Yk/Foreven (2937 D463545-3 Ni)
Yk is a small, rocky world that is predominantly uninhabitable desert. The sparse population is clustered in settlements on the shore of the planet's single freshwater sea. Around the littoral zone are forests of squat flowering trees, many of which rely on the nitrogen cycle rather than photosynthesis, and not a few are actually carnivorous, though none which are of a size to be more than a nuisance to humans. The planet's rotation is highly eccentric, resulting in a season of twilight lasting half of the 328 day year (which is equivalent to 386 standard days in length). The population is at the lower end of tech level 3. Building are mostly of stone, brick, and a native reddish-brown concrete, and due to the low (.5g) gravity are typically built high. The world's single starport was built in the midst of unarable desert, and is a day's ride from the closest settlements, the largest of which, Vcru Teol, is a city of around 20,000 inhabitants. Imperial credits and other hard currencies are traded there as an enticement to travellers.
Chabloha/Foreven (2837 E733884-2 Na Po)
On the surface, Chabloha seems like a dead world. The atmosphere is very thin, and what little surface water exists is shallow and has very high pH levels. When the first human explorers arrived they had no ideas of staying. The first permanent settlement was a scientific research base that was abandoned during the long night. The 500 or so residents remaining on the world were forced to fend for themselves, and were faced with a very hostile environment once their technology inevitably ran down. Fortunately, they had discovered extensive underground cavern systems teeming with plant life, and with a bit of work were able to turn the caves into a habitable area (with effectively a thin atmosphere). They were so successful that today there are hundreds of millions living in the underground cavern cities. The tech level of the world remains low, though locally-made survuval suits incorporating the oxygen-producing flora allow excursions of up to 6 standard hours on the world's surface. Chablohans are not averse to outside trade, but have little use for most high-tech goods. Travellers should be aware that Imperial credits are of little use on Chabloha, and should be prepared to pay for goods and services with precious metals or even barter.
Showing posts with label subsector. Show all posts
Showing posts with label subsector. Show all posts
Tuesday, 11 August 2015
Friday, 24 July 2015
Library Data
Name Hex UPP Bases Trade codes T PBG Allegiance
---- --- --- ----- ----------- - --- ----------
Estoner 2532 E338569-6 Ni 820 Zo
Piemal 2533 B792369-9 J Lo Ni 624 Zo
Zoe 2534 BAAA257-E J Fl Lo Ni Wa 301 Zo
Zoe (pronounced Zō, unlike the ancient Solomani name of which it is a homograph) is a large world completely covered in an ammonia sea. When it was first charted by the IISS in 703, the world was completely uninhabited. A small group of Dwyers-Mander-Tellbright Megacorp scientists arrived in 804 to 'colonise' the world -- at that time still known as DMT2534 -- on behalf of the corporation and assess its suitability for commercial exploitation. The colonial administration for this system and the two neighbouring systems, DMT2532 (Estoner) and DMT2533 (Piemal) was situated here.
When the company went bankrupt in 843, the scientists declared themselves rulers and citizens of Zoe, naming the world after the head scientist's much-beloved pet rezibb. They claimed the former corporate colonies of Piemal and Estoner as territory of their fledgling state.
Life was never easy on any of the worlds, but the exotic environment made conditions the most cramped and difficult on Zoe. Colonists were regularly shipped off to the other two worlds, and wherever possible replaced with robots to perform their tasks. Today the Zoan technocrats live in undersea family enclaves, surrounded by robotic servants of all descriptions. It is estimated that there are approximately 20 robots for every human. The few factories on Zoe are completely roboticised, and produce mostly computers, sophisticated scanning equipment, and other robots.
Estoner is the agricultural centre of the Zoan state, whilst most of their other manufactured goods are produced on Piemal. Despite their lower technological production capacities, TL C, D, and E equipment is common on both Piemal and Estoner, though it will only be for local use, and never for sale. Very specific arrangements will exist for the maintenance of this equipment. Travellers will find that the local TL of these worlds will represent the best facilities available to them, unless they are contracted for work by the Zoan government itself. Robots are also a common sight on both worlds, though in much fewer numbers than on Zoe.
As Estoner and Piemal never had separate governing bodies, the inhabitants of those worlds do not see themselves as separate nor as subject populations. They are all Zoans, regardless of residence.
Zoans speak a highly idiosyncratic dialect of Galanglic, which is almost completely unintelligible to other Galanglic speakers, though Zoans have no difficulty understanding them. All but the most uneducated Zoans can speak standard Galanglic when the need arises.
Name Hex UPP Bases Trade codes T PBG
---- --- --- ----- ----------- - ---
Dwyers-Mander-
Tellbright 2834 B332211-B JM Lo Ni Po 300
In 789, the Dwyers-Mander-Tellbright LIC megacorporation announced that they were relocating their central offices from Mingiz to one of the small worlds 'colonised' by their corporate scouts, DMT2834, hereafter re-named Dwyers-Mander-Tellbright in honour of the corporation. Thousands of company personnel from around the subsector relocated to the world, and ambitious building projects were begun, including a class A starport and Imperial naval base (the Company wished to retain its Limited Imperial Charter). At its height, the system was rated with a UPP of A332413-E.
The decline started in the 820s, and by the time the company collapsed in 843, most of the arcology had been rendered uninhabitable due to lack of maintenance. The planet lay barren for almost two centuries, until in 1029 teams from ZVO (Zavrhin Vehl Olosuil - Olos Development Concern) resettled in a bid to capitalise on newly-discovered rare-earth mineral deposits. The naval base in the system is primarily used as a supply depot for ZVO's operation. There is a military base located on a minor world in the system, which is leased from the corporation by The Gengo Lasers, a respected mercenary company.
There are persistent rumours that ZVO's interest in the planet is actually due to their discovery of an Ancients site, but there is no evidence of this being anything other that idle spacers' tales and wild speculation.
---- --- --- ----- ----------- - --- ----------
Estoner 2532 E338569-6 Ni 820 Zo
Piemal 2533 B792369-9 J Lo Ni 624 Zo
Zoe 2534 BAAA257-E J Fl Lo Ni Wa 301 Zo
Zoe (pronounced Zō, unlike the ancient Solomani name of which it is a homograph) is a large world completely covered in an ammonia sea. When it was first charted by the IISS in 703, the world was completely uninhabited. A small group of Dwyers-Mander-Tellbright Megacorp scientists arrived in 804 to 'colonise' the world -- at that time still known as DMT2534 -- on behalf of the corporation and assess its suitability for commercial exploitation. The colonial administration for this system and the two neighbouring systems, DMT2532 (Estoner) and DMT2533 (Piemal) was situated here.
When the company went bankrupt in 843, the scientists declared themselves rulers and citizens of Zoe, naming the world after the head scientist's much-beloved pet rezibb. They claimed the former corporate colonies of Piemal and Estoner as territory of their fledgling state.
Life was never easy on any of the worlds, but the exotic environment made conditions the most cramped and difficult on Zoe. Colonists were regularly shipped off to the other two worlds, and wherever possible replaced with robots to perform their tasks. Today the Zoan technocrats live in undersea family enclaves, surrounded by robotic servants of all descriptions. It is estimated that there are approximately 20 robots for every human. The few factories on Zoe are completely roboticised, and produce mostly computers, sophisticated scanning equipment, and other robots.
Estoner is the agricultural centre of the Zoan state, whilst most of their other manufactured goods are produced on Piemal. Despite their lower technological production capacities, TL C, D, and E equipment is common on both Piemal and Estoner, though it will only be for local use, and never for sale. Very specific arrangements will exist for the maintenance of this equipment. Travellers will find that the local TL of these worlds will represent the best facilities available to them, unless they are contracted for work by the Zoan government itself. Robots are also a common sight on both worlds, though in much fewer numbers than on Zoe.
As Estoner and Piemal never had separate governing bodies, the inhabitants of those worlds do not see themselves as separate nor as subject populations. They are all Zoans, regardless of residence.
Zoans speak a highly idiosyncratic dialect of Galanglic, which is almost completely unintelligible to other Galanglic speakers, though Zoans have no difficulty understanding them. All but the most uneducated Zoans can speak standard Galanglic when the need arises.
Name Hex UPP Bases Trade codes T PBG
---- --- --- ----- ----------- - ---
Dwyers-Mander-
Tellbright 2834 B332211-B JM Lo Ni Po 300
In 789, the Dwyers-Mander-Tellbright LIC megacorporation announced that they were relocating their central offices from Mingiz to one of the small worlds 'colonised' by their corporate scouts, DMT2834, hereafter re-named Dwyers-Mander-Tellbright in honour of the corporation. Thousands of company personnel from around the subsector relocated to the world, and ambitious building projects were begun, including a class A starport and Imperial naval base (the Company wished to retain its Limited Imperial Charter). At its height, the system was rated with a UPP of A332413-E.
The decline started in the 820s, and by the time the company collapsed in 843, most of the arcology had been rendered uninhabitable due to lack of maintenance. The planet lay barren for almost two centuries, until in 1029 teams from ZVO (Zavrhin Vehl Olosuil - Olos Development Concern) resettled in a bid to capitalise on newly-discovered rare-earth mineral deposits. The naval base in the system is primarily used as a supply depot for ZVO's operation. There is a military base located on a minor world in the system, which is leased from the corporation by The Gengo Lasers, a respected mercenary company.
There are persistent rumours that ZVO's interest in the planet is actually due to their discovery of an Ancients site, but there is no evidence of this being anything other that idle spacers' tales and wild speculation.
Wednesday, 15 July 2015
Traveller - Astrography Data
I am reposting my original subsector (Foreven subsector P) along with the adjoining spinward subsector (O), this time with Classic Traveller trade codes.
Foreven Subsector O
Name Hex UPP Bases Trade codes T PBG Allegiance
---- --- --- ----- ----------- - --- ----------
Mool 1732 D484444-5 Ni 700
Sierv 1734 B8CA335-D JM Fl Lo Ni Wa 205 Oo
Mwoay 1735 A7877CB-C J Ag Ri 910 Oo
Ghisl 1736 A42057C-D J De Ni Po 324 Oo
Faikal 1737 A526549-E J Ni 303 Oo
Swaya 1831 A5857AA-B J Ag Ri 305 Xa
Etio 1835 C153358-9 Lo Ni Po 904 Oo
Lomus 1836 A473854-D J 801 Oo
Tshibn 1837 B9978A6-A JM 383 Oo
Ofi 1839 C55778C-4 W Ag A 405
Maaguuri 1931 B464458-D J Lo Ni 104 Xa
Virival 1932 BAA957A-B M Fl Ni 524 Xa
Moeun 1933 A000886-E As Na 703 Xa
Neetix 1934 E641699-5 Ni Po 212
Domp 1935 C8B858A-A W Fl Ni 123
Dellia 1936 A000642-D As Na Ni 242 Oo
Rafan 1937 B158612-7 W Ag Ni A 305
Logralu 2032 B471738-9 203 Xa
Tsurdim-Hram 2033 C68A554-A Ni Wa 204
Tuze 2035 C66A444-7 Ni Wa 705
Zalba 2037 E100447-A Ni Va 105 Df
Ikaktu 2039 B579477-C J Ni 501
Uus 2132 A49699B-E JM Hi In 110
Woxit 2135 C580344-9 W De Lo Ni 805
Tolirion 2137 B788736-9 J Ag Ri 301 Df
Cuuwri 2138 A2027BF-9 M Ic Na Va R 602 Df
Kwiist 2139 B223330-A JM Lo Ni Po 612 Df
Tchuleh 2140 A799AFB-F JM Hi In A 323
Yggnrf 2233 C767686-B Ag Ni Ri 403
Usisli 2234 B878677-5 Ag Lt Ni 400
Stipps 2235 B6558B9-6 M A 203
Phllyg 2237 A3748AB-E JM 403 Df
X-Danis 2238 B000111-E As Lo Ni R 113
Milmass 2332 E565356-4 Lo Ni 600
Turtle 2336 D2037CB-7 W Ic Na Va 122
Obox 2337 C7A2777-9 Fl 603 Df
Proshut 2338 C6317BD-5 Na Po A 102
Vodyan 2431 B67A8DB-7 Wa A 201
Tovinc 2435 C587783-3 Ag Ri 900
Nurn 2437 EA98530-6 Ag Ni 504
Delphi N0809 2439 X9A658C-4 Fl Ni R 620
Foreven Subsector P
Name Hex UPP Bases Trade codes T PBG Allegiance
---- --- --- ----- ----------- - --- ----------
Estoner 2532 E338569-6 Ni 820 Zo
Piemal 2533 B792369-9 J Lo Ni 624 Zo
Zoe 2534 BAAA257-E J Fl Lo Ni Wa 301 Zo
Lasperth 2537 B469443-A Ni 300
Olos 2538 A588652-D JM Ag Ni Ri 903
Duza 2539 C363234-8 M Lo Ni 624
Haarui 2540 C6B5555-8 Fl Ni 622
Lime 2632 X6758AA-1 110
Mzarz 2639 A221775-B J Na Po 204
Eeharg 2640 BAB0866-6 M De A 503
i'Pa'trix 2733 B96676B-8 M Ag Ri R 900 Px
Pa'trix 2734 A7C09CF-D JM Hi In A 101 Px
Antesh 2735 C569679-7 S Ni Ri 704
Hope 2736 X202989-4 Hi Ic Na Va 304
Bleugh 2831 C533A95-7 Hi Na Po 700
Dwyers-Mander-
Tellbright 2834 B332211-B JM Lo Ni Po 300
Chabloha 2837 E733884-2 Na Po 304
Vrild 2839 X698536-0 Ag Ni A 714
Fpozz 2933 D000320-9 As Lo 814
Dimmul 2936 C587A7A-C M Ri Hi A 300
Yk 2937 D463545-3 S Ni 102
Uloryy 3033 A877758-7 N Ag 803 Im
Shiela 3034 E776366-5 Lo Ni 314 Im
'Dmeel 3038 A00059C-F N As Na Ni 610 Im
Nunuk 3039 C0005DF-9 V As Ni A 512
Biabr 3040 B343645-9 J Ni Po 601
T'nan 3131 X664000-0 Ba R 024
New Dlemmis 3134 B641400-B Ni Po 902 Im
Oothoom 3135 A79A643-B NS Ni Wa 120 Im
Izbelia 3136 B774989-B S Hi In 303 Im
Mingiz 3137 A668887-C N Ri Cp 905 Im
Iaea 3138 A9E6241-E Fl Lo Ni 802 Im
Imllgh 3139 A7B3534-D N Fl Ni 605 Im
Woon 3140 B675573-9 M Ag Ni A 603
Veegint 3234 B743784-A S Po 503 Im
Anandanang 3235 E3307C9-6 De Na Po 900 Im
Tierdan 3238 B200862-C N Na Va 910 Im
Base Codes:
N: Imperial Naval base
S: Imperial scout Base
J: non-Imperial naval base
M: non-Imperial military Base
V: Independent Base
W: Scout waystation
Allegiance codes:
Df: Demyush Federation
Im: Third Imperium
Oo: Oonettijl Polity
Px: Pa'trix
Xa: Xaxoi Alliance
Zo: Zoe
Wednesday, 8 July 2015
Traveller - Library Data
Library data on a handful of systems in Foreven subsector P
Anandanang
E3307C9-6 De Na Po
Settled by a colonial generation ship in 732, Anandanang has in recent decades been trying to shake off its reputation for being a remote backwater world. Despite being on a Jump-1 main, it was seldom visited due to the fact that it has no liquid oceans and the system lacks a gas giant. Its low (pre-stellar) tech level and lack of real starport facilities certainly did nothing to help matters.
The planetary government has been making great strides in attracting commerce to the planet, which led to its acceptance as an imperial protectorate. Anandanang supplies a large number of military personnel to the Imperium (mostly ground forces, but the navy has not been averse to recruiting from the planet's elite). There are also large stretches of wasteland set aside for the imperial marines' desert survival & combat training run by local instructors whose knowledge of such harsh environments is unmatched within the subsector.
Anandanang has very little in the way of commercial exports, mostly local arts & crafts and architectural/ornamental stone. In order to increase commercial traffic, many improvements have been made to the downport (it is approaching reclassification to D) and incentives for traders abound. There is no highport, but the government operates a surplus 2000t freighter as an orbital refuelling station. Any merchant ship under 600t leaving the planet with a full cargo of local goods will be refuelled for free. Larger ships may apply for reduced refuelling contracts with the port authority. The refuelling ship makes occasional trips to Oothoom to purchase refined fuel, about once every 3 months.
The planetary government has also been encouraging tourism to bolster the economy. The deserts are full of natural splendour. ATV treks and even hiking excursions are becoming popular with wealthy offworlders, due in no small part to the government-backed marketing campaigns across the subsector.
The populace itself is also billed as an attraction. Friendliness, cooperation, and hospitality are their most highly prized cultural values. Survival on such an unforgiving planet fostered these behaviours; the colonists viewed the harsh environment as the enemy rather than each other, and banded together to overcome it.
Izbelia
B774989-B Hi In
A hundred years (and three tech levels) ago, Izbelia was a pleasant, Rich, pre-stellar world seeking inclusion into the Third Imperium. Since that time, the influx of imperial monies and the laissez-faire attitudes of the ruling council have vastly improved the planet's technological and manufacturing base at the expense of its environment. The effects on the world's citizens, however, are more complex. Individual freedoms and ease of movement have been somewhat curtailed, though vocal dissent is still somewhat acceptable and there are no reprisals such as are common on other high-law worlds. Wages are quite low by most standards, and most of the populace lives below the poverty line, but the standard of living has been rising as new technologies have been made readily available, and unemployment is almost unknown except in the largest cities. The IISS base is a source of wonderment to the local population but is viewed with suspicion by the world's rulers. In actual fact, its position orbiting a distant gas giant in the system (32 AU from the mainworld's orbit) means that it has very little to do with the lives of the people at all, though they do recruit from the state-run college in Nordonda, the capital city.
Veegint
B743784-A Po
Veegint is a rather unremarkable planet on the edge of Imperial space. Travellers will find that most of their needs can be adequately provided for, but as a rule superior facilities exist on other worlds only a few jumps away. Many subsector-wide corporations have branch offices in the capital city of Belnn, but just as many do not. Veegint is truly only of importance to the IISS. The largest Scout Base in the subsector is located in orbit around the planet; it is the administrative hub of all Imperial scout activity in the Foreven sector, and maintains equipment of a tech level far surpassing that of the planet itself. It is also the coreward end of the X-boat route linking the Imperial worlds in Foreven to the island of imperial influence in the Seven Sisters subsector of the Spinward Marches. The more conspiratorially-minded point out that Veegint lies closest to the interdicted system of T'nan, where imperial scientists pursue projects of such questionable legality that they cannot operate within Imperial borders. Needless to say, these rumours have no basis in reality.
New Dlemmis
B641400-B Ni Po
New Dlemmis is a poor, arid world without any law or government. The inhabitants live on a mixture of independent farms and homesteads, or else in corporate outposts and mines exploiting the planet's mineral wealth. The local tech level is high, all things considered, though most of the technology was originally brought from off world.
The first settlers only arrived in 1043. They renamed the planet from Delphi P-0704 to New Dlemmis, in honour of Dlemmis City on Oothoom. The planet had been completely overlooked for centuries until the IISS resurveyed it in 1035, discovering large deposits of tin, zinc, and iridium, and also nutrient-rich volcanic soil that favoured the introduction of junafl, a cactus-like tree, and herds of untefyi (500kg grazers who feed upon the junafl), to be raised as food stock.
Uloryy
A877758-7 Ag
Uloryy is a pleasant (despite the atmospheric taint) agricultural world. Most of the population live in small farming communities, and it isn't unusual for the nearest neighbour to be many kilometres away. There are a few big cities, mostly serving as transport hubs and administrative centres. Food from Uloryy feeds many planets throughout the subsector, making it one of the Imperium's most important holdings. A top quality starport has been built on the world, which sees visits from dozens of enormous bulk freighters every day. There is also a large Naval base on Uloryy's single moon. The Imperium recognises the strategic value of such a world, and goes to great lengths to ensure its prosperity and security.
Pa'trix
A7C0A9E-D De Hi In Amber
Pa'trix is considered by many to be a hellish world. With a surface gravity of 1.6g, temperature in excess of 350C, and an acidic atmosphere, it is a wonder that it is inhabited at all. But inhabited it is, with the bulk of it's billion inhabitants living underground, or in the strange black spires of the arcologies that rise hundreds of meters above the blasted orange rock of the world's surface. The government is as unforgiving as the environment, with the bulk of its citizens living in fear of the oppressive, totalitarian régime. The factories of the world produce ultra high-tech goods for export. Trade is tightly regulated, but many corporations and free traders alike are willing to put up with the red tape in order to score lucrative deals with the governmental Exterior Trade Commission; there is no private sector on Pa'trix. Fortunately for nearby worlds, Pa'trix seems content to remain relatively insular and has no expansionist predilections. Pa'trix's navy is formidable, but possessed of few jump-capable ships. In the past 600 years, Pa'trix has only been goaded into one interstellar conflict, with Lime in 1087. After a brutal assault on Lime's industrial and military centres, the Pa'trixian fleet simply retreated back to their own world. Lime has yet to recover from the war. Pa'trix's only outside holding is the prison world of i'Pa'trix (B96676B-8 Ag Red). This world is absolutely forbidden to outsiders. Any uninvited ship approaching within 150 diameters of the planet can expect to be fired upon by the Pa'trixian naval vessels interdicting the world. Some provision is made for ships who misjump into the system, but even these can expect to be boarded and searched thoroughly. Prisoners on i'Pa'trix lead hard lives working the enormous farms that cover the planet's surface. They are divided into communities based on their status as violent, non-violent, political etc. offenders, and as long as quotas are met they are left to organise and fend for themselves. The prison overseers reside within the great military fortress at the planet's northern pole, and exert their influence through vidcom meetings with the Select Prisoners Boards who manage each settlement. Punishments meted out by the overseers are infrequent but severe. Generally, this involves punitive strikes by army units stationed onworld, but in serious cases has been known to include orbital bombardment. Most sentences are for life. The prisoners are a mix of criminals and dissidents from Pa'trix, and criminals from other worlds whose governments have payed a small fee. The giant farms supply food for Pa'trix; surpluses are generally sold on to other worlds, though in some instances have been shipped off as food aid. In fact, the short term survival of the population of Lime after the war is largely credited to food drops from the same Pa'trixian battle tenders that brought the ships which devastated the planet's infrastructure.
Dimmul
C587A7A-C Hi Amber
Dimmul is a high-population, balkanised world whose amber classification stems from the numerous space and ground wars that have plagued the system for the past 60 standard years.
There are approximately 70 nations of various sizes on the planet itself -- the number varies as coups and invasions take their toll. Only about 25 of these nations are unaligned; the rest belong to one of three factions vying for control of the world. There are two additional power blocs on minor planets in the system. The larger nations on Dimmul prefer to fight proxy wars through their lesser allies. There are, at the time of this writing (100-1106) six shooting wars involving the mainworld, five on the ground and one in space. These have all been dragging on for decades, and are mostly stalemated.
The Imperium maintains a planetary embassy in the unaligned city-state of Vunsetgie, on the planet's equator. Dimmul's major starport is located in the city state as well, with the highport in stationary orbit above. Officially, the Imperium does not support any of the factions, and Imperial diplomats are often called in to broker treaties between them. There does exist an unofficial policy of providing aid to the minor nations, though direct military intervention is prohibited.
The Imperium does not regulate mercenary companies based within the Imperium that wish to pursue tickets on Dimmul, but many of them are hesitant to do so since the Imperial Rules of War do not apply. Nuclear weapons have never been used on Dimmul, as nuclear escalation would render the planet quickly uninhabitable, but chemical (and, to a lesser extent, biological) warfare is unfortunately common.
Anandanang
E3307C9-6 De Na Po
Settled by a colonial generation ship in 732, Anandanang has in recent decades been trying to shake off its reputation for being a remote backwater world. Despite being on a Jump-1 main, it was seldom visited due to the fact that it has no liquid oceans and the system lacks a gas giant. Its low (pre-stellar) tech level and lack of real starport facilities certainly did nothing to help matters.
The planetary government has been making great strides in attracting commerce to the planet, which led to its acceptance as an imperial protectorate. Anandanang supplies a large number of military personnel to the Imperium (mostly ground forces, but the navy has not been averse to recruiting from the planet's elite). There are also large stretches of wasteland set aside for the imperial marines' desert survival & combat training run by local instructors whose knowledge of such harsh environments is unmatched within the subsector.
Anandanang has very little in the way of commercial exports, mostly local arts & crafts and architectural/ornamental stone. In order to increase commercial traffic, many improvements have been made to the downport (it is approaching reclassification to D) and incentives for traders abound. There is no highport, but the government operates a surplus 2000t freighter as an orbital refuelling station. Any merchant ship under 600t leaving the planet with a full cargo of local goods will be refuelled for free. Larger ships may apply for reduced refuelling contracts with the port authority. The refuelling ship makes occasional trips to Oothoom to purchase refined fuel, about once every 3 months.
The planetary government has also been encouraging tourism to bolster the economy. The deserts are full of natural splendour. ATV treks and even hiking excursions are becoming popular with wealthy offworlders, due in no small part to the government-backed marketing campaigns across the subsector.
The populace itself is also billed as an attraction. Friendliness, cooperation, and hospitality are their most highly prized cultural values. Survival on such an unforgiving planet fostered these behaviours; the colonists viewed the harsh environment as the enemy rather than each other, and banded together to overcome it.
Izbelia
B774989-B Hi In
A hundred years (and three tech levels) ago, Izbelia was a pleasant, Rich, pre-stellar world seeking inclusion into the Third Imperium. Since that time, the influx of imperial monies and the laissez-faire attitudes of the ruling council have vastly improved the planet's technological and manufacturing base at the expense of its environment. The effects on the world's citizens, however, are more complex. Individual freedoms and ease of movement have been somewhat curtailed, though vocal dissent is still somewhat acceptable and there are no reprisals such as are common on other high-law worlds. Wages are quite low by most standards, and most of the populace lives below the poverty line, but the standard of living has been rising as new technologies have been made readily available, and unemployment is almost unknown except in the largest cities. The IISS base is a source of wonderment to the local population but is viewed with suspicion by the world's rulers. In actual fact, its position orbiting a distant gas giant in the system (32 AU from the mainworld's orbit) means that it has very little to do with the lives of the people at all, though they do recruit from the state-run college in Nordonda, the capital city.
Veegint
B743784-A Po
Veegint is a rather unremarkable planet on the edge of Imperial space. Travellers will find that most of their needs can be adequately provided for, but as a rule superior facilities exist on other worlds only a few jumps away. Many subsector-wide corporations have branch offices in the capital city of Belnn, but just as many do not. Veegint is truly only of importance to the IISS. The largest Scout Base in the subsector is located in orbit around the planet; it is the administrative hub of all Imperial scout activity in the Foreven sector, and maintains equipment of a tech level far surpassing that of the planet itself. It is also the coreward end of the X-boat route linking the Imperial worlds in Foreven to the island of imperial influence in the Seven Sisters subsector of the Spinward Marches. The more conspiratorially-minded point out that Veegint lies closest to the interdicted system of T'nan, where imperial scientists pursue projects of such questionable legality that they cannot operate within Imperial borders. Needless to say, these rumours have no basis in reality.
New Dlemmis
B641400-B Ni Po
New Dlemmis is a poor, arid world without any law or government. The inhabitants live on a mixture of independent farms and homesteads, or else in corporate outposts and mines exploiting the planet's mineral wealth. The local tech level is high, all things considered, though most of the technology was originally brought from off world.
The first settlers only arrived in 1043. They renamed the planet from Delphi P-0704 to New Dlemmis, in honour of Dlemmis City on Oothoom. The planet had been completely overlooked for centuries until the IISS resurveyed it in 1035, discovering large deposits of tin, zinc, and iridium, and also nutrient-rich volcanic soil that favoured the introduction of junafl, a cactus-like tree, and herds of untefyi (500kg grazers who feed upon the junafl), to be raised as food stock.
Uloryy
A877758-7 Ag
Uloryy is a pleasant (despite the atmospheric taint) agricultural world. Most of the population live in small farming communities, and it isn't unusual for the nearest neighbour to be many kilometres away. There are a few big cities, mostly serving as transport hubs and administrative centres. Food from Uloryy feeds many planets throughout the subsector, making it one of the Imperium's most important holdings. A top quality starport has been built on the world, which sees visits from dozens of enormous bulk freighters every day. There is also a large Naval base on Uloryy's single moon. The Imperium recognises the strategic value of such a world, and goes to great lengths to ensure its prosperity and security.
Pa'trix
A7C0A9E-D De Hi In Amber
Pa'trix is considered by many to be a hellish world. With a surface gravity of 1.6g, temperature in excess of 350C, and an acidic atmosphere, it is a wonder that it is inhabited at all. But inhabited it is, with the bulk of it's billion inhabitants living underground, or in the strange black spires of the arcologies that rise hundreds of meters above the blasted orange rock of the world's surface. The government is as unforgiving as the environment, with the bulk of its citizens living in fear of the oppressive, totalitarian régime. The factories of the world produce ultra high-tech goods for export. Trade is tightly regulated, but many corporations and free traders alike are willing to put up with the red tape in order to score lucrative deals with the governmental Exterior Trade Commission; there is no private sector on Pa'trix. Fortunately for nearby worlds, Pa'trix seems content to remain relatively insular and has no expansionist predilections. Pa'trix's navy is formidable, but possessed of few jump-capable ships. In the past 600 years, Pa'trix has only been goaded into one interstellar conflict, with Lime in 1087. After a brutal assault on Lime's industrial and military centres, the Pa'trixian fleet simply retreated back to their own world. Lime has yet to recover from the war. Pa'trix's only outside holding is the prison world of i'Pa'trix (B96676B-8 Ag Red). This world is absolutely forbidden to outsiders. Any uninvited ship approaching within 150 diameters of the planet can expect to be fired upon by the Pa'trixian naval vessels interdicting the world. Some provision is made for ships who misjump into the system, but even these can expect to be boarded and searched thoroughly. Prisoners on i'Pa'trix lead hard lives working the enormous farms that cover the planet's surface. They are divided into communities based on their status as violent, non-violent, political etc. offenders, and as long as quotas are met they are left to organise and fend for themselves. The prison overseers reside within the great military fortress at the planet's northern pole, and exert their influence through vidcom meetings with the Select Prisoners Boards who manage each settlement. Punishments meted out by the overseers are infrequent but severe. Generally, this involves punitive strikes by army units stationed onworld, but in serious cases has been known to include orbital bombardment. Most sentences are for life. The prisoners are a mix of criminals and dissidents from Pa'trix, and criminals from other worlds whose governments have payed a small fee. The giant farms supply food for Pa'trix; surpluses are generally sold on to other worlds, though in some instances have been shipped off as food aid. In fact, the short term survival of the population of Lime after the war is largely credited to food drops from the same Pa'trixian battle tenders that brought the ships which devastated the planet's infrastructure.
Dimmul
C587A7A-C Hi Amber
Dimmul is a high-population, balkanised world whose amber classification stems from the numerous space and ground wars that have plagued the system for the past 60 standard years.
There are approximately 70 nations of various sizes on the planet itself -- the number varies as coups and invasions take their toll. Only about 25 of these nations are unaligned; the rest belong to one of three factions vying for control of the world. There are two additional power blocs on minor planets in the system. The larger nations on Dimmul prefer to fight proxy wars through their lesser allies. There are, at the time of this writing (100-1106) six shooting wars involving the mainworld, five on the ground and one in space. These have all been dragging on for decades, and are mostly stalemated.
The Imperium maintains a planetary embassy in the unaligned city-state of Vunsetgie, on the planet's equator. Dimmul's major starport is located in the city state as well, with the highport in stationary orbit above. Officially, the Imperium does not support any of the factions, and Imperial diplomats are often called in to broker treaties between them. There does exist an unofficial policy of providing aid to the minor nations, though direct military intervention is prohibited.
The Imperium does not regulate mercenary companies based within the Imperium that wish to pursue tickets on Dimmul, but many of them are hesitant to do so since the Imperial Rules of War do not apply. Nuclear weapons have never been used on Dimmul, as nuclear escalation would render the planet quickly uninhabitable, but chemical (and, to a lesser extent, biological) warfare is unfortunately common.
Wednesday, 18 December 2013
Traveller sandbox
My solo Traveller sandbox is located in the Foreven sector. I'll start with subsector P (the bottom right hand corner of the map, next to Seven sisters in the Spinward Marches).
For old times sake, I'm starting off in the first subsector I ever rolled up, with only some slight modifications from its original classic Traveller beginnings. It's still my favourite one out of all the ones I've ever generated, so I have lots of opinions on what the planets are like and how they fit together. I hope to write out brief summaries of them as the campaign progresses; it's all just been in my head until now.
The shiny new map was made here: http://www.travellermap.com/post.htm
Name Hex UPP Bases Trade codes T PBG Allegiance
---- --- --- ----- ----------- - --- ----------
Estoner 2532 E338569-6 Ni 820 Zo
Piemal 2533 B792369-9 J Lo 624 Zo
Zoe 2534 BAAA257-E J Fl Ht Lo Wa 301 Zo
Lasperth 2537 B469443-A Ni 300 Na
Olos 2538 A588652-D JM Ag Ga Ht Ni Ri 903 Na
Duza 2539 C363234-8 M Lo 624 Na
Haarui 2540 C6B5555-8 Fl Ni 622 Na
Lime 2632 X6758AA-1 Ga Lt 110 Na
Mzarz 2639 A221775-B J Na Po 204 Na
Eeharg 2640 BAB0866-6 M De A 503 Na
i'Pa'trix 2733 B96676B-8 M Ag Ga R 900 Pa
Pa'trix 2734 A7C0A9E-D JM De Hi Ht In A 101 Pa
Antesh 2735 C569679-7 S Ni Ri 704 Na
Hope 2736 X202989-4 Hi Ic Lt Na Va 304 Na
Bleugh 2831 C533A95-7 Hi Na Po 700 Na
Dwyers-Mander-
Tellbright 2834 B332211-B JM Lo Po 300 Na
Chabloha 2837 E733884-2 Lt Na Po 304 Na
Vrild 2839 X698536-0 Ag Ga Lt Ni A 714 Na
Fpozz 2933 D000320-9 As Lo 814 Na
Dimmul 2936 C587A7A-C M Ga Hi Ht A 300 Na
Yk 2937 D463545-3 S Lt Ni 102 Na
Uloryy 3033 A877758-7 N Ag Ga 803 Im
Shiela 3034 E776366-5 Ga Lo Lt 314 Im
'Dmeel 3038 A00059C-F N As Ht Na 610 Im
Nunuk 3039 C0005DF-9 V As Ni A 512 Na
Biabr 3040 B343645-9 J Ni Po 601 Na
T'nan 3131 X664000-0 Ba R 024 Na
New Dlemmis 3134 B641400-B Ni Po 902 Im
Oothoom 3135 A79A643-B NS Ni Wa 120 Im
Izbelia 3136 B774989-B S Ga Hi In 303 Im
Mingiz 3137 A668887-C N Ga Ht Ri Cp 905 Im
Iaea 3138 A9E6241-E Fl Ht Lo 802 Im
Imllgh 3139 A7B3534-D N Fl Ht Ni 605 Im
Woon 3140 B675573-9 M Ag Ga Ni A 603 Na
Veegint 3234 B743784-A S Po 503 Im
Anandanang 3235 E3307C9-6 De Na Po 900 Im
Tierdan 3238 B200862-C N Ht Na Va 910 Im
Base Codes:
N: Imperial Naval base
S: Imperial scout Base
J: non-Imperial naval base
M: non-Imperial military Base
V: Independent Base
For old times sake, I'm starting off in the first subsector I ever rolled up, with only some slight modifications from its original classic Traveller beginnings. It's still my favourite one out of all the ones I've ever generated, so I have lots of opinions on what the planets are like and how they fit together. I hope to write out brief summaries of them as the campaign progresses; it's all just been in my head until now.
The shiny new map was made here: http://www.travellermap.com/post.htm
Foreven subsector P
Name Hex UPP Bases Trade codes T PBG Allegiance
---- --- --- ----- ----------- - --- ----------
Estoner 2532 E338569-6 Ni 820 Zo
Piemal 2533 B792369-9 J Lo 624 Zo
Zoe 2534 BAAA257-E J Fl Ht Lo Wa 301 Zo
Lasperth 2537 B469443-A Ni 300 Na
Olos 2538 A588652-D JM Ag Ga Ht Ni Ri 903 Na
Duza 2539 C363234-8 M Lo 624 Na
Haarui 2540 C6B5555-8 Fl Ni 622 Na
Lime 2632 X6758AA-1 Ga Lt 110 Na
Mzarz 2639 A221775-B J Na Po 204 Na
Eeharg 2640 BAB0866-6 M De A 503 Na
i'Pa'trix 2733 B96676B-8 M Ag Ga R 900 Pa
Pa'trix 2734 A7C0A9E-D JM De Hi Ht In A 101 Pa
Antesh 2735 C569679-7 S Ni Ri 704 Na
Hope 2736 X202989-4 Hi Ic Lt Na Va 304 Na
Bleugh 2831 C533A95-7 Hi Na Po 700 Na
Dwyers-Mander-
Tellbright 2834 B332211-B JM Lo Po 300 Na
Chabloha 2837 E733884-2 Lt Na Po 304 Na
Vrild 2839 X698536-0 Ag Ga Lt Ni A 714 Na
Fpozz 2933 D000320-9 As Lo 814 Na
Dimmul 2936 C587A7A-C M Ga Hi Ht A 300 Na
Yk 2937 D463545-3 S Lt Ni 102 Na
Uloryy 3033 A877758-7 N Ag Ga 803 Im
Shiela 3034 E776366-5 Ga Lo Lt 314 Im
'Dmeel 3038 A00059C-F N As Ht Na 610 Im
Nunuk 3039 C0005DF-9 V As Ni A 512 Na
Biabr 3040 B343645-9 J Ni Po 601 Na
T'nan 3131 X664000-0 Ba R 024 Na
New Dlemmis 3134 B641400-B Ni Po 902 Im
Oothoom 3135 A79A643-B NS Ni Wa 120 Im
Izbelia 3136 B774989-B S Ga Hi In 303 Im
Mingiz 3137 A668887-C N Ga Ht Ri Cp 905 Im
Iaea 3138 A9E6241-E Fl Ht Lo 802 Im
Imllgh 3139 A7B3534-D N Fl Ht Ni 605 Im
Woon 3140 B675573-9 M Ag Ga Ni A 603 Na
Veegint 3234 B743784-A S Po 503 Im
Anandanang 3235 E3307C9-6 De Na Po 900 Im
Tierdan 3238 B200862-C N Ht Na Va 910 Im
Base Codes:
N: Imperial Naval base
S: Imperial scout Base
J: non-Imperial naval base
M: non-Imperial military Base
V: Independent Base
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