most minute gestures, and suspecting a coded threat lurking behind every utterance. It's worse than being at one of Lady Dovenpford-Kiishalikir's soirées!

[Avoid bad reaction 9+ this trip: 2D=8]

But it is nearly an axiom of space travel (so young Ortance believes) that when the passengers are well behaved, it is the crew who will kick off. One evening in the galley, Stantil -- of all people! -- loses his temper with hal Ushsh.

She'd given him lip for his gentle reprimand about always antagonising Adpl, and he responded with both barrels. The shouting is more than Ortance can take, and for the sake of her own sanity, she must intervene. [Needs 9+, DM +steward: 2D+1=5]

It works a charm! Now instead of excoriating each other, they've both turned all their ire on Ortance, who soon rushes off to her room in tears.

[Q: Any fallout? 50/50 (4+): O5 C6 - yes
Q: What? Propose / Bureaucracy]


Captain Rov steps in with a new duty roster. Ortance, Stantil, and hal Ushsh are all put on different shifts so they don't have any contact -- but the bad feelings still simmer.

[Onboard event: What the problem is will probably revolve one of the PCs skills, status or situation.]

(1d6): 1 medical, 2 electronics, 3 streetwise, 4 computer, 5 SOC, 6 corporate background: 1d6=4]

The Issaries' computer starts glitching again. None of the sinks or fresher will dispense any water as it is all being diverted to the engine room as emergency coolant [Wildly / Dry]. Ortance has to work with Lluyd to find the source of the problem and fix it.

[10+ needed for repairs, roll once/day; DMs +engineering, +computer
The problem starts day 1d3=1
d2: 7+2, fail
d3: 10+2, success

Captain Rov must make steward roll (8+) to deal with passengers: 10+1, ok]


Lluyd, in the engine room, finally isolates the affected sensors, and Ortance re-programmes the monitoring software to account for the needed adjustments. She's also had to simulate a decontamination emergency in the main airlock so it could be used as a shower -- and provide drinking water.

Somehow, Captain Rov has kept the passengers from getting too tetchy during the crisis, which lasts nearly 72 hours. And Ortance must work ceaselessly the rest of the trip to keep them happy. But at least it means she's too busy to worry about what's waiting for her at home.


next post: Regina!

Saturday, 1 March 2025

CT Solo - Part 7 : Off the ship

Ortance comes to in the dark of her stateroom, having been patched up. She feels quite woozy but the pain -- of which she is finally aware, now that the shock has worn off -- is dull and distant. She pulls on some clothing and totters out of her stateroom towards the bridge.

[been asleep 2d6=5 hours

Q: Any passengers in the lounge? 50/50 (4+): O5 C6 - yes
1d3=2; 2d5=1,2 both the hunter and the merc
reaction rolls: 8 & 6]


Major Ieske and the hunter are in the lounge when she passes through. "Job well done," says the hunter. The mercenary is just sullen and stares.

[Q: Who's on the bridge? 1d3=1 of the crew, d6=Gzo]

Only Gzo is on the bridge, diligently monitoring the security cameras. She looks up briefly when she hears the iris open, then looks back at the monitors as she speaks.

"You’re not supposed to be out of bed."

"Couldn't sleep."

"We dosed you with a lot of pain meds. How are you conscious at all?"

"Yeah. I guess I have a high tolerance still."

"Still?"

"Never mind. Where's, um, where is he?"

"Your assailant?"

"Yeah."

"He's safely restrained in his stateroom."

"Oh. I wanna talk to him."

"I don't think..."

"I can handle it. I need to know."

"It's not that. Hal Ushsh, er, convinced him to make a confession to the Captain. I don't think he's going to be conscious for a few more hours."

"Where's the captain?"

"Later. Get back to bed."

Ortance is in no condition to object

. . .

When she awakens again, she sees the message light blinking on her display. 'When you get this, come to the bridge.'

She gets properly dressed this time, cleans her teeth (ick - how long has she slept?), and heads to the bridge, where Captain Rov is waiting there, absently monitoring the instruments. She stands helplessly by the entrance, waiting. He finally swivels in his chair to face her.

[Q: How much information did they get from Fadmer? 1 none, 2-3 the broad strokes, 4-5 fairly specific, 6 enough to scare them into handing Ortance over: d6=4

Reaction roll=9]

"Quite a world of shit you've dragged us into," he says. [knowing - speech - enemy]

"I'm, uh, sorry. I didn't mean to involve anyone else. I was just trying to get away."

"We should have thrown you out the airlock before we hit Whanga."

"I..."

"Oh, come on, I'm joking. It's not the sort of thing that's good for morale on a ship, believe me. And you're part of the crew now, so there's a certain amount of looking-after that comes with it."

"Um, thanks."

"Sit down, Staalazingen, before you fall down. We need to know if you're holding anything back."

"Yes. Of course. From the top, then: I stole evidence of illegal research from Luenvire BioMed, where I used to work on Uakye. I'm taking it to Regina to hand over to the MoJ."

"That's... well, that's commendable."

"If you knew what they were planning... you'd understand."

"I'm not sure I want to know. So, you boarded the first ship heading Rimward?"

"No, just the first ship, full stop. They were after me, and either the police were in on it or the corp had convinced them I was a dangerous criminal. I just had to get away."

"So, no master plan?"

"Simply dumb luck and hope."

"Hm. We can try to help. Throw your pursuers off the scent somehow. We're kicking Fadmer off the ship at Forboldn. I don't think we can get much help from the authorities there, so we'll just have to let him go. We'll be kicking you off the ship, too. Publicly, at any rate. We'll find a way to double back and pick you up, but I want the mark on our ship lifted -- for all our sakes."

"Understood. And thanks."

"As I said, you're one of us now. Just as long as you understand this works both ways."

"Aye aye, captain!"

"Lluyd's always saying that. Is it a Solomani thing?"

[Q: Any problems before they hit Forboldn? unlikely (5+): O4 C3 - no, but... crew and passengers tense.
Q: O get any visitors? unlikely (5+): O6 C7 - yes
Q: Who? (1d6) 1-4 crew, 5-6 passenger: crew, d6=Gzo]



063-1105
Forboldn D893614-4 Ni


Ortance spends the rest of the jump in her quarters, having been officially relieved of duties by order of hal Ushsh. About an hour after the ship returns to normal space, Gzo stops by to see her.

"How are you? Fit for duty yet?"

"Um, I don't know. I guess."

"You're not winning any awards for your work here, you know? Sneak on the ship, hired on because the captain is soft, bringing a hired killer aboard and keep things to yourself, and now you're 'just too traumatised to work'." [prejudiced - assessment - campaign]

"I never--"

"That was our esteemed medic's opinion. But you want to know mine? leave. We're sending you ashore at Forboldn for some attempt at throwing the pursuit off our tails. Just walk away. Get a berth on another ship and go wherever you want, but don't come back here. If you've any decency, you'll see it's the right thing to do. And if you don't... I just hope you don't get us all killed."

[no ship encounters]

After six more hours the Issaries touches down at the starport, which is only marginally better than the one on Knorbes. Or Whanga. And this is mostly down to the massive amount of warehouses and a miserable little transit centre that looks like a maglev station food court -- only with more sheet metal.

[Remote Event from earlier -- Delay / Illness: there was a plague outbreak onworld, but it's seemingly contained now (check for illness amongst new passengers, etc.).

Q: Do they hear of the plague on-world? unlikely (5+): O2 C4 - no, but... will after 1d6 days in port]


Crew salaries are due. Ortance is getting her 1st month pro rata (20 days, so 2/3) AND garnished 75%. She gets cr500, and her debt to the ship is reduced to cr8500.

The passengers are disembarked. Ortance is given her money, the confiscated pistol, a filter mask, and the long range communicator. Stantil tries to re-assure her, telling her it's already tuned to the Issaries' private frequency.

She mopes off into the centre to find a way into the settlement proper. It's scarcely less primitive than Knorbes, but the ubiquitous construction machinery looks all to be of offworld manufacture. According to the Library Data, the first colonists only arrived in 1089 -- when Ortance was 18. She's going to have to be on her own here in these conditions for a few days -- hopefully not any longer. Suddenly she feels homesick for Uakye. Or Regina.

[Random encounter getting out of starport: Police patrol
2D=6 cops with pistols - 2 have SMGs as well
Reaction=4, hostile attack on 8+: 6]


There's some sort of incident taking place inside the terminal, but she can't immediately tell what it is. A group of armed 'police' (corporate thugs, essentially, as Govt Type=1) usher her rudely away. [9+ to find out what's going on, DM +1 for high INT, +streetwise: 2D+2=5, no idea]

She doesn't want any part of it. Fortunately there are transport links on the other side. Ortance pays for a ticket and gets the light rail (steam powered!) into town.

[Q: Is Fadmer about? unlikely (5+): O5 C2 - yes, and...
surprise rolls: 3,4 they both notice the other]


She's been on the lookout for Fadmer ever since her boot made its first impression in Forboldn's dusty soil. She was relieved not to see him anywhere at the terminal. She only catches a glimpse of him as her train is pulling away from the platform -- and he's on it!

She sits with her back to him and feigns ignorance. At the first stop, somewhere sparse and industrial-looking, she attempts to dash off the train just as the doors are starting to close.

[roll under DEX (8-): 2D=7, ok]

She springs out onto the platform just in time. Fadmer stares at her out the window in surprise, and Ortance can't resist showing him two fingers as the train chugs inexorably away.

But where the hell is she? Is this what answers to startown?

[For killing time on Forboldn, I ran her through a sequence of Travelling Alone.

When she gets to Options, it will be time to radio the ship.

>Upkeep cr360 as she's skint (SOC effectively 6)
>Buy equipment - a changes of clothes, cr25
>idem (-cr25 more)
>Sell Equipment
>Event: Legal encounter, throw Law Level+ to avoid
allowing DM+streetwise 2D+1=10, avoided
>Options

Putting all that into a bit of narrative--]


Forboldn is a particularly grim little world, and the port area grimmer still. Fortunately, Ortance once picked up a taste for slumming, which is useful when one's options are limited. She finds a dingy little residence hotel to stay in, utterly lacking in charm, and buys only as much food as she can cook in the room. She does splash out cr50 for two new outfits, local clothing styles to fit in better, and cheap as you like. She finds an inordinate number of pawn shops in the neighbourhood between the bars and gambling halls and is similarly taken aback at the large number of police on such a low Law Level world. Luckily she knows how to avoid them.

Four days later Ortance has grown immensely weary of the local entertainment options. Thank fuck it's almost time to call the ship.


next post: rendez-vous!