Showing posts with label Das schwarze Auge. Show all posts
Showing posts with label Das schwarze Auge. Show all posts

Friday, 14 September 2018

Das schwarze Auge solo - Part XVII: „Man kann mich nicht höher hängen, als der Galgen ist.“


After dinner that evening, Travjane uncharacteristically volunteers to clean the kitchen; the dismissal of Darian's has meant that she and Darian have been flipping a Silverthaler each night to see who was saddled with the duty. But as she cleans, she also sets aside a curious assortment of herbs, which she gathers together in a small iron pot with a handful of candles. Darian is still sitting by the fireplace when she emerges.

"Whatever are you doing with all that?" he asks.

"Ummmm... witchy things," replies Travjane. "It's probably best you don't know all the particulars. But is there any of that wine left from last night?"

"Enough for libations to the great goddess Satuaria."

"Actually, I was hoping there was enough for libations to The Great Mother Travia in the name of Friendship, via the intermediaries of our collective bellies. I can't begin my ritual until midnight, and I'll just pace up and down till then if I've no one to talk to."

Travjane is truly glad of the company and distraction, for she and Darian get on as if they've been friends for years, but in truth her real motive is to put him at ease with the idea of a Daughter of Satuaria living under his roof and indeed practicing her witchery there. There are many in Mittelreich who would --perhaps justly-- fear and despise her for what she is, and most of the Church of Praios would see her burnt at the stake for even the suspicion of the dark deed she was going to perform this night.

When the midnight hour draws near, Travjane retreats up to her room. She lights the candles, and makes her night table into a makeshift altar, laying some of the herbs out to propitiate the Goddess, burning others in the iron pot so bitter smoke fills her room, yet even more acerbic is the black bile seething in the witch's heart. She prays to Satuaria for vengeance, and whispers every secret bit of malice she feels to her awful Goddess. Then she takes a strip of the cloth stained with her enemy's blood and sets it alight, holding it above the iron pot whilst she gives voice to her terrible Curse. The heat of the flame hurts her fingertips, but she does not let go the burning strip until she has pronounced her spell:

Solange du bist, O Hauptmann, frei,
fühlt sich deine Zunge so schwer wie Blei.
Gehst du nur ins Gefängnis,
wird gelöset die Bedrängis.


["As long as you, O Captain, are free / your tongue will feel as heavy as lead. / Only if you go into prison / will the affliction be undone."
NB: A Curse sent this way does not take effect for 24 hours, and requires the target be asleep at the time of casting. The target learns how to undo the curse (as specified by the witch) in a dream. I didn't make any rolls until later, but I moved the mechanics here so they're all in the same place. So--

Q: Was the Captain asleep when she cast the Curse? (50/50 (4+): O6 C7 - Yes.

Paralyze Tongue (SGC/INT/CHA skill 2); the Difficulty modifier is only half the target's Toughness, so -1 (Curses are stronger than spells in this regard): 2/3/6 QL1 = success, 3 hours duration.
The curse costs Travjane 14AsP (20 remaining).

Annoyed by Minor Spirits disadvantage: 1d20=18 (>14 AsP used): even the Mindergeister are afraid of Travjane's witchy wrath, and stay well away.

In retrospect, I suppose casting the Curse is sort of like the taking-a-scene-off-to-rest-and/or-regain-spells action in the Scarlet Heroes urban adventure rules, so the Captain should have been awarded an additional Victory Point, though it won't alter the final outcome (she is still far enough ahead in VP for a 'Complete Victory').]



Scene 40 (SH-9)
Action Scene: Face the foe's best warrior- or the foe himself if this is a climactic battle and they're fit for combat. Face a Fight instead of a check.


Travjane sleeps late the next day [and recovers 1D6+1=7 AsP for a good night's sleep, so she's back up to 27]. She spends the entire afternoon helping Darian in his shop. Linnert comes over for dinner, and she tries to distract herself by directing the conversation towards Kamillio's magic needle and coming up with another plan to get it, even though she's already decided for herself how to proceed. She can't help watching the clock as it slowly creeps towards the hour of Rahja [23:00]. Halfway through the hour of Ingerimm she takes her leave, and hurries out in to the freezing night.

Travjane is admitted to the Rathaus through a side door. She is shown down to the Ratskeller, where her official friend/co-conspirator has secretly assembled [1d6+2=] a half dozen soldiers. The mage arrives last, hidden under heavy cloak.


"I was afraid you weren't coming," says Travjane.

"I wouldn't miss this for anything," replies the mage, "It is probably the most interesting this little hamlet will ever get."

"You didn't bring your staff."

"No. I'd rather not be recognised if this goes badly. But I see you've brought one... of a sort."

"This? I'd hardly call it a staff--"

"Neither would I!"

"It's just a plain old broom handle."

"Planning on making a quick escape?"

"Ha ha! No, nothing like that."

"Would you care to enlighten me?"

"All in good time."

"Please, good my ladies," interjects the Ratsherr, "we have an important matter to which to attend."

"Of course, good my lord," says the mage. "Lead on!"

The little band sneaks out back entrance, moving as quietly as six soldiers in chain byrnies are able.

[Q: Encounter on the way? Unlikely (5+): O1 C4 - no, but...]


The cobbles of the empty streets glisten with frost. Only once does Travjane spot some torches in the distance, but they immediately disappear down a side street. No one who is abroad at this hour wants to be stopped by a watch patrol, be they innocent or otherwise.

When they reach the Captain's the soldiers break down the door and rush inside, but the Captain is not there.

[Q: Anyone at home? 50/50 (4+): O5 C8 - yes]

They find only the Captain's frightened cook cowering in [d6=] her room off the kitchen.

"Where is he? Where's the captain?" shouts Travjane.

[Intimidate (Courage/Intuition/Charisma skill 3) +2 bonus: 6/15/5 success
Q: Does she know? 50/50 (4+): O2 C4 - no, but...]


"Don't hurt me! I don't know anything! He warned me about the likes of you, and said he was going somewhere safe, where his friends won't turn on him." [UNE: prejudiced - dislike - allies]

"He knew we'd be coming!" says the Ratsherr, "The guard tower, quickly!"

[Q: encounter on way? Unlikely (5+): O3 C1 - no, and...
Q: How many soldiers with captain? 2d6=7]



The Captain's office is in a stout stone tower which flanks the main gate to the city. The tower's door is locked, barred from within. The soldiers bang on door. "Let us in!" shouts Ratsherr. "I demand entry!"

"On whose authority?"

"The council's. Now unbar this gate!"

[Q: Does the captain show himself? 50/50 (4+): O5 C1 - Yes, and...
Because they lost time going to his house, it's nearly midnight. So there will only be 1d10=7 bits of dialogue before rolling for the Curse (see mechanics above)]


The Captain opens the shutter of a first floor window, and looks down scornfully upon the little band below.

"Well, well," says the Captain, "if it isn't the little witch. Somehow I knew you were too stupid to leave my lovely city." [prejudiced - doubt - previous scene]

"Didn't your mother ever tell you that you should speak politely with witches?" says Travjane. "Or do you want to be cursed? I can oblige, if that's what you're after."

"It is late; even Mada [the Moon] will soon be asleep. Go back home. This noise your rabble are making is going to wake the whole city." [insane - chaos - contacts]

"Let us come in, then, so we can have a friendly chat."

"Go away! And take your toadies with you."

"My patience is at an end."

[Q: How does the Captain react? Beautifully / Defeated]


The Captain tries to spit back a retort, but chokes on his words. He tries again with renewed hatred, but his tongue does not move, nor his lips form words. His hands fly to his face, and find his mouth hanging open like the village idiot's. He remembers his dream of the previous night with sudden and horrible clarity. Travjane begins to laugh; the hideous sound of sheer malice seems to swirl round her and up into the night air like smoke. Her soldiers cower and exchange furtive glances. Even the mage takes an unconscious step away.

The Captain disappears from the window. Moments later the door is unbarred, and he comes out into the street, his head bowed in silent surrender. A soldier claps manacles round his wrists, and he is led off to the gaol.

[Thus, Travjane wins her city adventure. VP: 10-3=7, Complete Victory.

1d20=19 >14AsP for the curse, no additional heat is incurred.

1d10=9 > 3 Heat, so she is not booted from the city

Chaos decreases to Average (d10)]



Scene 41

Chaos:
Average (d10)

Setup: dénouement of the city adventure

NPC list: NPC list: villagers, family, Ulmia the confectioner, Decius Kleiber: knight & villain, villain henchmen, wandering mage, Darian the tailor, Kamillio the rival tailor, Linnert the carpetmaker, the cobbler, Uli the cadet

Threads: revenge, the ivory box, get the needle, explore ruins

[Q: Can Travjane be admitted to talk to Captain before his trial? 50/50 (4+): O4 C8 - Yes.]


The Captain is slumped in a corner of his cell in the gaol beneath the Ratskeller. He's barely acknowledged a soul since regaining use of his tongue. A few mumbled words of assent to the charges levied against him, an admission that the copy of the love letter was made from the genuine article, and a tacit and taciturn acceptance that he shall be face a terrible punishment for his misdeeds. He hasn't even given a thought to the rats stealing the meagre crusts left for him by the gaoler. He has merely sat on the damp stone floor the whole time, motionless, apathetic to the numbing of his extremities, feeling nothing save his own misery, half cursing Rahja for abandoning her most ardent disciple to this cruel fate, half praying for her forgiveness.

But he still has the senses of an old soldier. And into his awareness comes the sound of movement, out of step with the constant drip drip drip from the vaulted ceiling. The footsteps which approach are unfamiliar, not the clicking and scraping of the gaoler's hobnail boots nor the soft rustling of the Ratsherr's silky shoes, but the soft pad of bare feet. He looks up, and sees a cloaked woman drawing near, carrying a small parcel wrapped in torn rags. His heart is already sinking as she throws back her hood.

"You! Come to gloat, have we?"

"I brought you some food," says Travjane.

"Why?"

"I was hoping we could talk."

"Hoping? Why don't you just use your curses to force me." [UNE: prejudiced - reputation - current scene]

"Ask yourself: do you really want to put ideas like that in my head right now?"

[Intimidate (COU/INT/CHA skill 3): 10/6/14 - success, QL1
vs.
Willpower (15/13/12 skill 4) -1 penalty for situation (so attributes are effectively 14/12/11): 13/16/12 - failure, 1 skill point short]


"I concede your point," grumbles the Captain. "So, what were you hoping we could talk about?"

"Sir Decius Kleiber."

"Not the sort one goes casually asking questions about." [mysterious - shadows - antagonist]

"Oh, but I wasn't at first! Not specifically. I'd not heard the name until the owner of the Emporium Mirorum said it to me. I assume he said it to you too, and that's why you summoned me for our little chat. Does that mean he's crooked too? No matter -- I want to know why you warned me off Kleiber."

"He's an important figure both at the Academy and in the wider barony. Also, he doesn't appreciate anyone interfering with his affairs. And he is, shall we say, intemperate in his response to such meddling. Or perceived meddling." [hostile - destruction - antagonist]

"Wait -- you were trying to protect me?"

"Hardly, my dear girl! I was trying to protect Weihenhorst. And myself, of course. I didn't want a visit from Sir Decius asking why I would allow a mere peasant girl to tarnish his reputation on my watch."

"Well, he's no longer your problem. But he's still mine."

"And just what do you intend to do about him?" [inquisitive - interest - enemy]

"I haven't decided yet. But it will be more terrible than anything I've ever thought of before."

"Indeed?"

"Don't take that condescending tone with me! Do you realise that you are now in chains because you were unkind to me once, and tried to threaten me?"

"Just for that?"

"Just for that."

"And Kleiber robbed you--"

"He murdered someone dear to me."

"I-- I see. Suddenly the prospect of being scourged, branded, and expelled from the city does not seem so bad."

"Precisely. But as to your expulsion, I urge you to get as far from here as you might, and above all, to have nothing to do whatsoever with Kleiber. I've kept a trinket or two of yours that I came across in my investigations. I can use them to send curses to you wherever you may be. And if I think you're moving against me, well..."

[Intimidate (COU/INT/CHA skill 3): 6/9/10 success]

"I swear by Travia, Guardian of Vows [Schützerin der Schwüre] as well as your namesake, that I shall never knowingly provoke you again."

"Good. Then take this food. I promise it isn't poisoned."


~ ~ ~ ~ ~

Adventure Points

Travjane earns 8AP for the Scarlet Heroes city adventure.

When I marked them down on her character sheet, I realised I hadn't yet awarded any AP for her (disastrous) expedition to the ruins, including the bandit encounters and the interlude with the kobold. So for scenes 25-30, she earns 8 more AP (scene 24 was an Interrupt that only involved NPCs). Back in Scene 23, I noted that she had 10AP to spend, and used them to increase some skills, but I totally forgot to award any AP for the adventures she'd had in the city itself (scenes 12-22). I am awarding 5 AP for that period.

So she's earned a total of 31AP up to this point, and only spent 10.

Time to spend AP then! She'll be increasing one skill and some magic, all things she's been using.

Intimidate +2, cost 4 AP
Radau (Fighting Stick) +3, cost 6 AP
Paralyze Tongue +3, cost 6 AP
Witch's Bile +1, cost 2 AP
 *Spray, cost 2 AP

* a Spell Enhancement from Aventurische Magie I, which requires a level of 8 in the spell. Spray gives a -2 penalty to defence rolls against the spell.

Travjane now has 1 AP left unspent. Her updated character sheet is here.

She's got at least a fortnight of downtime (1d20+14 days) before her adventure picks up again, so she has time for the skill increases above. I was a bit surprised that she didn't get booted from the city (due to Heat) at the conclusion of her urban adventure. But there's still most of a sandbox to explore, and revenge to pursue, so the next post will pick up her adventures as she sets out from the city.

Saturday, 1 September 2018

Das schwarze Auge solo - Part XVI: „Wir könnten viel, wenn wir zusammenstünden“


Travjane feels pleased at her interview with the guild mage. The guilds have a formidable reputation; even the mages of the White Guild are prone to arrogance and elusiveness, to say nothing of the fearsome Black Guild. She expected haughty disdain and a complete dismissal of her petition. Instead, she got haughty disdain and tentative acceptance -- a greater result than she'd deemed possible.

Scene 36 (SH-5)
Investigation: Be waylaid by a hostile Actor with a Clue. Face a Fight instead of a check.


[Actor: Battered ex-adventurer. Using a random archetype from the rulebook (skipping witch) 1d10=thief.

Thief's Stealth (Courage14/Intuition14/Agility15 skill 10): 15/11/13 QL3
vs.
Travjane's Perception (Sagacity/Intuition/Intuition skill 2): 15/7/8, failure]


Filled with a heady optimism, Travjane is wandering aimlessly through the narrow, winding streets of the merchant's quarter when a hand grabs her arm and something sharp prods her lower back. "Just keep walking," says a [d6=] woman's voice softly. "Now turn here... now into this alley."

The woman manoeuvres Travjane down the cramped alleyway, and behind a stack of old casks, out of sight of the main street. She turns Travjane roughly about. Travjane is surprised to find that the woman is a few finger-breadths [several cm] shorter than she, but not at all to see her wrapped head to toe in a dark grey winter cloak, with a scarf of the nearly the same colour but not quite (by The Twelve! Darian is starting to rub off on her) concealing all but her glaring green eyes. The stiletto in her hand points at Travjane's midsection, following her every small shift like the unerring needle on a Südweiser [the aventurian compass points Praios-ward (south)].

"You've been to see that black mage," says the woman. "How come? What are you playing at?" [UNE: knowing - report - last action]

Travjane sighs. "I'm not in the mood for this right now. How about you go away and I won't hurt you."

[Travjane's Intimidate (Courage/Intuition/Charisma skill 3): 12/17/12, success QL1
vs.
Thief's Willpower (Courage14/Intuition14/Charisma12, skill 7): 6/17/9, QL2 wins resisted challenge]


"I don't think so."


[Initiative: T16 thief20]

The woman thrusts her stiletto at Travjane, but the witch dodges back out of reach [attack misses / dodge succeeds]. As the woman is about to rush forward, Travjane crouches low and feels the magic well up in her legs. "Allez-hop!"

[Travjane casts Krötensprung (Toad Jump): Sagacity/Intuition/Constitution, skill 6
-1 for 1 action: 2/2/5, success at QL 2. She needs at least 1d4+2=4m, so her Body Control (Agility/Agility/Constitution skill 4) roll is at-2: 5/5/16 just succeeds.
Also, 1d20=9 >2AsP spent, so no Mindergeister appear to torment her.]


The toad witch makes a great leap before the astonished eyes of her attacker, and alights in the low gutter where two slanting roofs meet. Hands on her hips, she looks down at the woman in the alley way with derision, though rather ruins the effect when she gives in to the childish impulse to stick out her tongue.

[Q: Does the thief try to follow? 50/50: O4 C5 - Yes.]

The woman rolls her eyes for an instant, but then begins wordlessly climbing up after Travjane, scrambling atop the pile of casks and jumping up to catch the lowest eave.

[Her attributes + Climb 8 skill would succeed without a roll, but Travjane is going to try to kick her off. I couldn't find a rule for it, but resisted Feat of Strength (Constitution/Strength/Strength, skill 0 for both) checks seem like the right answer.

Travjane: 4/2/3 success -vs.- Thief 1/17/6 failure]


The woman is about to swing herself up onto the roof, but Travjane bends down and prises her fingers off the edge. After a brief struggle, the woman loses her grip and tumbles down to the ground with a thud [16 damage drops her to 11LP & 2 levels of Pain]. She gets up and flees, limping back into the street.

[T +1 VP, +1 Clue]

Travjane sits on the edge of the roof and contemplates what just transpired. She's sure the Captain is on to her, and that this attempted assassination was under his orders, but she isn't sure if the would-be assassin was a soldier in disguise or a free operative. So the Captain either can't use his own people for the dirty work and must look outside, or else their loyalty wavers. Or perhaps when they raid the merchants, they really think they are upholding the law. Whatever the case, he can't move against her openly. Does this mean she's winning?

[Because she used magic in a way others might hear about, she may incur Heat. According to SH, a roll of 1d10 under the highest spell level used adds a point of Heat. There are no spell levels in DSA, but a roll of 1d20 under the number of Astral Points spent (of the most costly spell, if more than one was cast) will increase Heat.

1d20=17 > 2 AsP spent, so no additional Heat.
1d10=2 < 4 TNIAS, so +1 enemy VP

T5 C1 heat 3, Clues: 1]



Scene 37 (SH-6)
Investigation: Search a Location related to past events where a Clue can be found. Roll a die; on an odd result, you face a Fight whether or not you succeed on the check.


Travjane spends her afternoon helping Darian sell a client a gown that will never look as good on her as it does on Travjane. By evening she has become restless and decides to see if she can find any incriminating evidence in the Captain's hidden love nest. When she's sure that the dancer will be performing at the Purple Lion, she heads out into the streets.

[Stealth (Courage/Intuition/Agility, skill 6) to avoid detection near the love nest: 13/5/2, success

Q: Is there an obvious way in other than just the front door? Unlikely (5+) O5 C2: Yes, and...]



It is a bitterly cold night, so the streets are nearly deserted. Travjane still takes pains to avoid meeting any other travellers abroad. When she reaches the love nest, she closes the shutter on her (that is, Darian's) lantern so it emits just enough light to see the ground before her [about 1,5 Schritte (1.5m)]. She moves along the outside of the building, hoping to find a means of ingress other than the front door. Phex [the god of thieves, merchants, and luck] must be smiling upon her this night, for she finds the shutter of a ground floor window has not been secured. No light comes from within, so, after casting a quick glance down the street to be certain she is not seen, she clambers inside.

[She needs a Perception (Sagacity/Intuition/Intuition skill 2) roll to find the Clue: 1/7/7, success]

The small townhouse looks like any other residence, though with the exception of the bedchamber it is only minimally furnished. There is an oversized vanity table of white-painted hardwood, carved with gilded scenes of cavorting nymphs and fauns, obviously imported from Horasreich at great expense. Travjane finds it on just the wrong side of good taste, but after rifling its contents for a few minutes is rewarded with a folded parchment bearing a broken wax seal: a billet-doux!

She begins to read: "Please, my exquisite one, accept this most miserable present, which cannot but pale in contrast to your all-too radiant glories, my dearest one, my divine, who art more beautiful that Rahja herself. I have mortgaged my good name against it, my pearl, my ruby, squeezing out the gold of the sweaty populace of this pitiful city. Run away with me, and we can spend my fortune together to build a Palace of Perfect Passion..."

[Body Control (AGL/AGL/CON, skill 4) not to retch: 8/18/9, failure]


"Blech!" says Travjane, feeling her stomach churn. She reads no more, but folds the missive carefully and puts it in her belt pouch.

[Q: Anything else she can use against the Captain? 50/50 (4+): O4 C1 - Yes, and...
Perception (SGC/INT/INT skill 2): 14/9/12, success]


Travjane examines the bed, which appears to have been freshly made. She opens one of the linen chests, and is rewarded with a mass of dirty sheets. "Ugh," she says, but proceeds to dig through them. One has four short parallel stripes, which her lantern light reveals to be of a brownish red colour. "Oh, my dear Captain, it looks like your mistress is quite the scratcher," thinks the witch. "If your letter doesn't work a miracle, through this blood you'll feel my curse." She cuts a swatch out of the bloodstained fabric with her dagger, and stows it away in her pouch.

Just then she hears the creak of floorboards. She is not alone in the house!

[1d6=3, face a fight.
Q: Who is here? (1d10): 1-2 landlord, 3-4 maid, 5-6 guard, 7-8 florist, 9 dancer, 0 captain
d10=Guard (stats as Gardist in Aventurisches Almanach)

Travjane's Stealth (Courage/Intuition/Agility, skill 6): 11/17/7, success QL1
vs.
The guard's Perception (Sagacity11/Intuition13/Intuition13 skill 8): 20/10/17, fail]


Travjane climbs gingerly out the window, closing the shutter silently behind her, and pads silently off into the night.

[+1 VP, +1 Clue

1d10=8 > 5 TNIAS, so no additional enemy VP

T6 C1 heat 3
Clues: 2
]



Scene 38 (SH-7)
spending a clue for an Action scene: Pass an incriminating or disgraceful Clue to an Actor who can make sure important people learn of the evidence.


Darian is waiting up when she returns, reading by his fire. He heats up a pot of Glühwein, and she shows him her "treasure". Darian is a bit perturbed by the bloodstained cloth, but anxious to hear the contents of the letter. Travjane reads it aloud in her best imitation of the Captain's stern voice.

"So what do you think I should do with this?" asks Travjane once her recitation is complete.

"There's only one thing you can do," says Darian, wiping away tears of mirth. "Take it straight to the Rathaus."

"Not to the Twelve-Gods' Church [Zwölfgötterkirche]? It's sacrilege!"

"Come now, saying one's lover is more beauteous than Rahja herself is hardly sacrilege."

"It is when it's this badly written! But seriously, I'm loathe to hand this over. Just in case."

"Make a copy then. I know you say you were under the tutelage of a Praios-priest for years, but I doubt you'll find such a warm reception from the ones here. Your chances are better with the civil authorities than the divine."

Darian makes a copy for her in his best chancery hand, and in the morning she proceeds directly to the Rathaus to beat the crowds.


[She needs a Law (SGC/SGC/INT, skill 0) roll to get in this time: 3/8/4, success]

The Ratsherr is huddled over the little brazier in his office when she is shown in. "You're here early," he observes. "I'm sorry it's so cold in here. It takes a while for the coals to heat the room in the morning."

"The cold doesn't bother me," replies Travjane. "And I have something to show you which will warm you right up with the fire of great passion... or something like that."

"Whatever can you mean?"

"Read this. It's only a copy, but I assure you it's genuine. I have the original concealed in a place of safety. Tell me what you think."

The Ratsherr peruses the letter with a studied impassivity. "It's very incriminating," he says.

"It's practically a signed confession!"

"It wasn't intended as such... but it may be nearly as good. So how do you intend to proceed?"

"That depends," says Travjane, "If you can help me bring the Captain to justice, I am willing to follow your lead. If you don't think we can yet, I plan to make dozens of copies of this letter and post them all over town. But it would be better for Weihenhorst, I think, to handle this with more discretion."

[rolling Fast Talk to keep the Ratsherr on side (Courage/Intuition/Charisma, skill 2; the letter gives a +3 bonus, cancelling all penalties for status as an outsider and a witch): 14/2/9 success.

Q: Does the Ratsherr have enough authority to order the Captain's arrest? 50/50 (4+): O1 C8 - Yes.
Q: Is the Captain a lesser noble? Unlikely (5+): O3 C7 - No (he can be tried in the city, then).]


"I believe I can help you," says the Ratsherr.

[+2 VP for winning an Action scene

1d10=5 < 6 TNIAS, so +1 enemy VP

T8 C2 heat 3
clues: 1
]



Scene 39 (SH-8)
spending her last Clue for another Action scene: Rally an Actor and their comrades to oppose the foe.


[NB: The beginning of this scene and the end of the last sort of melted into one another. I really prefer Mythic's organic scene structure to Scarlet Heroes' mechanistic one.]

"Are there any soldiers in Weihenhorst whom you trust?" asks Travjane.

[Q: Are there? 50/50 (4+): O6 C4: Yes, but... one is corrupt.

Travjane needs a final roll against Convince (Bekehren & Überzeugen Courage/Sagacity/Charisma skill 0) to keep the Ratsherr from wavering in his resolve: 8/3/4, success]


"There are," says the Ratsherr. "It will take me some little time to prepare. But we could make the arrest tomorrow night."

"I want to be there. You may need my... skills."

"Agreed."

They agree to meet in the Ratskeller [cellar of the guildhall] on the following night when the clock strikes eleven. Travjane says her goodbye, then heads off to find the mage. She finds her still at her inn, where the frightened innkeeper agrees to ask the Black Guild wizard if she will receive a visit from a witch.

[Fast talk (CRG/INT/CHA skill 2) at -2 to convince her it's worth coming along: 3/15/7, success QL1]

"The Captain's downfall is at hand," explains Travjane. "I have a city official ready to arrest him, and he's got a troop of loyal soldiers. We move tomorrow night. Will you be there?"

"I will come," says the mage. "But I will not be leading the charge."

"Nor will I... probably. But I've faced down worse in a fight -- recently, in fact -- so his sword doesn't scare me."

"You're brave, witch. Or foolish. I suppose I'll find out which tomorrow."

After leaving the mage, Travjane brings some food to the poor, wretched cobbler in the gaol. She tells him that he must persevere and be brave. The Captain will soon be brought to justice, and he must tell everything he knows in court. Also, he must apologise for the wrongs that he has committed, pay whatever silly fine the court levies against him for spreading false rumours about his rival for the affections of Noiona the milkmaid.

"I will do as you say," says the cobbler, practically weeping. "But how am I ever to repay you?"

"It has been brought to my attention that I really need a sturdy pair of travelling boots," says the witch.

[+2 VP

1d10=4 < 7 TNIAS, so +1 enemy VP

T10 C3 heat 3

Total VP=10
, so (in the next post) the adventure will automatically proceed to the final Action Scene]


Monday, 20 August 2018

Das schwarze Auge solo - Part XV: „Rings um ruhet die Stadt; still wird die erleuchtete Gasse“


My dearest Travjane,

I hope this letter finds you well. I confess I have had a presentiment of doom ever since you left. I'm sure it cannot but be my own foolishness, mingled with the sorrow of parting with a new friend, and one so instantly dear to my heart. From what you have told me of your adventures, I am sure that there be no dangers the equal of my little ogre-slayer! But do write as soon as you've returned, or I shall have more sleepless nights.

Yrs affectionately,
Baronesse Ulinai von Galgenkreuz

P.S. You must tell me your family name! I never did get it, and my sole confidante at the academy, to whom I've told every wonderful detail of our Rahjaverhältnis, is teasing me mercilessly.

[It's been a while since my last DSA session. In the interim, the English version (The Dark Eye) has been released, which I have found has some things translated differently that the original Quickstart (though not the updated one). There's also a Rules Wiki in German and English.

so I will make a conscious effort to use proper translations instead of just guessing. I beg, as always, the readers understanding if I forget to check or leave anything in Garethi (German). The biggest difference that long-time readers will notice is that the attribute Cunning has been renamed Sagacity. I've redone Travjane's character sheet, which you can find here: http://aleaiactandaest.blogspot.com/p/travjane-character-sheet.html ]



Scene 31

Chaos: Out of Control (d8)

Setup: back in Weihenhorst

NPC list: NPC list: villagers, family, Ulmia the confectioner, Decius Kleiber: knight & villain, villain henchmen, Jalosch the dwarf, wandering mage, Darian the tailor, Kamillio the rival tailor, Captain of the guards at Weihenhorst, Linnert the carpetmaker, the cobbler, Darian's apprentice, Uli the cadet

Threads: revenge, the ivory box, get the needle, revenge against Captain, explore ruins

Travjane had woken Darian at dawn on the fourth day of their miserable sojourn in Hohendorf. She'd packed their bags in the night, and even packed some rations for the journey. A very sore half elf then honoured his promise to his friend the witch, and they set out on the wintry road towards home.

The journey was uneventful, their return anything but. Linnert was still at Darian's shop when they arrived in the frosty evening, berating Darian's apprentice with imprecations that would make a Thorwalish sailor faint. After a glance at the account book, Darian saw no need to stop him. The next morning, Darian turned his apprentice out into the street with a half-week's wages, and the threat of a witch's curses should he ever be heard of in Weihenhorst again.

[The die rolls were:
Q: Is Linnert really mad about their failure? 50/50 (4+): O1 C6 - No.
Q: Has Darian's apprentice done real harm to the business? 50/50 (4+): O1 C4 - No, but... enough]


"The look on his face!" laughs Darian as Travjane is brewing a pot of herbal tea. "Do you think he actually believed me about the curses?"

"I hope so," replies Travjane. "I did."

"I suppose I'll have to take on a new apprentice soon. I can't afford not to. I'd rather hoped we'd have found some treasure in the ruins to offset our costs. I don't suppose..."

"I'm no tailor! I can do the mending, but that's all. [Clothworking 1] I can help model for you again, but I'm afraid that is the limit of my powers."

"Of course. That's all I ask. You did quite increase my sales with the gowns. But if you're going to show off my creations to the monied beldames of Weihenhorst, I'm afraid you're going to need to wear shoes."

"I suppose since I led you off into a monster-infested ruin, it's the least I can do! In fact, I'd been meaning to visit my friend the cobbler. I'll need some money for the shoes, if you don't mind. Oh, and a little extra for a courier. I need to send a letter to my little cadet."


[Over the course of the previous adventure, I had two Move Towards a Thread Events for the Revenge against the Captain thread, and an additional Event putting the cobbler in gaol, so this plot is moving into the endgame.

I will use the random Scarlet Heroes Urban Adventure schema for the basic structure, but let the scenes flow as I would any others, since the 1-check-per-scene is a little too mechanistic for my tastes. Furthermore, I will not be interpreting all the Fight results as strictly combat encounters, and will of course re-roll inappropriate results on the adventure tables (there are no Watch Sorcerers in Weihenhorst, nor is there a wharf, etc.).

The plot is obviously #7: "A Target faces a calamity due to a crime committed by an untouchable Antagonist. Draw the Target and pick the Crime. If the Antagonist is not obvious, it requires a successful Investigation scenes to discover who was responsible, and the rest of the adventure to catch them, kill them, or expose them to legal consequences."

Victory points start at 0 for Travjane and the Captain. I'm starting Heat at 2 to account for the things she's already been involved in, even though most of her magic use was fairly subtle.

The outcome of this will determine whether or not the Chaos Level goes up or down for the start of the next adventure.]



Scene 32 (SH-1)
Investigation:  Hunt up an Actor whom you have reason to suspect can give you a Clue.

Travjane seals her missive with a kiss, and a great deal of wax lest anyone at the Academy has prying eyes. None would dare interfere with Her Ladyship's post, she hopes. Travjane watches the courier ride away from the city gate, then hurries over to the cobbler's shop on her second errand of the morning.

[Q: Is it boarded up? Likely (3+): O3 C4 - Yes]

But she finds the shop has been boarded up, and an official writ nailed to the door indicating the cobbler's arrest and a seizure of his assets. She goes into a nearby bookbinder's to ask what happened.

[Fast Talk (Courage/Intuition/Charisma skill 2); -2 penalty for being a peasant, additional -1 for witch's streak: 15/2/5, failure]

The bookbinder has nothing to tell her. She tries a few other merchants and tradesmen, but no one is willing to talk. But are they afraid of the captain... or her?

[For her failure, the Captain gets 1 Victory Point.

I've played a handful of SH city adventures, but for some reason I can never remember the following rule, so I'm putting it here in full as an aide-memoire: "After each Investigation or Action scene, roll 1d10; if equal or less than the total number of Investigation and Action scenes so far, the foe gains 1 Victory point."

1d10=8, so no additional VP

Totals:
T0 C1 heat 2
]



Scene 33 (SH-2)
Conflict: Outmanoeuvre a local official suborned or bribed by the foe. Roll a die; on an odd result, add 1 Heat to the community.

She'd hoped not to have to, but after a fruitless visit to Linnert's shop (he was at least happy to see her) she decides that the only way forward is to make enquiries at the Rathaus (Guildhall). She buys shoes from a market stall (the icy cobblestones were starting to hurt her feet, and Darian would be ever so cross if she failed to do her one errand for him) then proceeds to the Rathaus apace.


Once there, she is faced with a full waiting room, for many of the good folk of Weihenhorst have come today with their petitions. After a brief, somewhat flirty conversation with the young clerk...

[Fast Talk (Courage/Intuition/Charisma, skill 2) to charm her way past the clerk: -2 not local, -1 witch's streak, +2 Good Looking II for a total -1 penalty: 13/14/11... just succeeds]

...she is told that one of the Ratsherren (aldermen) will see her anon. Anon seems to have a much different definition in the city than it did in Travjane's little village, but several hours later she is summoned back into one of the chambers.

[1d6=m, Actor description: balding, proud, seeks vengeance for a slight.]

The man who receives her cuts a commanding figure in his fur-trimmed robes of state, but his velvet cap is pulled low on his head to hide his receding hairline. The creases on his forehead give him a stern and dower mien, but there is a vibrancy in his eyes which tells Travjane that she may have found the right potential ally -- or a terrible foe if this be a blunder on her part. She intends to size him up before revealing too much, but he is anxious to get right down to business, receiving her without so much as a "the Twelve bless you".

"So, Miss, you are here to make a complaint about the arrest of a local tradesman."

"I am. I believe the watch has overstepped its bounds in this matter specifically, and several others besides."

"I see. Go on."

"I've asked round, and it seems to be an open secret amongst the merchants of this fair city that the watch is seizing property at the slightest provocation. But none dare complain, lest it happen to them."

"And your concern in this matter would be what, exactly? Forgive me for saying so, Miss, but you don't sound like a citizen of Weihenhorst."

"And that is why I feel emboldened to point out this injustice. For it is unjust, you must agree."

"I see. But certainly you must have more than knowledge of this so-called 'open secret' to bring before me. Else I fear that your complaint is but a waste of time."

[She needs to make a roll against Empathy (Sagacity/Intuition/Charisma skill 5) to suss out the official; QL will be penalty for his resistance roll in the next challenge: 7/10/1, QL2]

"Alrik the cobbler has been thrown in gaol and his property seized by the Captain. His only crime is attempting to besmirch the reputation of a rival in love. Such a misdeed is worth a trifling fine, if indeed a magistrate would even deign to hear such a case. But that isn't why he's really incarcerated. The truth of the matter is that, upon being presented with evidence of his misdemeanour, he refused to pay to have it hushed up."

[Law roll (SGC/SGC/INT, skill 0): 4/10/11, success

vs.

Willpower Cou12/Int13/Cha12, skill4; -2 penalty: 19/17/12 failure]


"You are, of course right. The Captain has gone too far, and ought to be stopped before he brings down --ahem-- any one in the city government. But we need something more substantial to go on than just, er, common knowledge."

"You shall have it within the week."

"Good."

"Mightn't you have an inkling of where I should look? I'm certain I can find something, it's just I don't have your local knowledge.

The Ratsherr sighs deeply. "Very well; I have heard that the Captain has changed his drinking habits of late. He used to drink at the [d30 Sandbox tavern generator=] Three Knights, like the common soldiers. Now he spends all his time at the Purple Lion. Like he's too good for them."

"I'll start there."

[The hint was actually a reverse-engineered justification for the random Investigation Scene & Actor results in the next part.

Travjane +1 VP, Captain -1 VP (conflict scene)
1d6=odd, so +1heat (as per the scene description)

T1 C0 heat 3]



Scene 34 (SH-3)
Investigation: Tail an Actor who might have a Clue. On a check failure, face a Fight.

Darian agrees to accompany Travjane to the Purple Lion. She intends to extend the invitation to Linnert as well, but Darian politely declines on his behalf, explaining that it's not his sort of place. Travjane is intrigued, and doubly so when Darian suggests she wear one of his fancier creations to fit in.

She is not disappointed. In all her years as the innkeepers' daughter she'd never dreamt that such a place could exist. For one, it's so clean, though she is the only one to pass through its portal who spares a though for the poor sod who must toil to keep it that way. Then there is the clientèle: over half wealthy travellers, mingling with the cream of Weihenhorst society, such as it is. And finally the entertainment: no farmer with a mouth harp upon a table nor shepherd piping by the fire, but a small stage, apparently purpose-built. Travjane watches with rapt attention as a trio of musicians take the stage. Judging by their dress and complexion, they must hail from the distant southern reaches of Aventuria, perhaps Khunchom, or Al'Anfa, or even Brabak, like poor lost Renahban. The trio strikes up a wild melody on instruments Travjane cannot name, and the crowd falls silent. A dancer [Actor: exquisite dancer; 1d6=f] glides out before them, and the crowd pulls back to give her room. She is not at all dressed for the weather, and as she whirls and spins across the floor she begins to shed what precious little she is wearing, one filmy veil at a time.


[Perception (SGC/SGC/INT skill 2: 9/6/9, success]

But it is after her show that Travjane's interest is truly piqued, for who should the foreign woman be talking to out of the whole crowd, but the Captain. He tries to give her something out of his satchel, but she puts him off with a gesture and whispered admonition. This must be why he's changed his habitual watering hole, Travjane is sure.

When the musicians disappear, Travjane tells Darian she must wait outside to see where the dancer goes. Darian is all too eager to oblige. He wants to rush home and make some sketches based on the dancer's outfit. "South Aventurian styles could be big next spring," he explains.

Travjane is more affected by the boredom than the cold, but her perseverance pays off. She finally sees the dancer, -- bundled up in a heavy cloak, of course -- leave the tavern, and follows her through the streets...

[Stealth (COU/INT/AGL, skill 6) to tail: 10/10/11, success with QL2.
vs.
Perception (12/13/13, skill 2) 19/6/17: failure.]


...to a non-descript cottage on a minor street in the merchant's quarter [random location = Hidden love nest]. Scarcely a minute later the Captain appears[his Perception roll at QL 1 does not beat Travjane's QL2]. He knocks, and the dancer opens the door to him. He produces something from his satchel, a small parcel wrapped in fine silk. The dancer unwraps it eagerly, then holds a glittering gold necklace up to admire. The two disappear inside.

[T +1 VP, +1 Clue

1d10=7 > 2 (Total Number of Investigation & Action Scenes, hereafter abbreviated TNIAS), so no additional enemy VP

T2 C0 heat 3
Clues: 1
]



Scene 35 (SH-4)
spending a Clue for an Action scene: Bring in an outside authority or useful Actor to oppose the foe.

The next day, Travjane heads into the wealthy district to track down the mage. She doesn't find her at the inn where she is staying, but contrary to all her expectations, the good Burghers of Weihenhorst are incredibly helpful, telling her just when they saw her last and in which direction she was headed. She finds the mage in a market square, buying a mug of Glühwein.


[the mage was determined to be a Guild Mage back in scene 18, so what I need to know about her is (1d6): 1-2 White, 3-4 Grey, 5-6 Black guild: 6=Schwarzmagierin
I had a portrait earmarked for her in my pics file, so I picked the first Black Guild Academy I could think of that allows red robes, according to the Codex Albyricus, the ancient book of Mage's Guild law: Halle der Erleuchtung zu Al’Anfa (in the Aventurische Magie I sourcebook).]


"Salve, O maga," calls Travjane. "Oportet me tecum loqui."

The mage turns, looks Travjane up and down, then laughs. "We read Bosporano in the Hall of Enlightenment at Al'Anfa, girl, we don't speak it."

"Sorry, but I thought, as you were a mage--"

"I assume that is why you would speak with me?"

"Yes, I--"

"And what business have you with the Black Guild, witch?"

"I've heard that the watch captain does not treat the Guild with the proper respect. Nor does he treat my Order with any either. On top of that, he's crooked, but he is about to suffer a terrible fall -- at my hand. So I hoped, when the time were right, I could count on your support."

[Etiquette (SGC/INT/CHA, skill 0) to deal with mage: 5/5/10, success]

"You've certainly made me curious. I will support you, when the time is at hand, and provided that there is no great danger to my person nor my reputation. But should you make a mess of things..."

[T +1 VP

1d10=5 > 3 TNIAS, so no additional enemy VP

T4 C0 heat 3]

Tuesday, 22 March 2016

Das schwarze Auge solo - Part XIV: „Was blickt ihr mir nach, und was wollt ihr von mir?“


Travjane and Darian pass the night in silence. Having told once of the disaster beneath the ruins, Travjane is loathe to discuss it again, nor is Darian so heartless as to prod her on it. They fall asleep in their little tent, hidden as best they could manage it under the snow-laden branches of an obliging pine. The wind howls outside, but they are insensible to it, wrapped up as they are in their own cares, he lamenting the failure of their venture, and fretting about his shop back in Weihenhorst, she thinking of nothing but how to return and slay such a terrible beast, and recover the bodies of her poor new friends.


Scene 28

Chaos:
Madness (d6)

Setup: head back to Weihenhorst

NPC list: NPC list: villagers, family, Ulmia the confectioner, Decius Keiler: knight & villain, villain henchmen, Jalosch the dwarf, wandering mage, Darian the tailor, Kamillio the rival tailor, Captain of the guards at Weihenhorst, Linnert the carpetmaker, the cobbler, Darian's apprentice, Uli the cadet

Threads: revenge, the ivory box, get the needle, revenge against Captain, explore ruins

[Quick accounting: Both took 3 damage from failed climbing rolls on the way down. There were no nighttime encounters. Travjane's survival check succeeded, so the campsite was adequate. Regeneration rolls (1d6) for a decent night's sleep: Darian +1LeP, Travjane +1 LeP, +5 AsP.]

Erdstag 4. Firun 1040 BF

The morning comes, in all its grey and overcast glory. The temperature is well below freezing, but the clouds do no more than threaten to release their burden of snow. Yet plenty remains upon the ground for our heroes to trudge through. And trudge they do, following their route back to Winterfels as best they might.

[Travjane  makes an Orientieering (Skill 3) roll: success QL1, so they don't get lost. But they do follow the route of their guide from before, who did.

A random encounter is indicated. 1d12= ~2pm.
via BOLD: hard foes-horror-illusory
Q: Since it's illusory, how does it appear? Re-rolling modifier = legendary]

The sun peaks out from the clouds by the time they stop to rest and have a bit of lunch. They are cheered somewhat by the light and warmth, but after another hour's travel they are getting a bit snowblind. Darian had been starting to fear his friend's black mood, but as the day went on the witch's indomitable spirit cast off again its shackles of misery, and she began to be positively chatty.

"...and so my step-parents entrusted my education to the old priest of Praios at the village shrine. He  knew what I was about, and I guess so did they at that point, but they hoped his ministrations would turn me into a good little girl and banish my witchy ways. And he taught me to read and write, and both he and they were very happy when I learnt Bosporano -- I read it as well as Garethi, now -- but for different reasons. They thought I would read the old histories of Mittelreich and be improved by the stories of the noble heroes and heroines who made our land great. But really these great figures of the past were all pretty -- wait! SSsshhhhh! Look very carefully up ahead... I think we'd better back away very slowly and try to hide... The Twelve protect us!"

For indeed, a ways ahead on the path, guarding the only pass through the steep, snowy peaks surrounding them, sits a great white dragon in the attitude of a cat, watchful and proud.


The witch and half-elf creep gingerly backwards, step by careful step, the soft crunch of the snow beneath their feet resounding like thunder in their ears. The dragon seems not to take any notice of the pair -- perhaps the Twelve really had heard Travjane's prayer.

They cower in the shade of a copse of fir, hiding behind an old tree that had fallen to the ground under the weight of the snow. Darian curls up in a ball and hides his face in his hands, nearly in tears from fright. The witch adopts a more practical approach, covering her dark hair with a white scarf, and peering out from time to time to see if the fantastical beast has moved on.

The sun goes once more behind the clouds, and little by little Travjane's glare-blinded vison resolves into a clearer depiction of her surroundings. And when she chances another peek round the fallen tree to spy on the dragon, she cannot help but laugh at the sight which has finally been revealed to her in perfect clarity.

"Darian," says the witch, "I fear we've spent the better part of an hour hiding from a big, snow-covered rock!"

The rest of the day passes without incident, real or imagined.


[Another Survival roll, another good campsite. But I rolled another 1 on the encounter d6, so something happens during the night.

BOLD: knowledge-occult-incompetant
solution: seldom-used skill

The occult-incompetant result made me instantly think Kobold playing a prank that backfires. So,

Q: What does it do? Harm / Environment]

Once again the weary travellers have settled into their tent for the night. Even Travjane thinks it's too cold to be outside, so they douse their fire and try to take their watch shifts inside the tent. This predictably backfires, and the two both drift off into sleep.

But in the blackness of the night, Darian wakes, and tries to get his companion's attention. "Travjane... Travjane! Wake up. I think our tent is leaking. My feet are all wet."

The witch sits up and groggily feels around in the darkness. Putting her hand in a freezing-cold puddle of water shocks her right awake. Water is indded pouring in through the tent's front. She opens the flaps and peers outside. The dim moonlight reveals that the tent is now at the edge of a seeming lake. Splashing in the water is a little wizened mannikin, whose head keeps slipping beneath the surface.

"Help!" cries the little kobold in a thin, screeching voice. "Help me! I can't swim!"

Travjane feels pity for the little fairy creature, and wades right into the water to save him.


[Some dice rolls:
She needs a Magic Lore (Cunning/Cuning/Intuition, skill 4) roll to know what she's looking at: 4/2/5, success at QL2 - she knows exactly what she's dealing with.
She needs a Swim roll (Agility/Constitution/Strength, skill 2) to manage the pond: 10/7/5, success.
And finally, she needs a Feat of Strength (Constitution/Strength/Strength, skill 0) to drag the kobold to shore. She gets a +3 bonus for its small size: 4/11/11, success.]

The pond has filled up a rather deep depression in the ground; the waters are soon well over Travjane's head. She swims over to the helpless sprite, takes him by the hand, and pulls him back to safety. Darian, who has been vainly trying to bail water from their rapidly filling tent, merely stares in wonderment at the small creature which Travjane sits down on a snow drift, coughing and spluttering.

"Are you alright?" asks Travjane.

"Y-y-yes," answers the kobold through chattering teeth. "Thanks to you."

"What happened?"

"I thought I'd play a trick on you and melt all the snow. I didn't think I'd get caught up in it."

[Travjane needs to make an Etiquette (Cunning/Intuition/Charisma, skill 0) roll to treat with the Fairy correctly: 3/11/13, success. Lucky for her, as an angry Kobold is honestly a more fearsome foe than the Zant that ate two of her friends.]

"I guess the joke's on us all then!" laughs Travjane. "But, Herr Kobold, you're sure that you're alright?"

"I'll be fine. I just need to dry out."

"So do we. Do you live round here?"

"Oh, yes! I live in my cozy little kobold-house in a great, old tree."

"Could we come in and warm up too? Only we're ever so cold and ever so far from home."

[Fast Talk (Courage/Intuition/Charisma, skill 2) roll to convince him, +2 bonus since she saved him: 7/1/15, success]

"Of course!" says the kobold. "You did save me after all. Come along. And bring your poor, sodden friend."

[Q: Alles klar? 50/50 (4+): O2 C1 - No, and...]

Darian and Travjane pull their sodden tent to higher ground, and leave it lay, assuming it will still be there in the morning. They are both soaked through, and need to get out of the chill. And the kobold seems a bit impatient with their operation. But then it happily leads them off through the forest. When they see his tree, there can be no doubt that it is the abode of a forest fairy, for the huge old oak towers above the other trees, which incline slighty towards it in a posture of reverence. "Right this way," says the kobold. "We can warm ourselves by my hearth. Follow me!" And with that, the kobold leaps up into the air and jumps right through a knothole no bigger than a ducat, its body seeming to stretch and contort as it wriggles through.

The bewildered travellers walk round and round the great oak, but cannot discern an entrance suitable for big folk. Travjane sighs, and tries knocking on the trunk as if it were a door. The kobold's head emerges from the knothole, and he looks at them quizzically.

"Please, Herr Kobold, how do we get inside?"

"Just follow me like I said."

"But Herr Kobold, we don't have the means to make ourselves that small. However shall we come in?"

"I'm so sorry, but I don't rightly know how to get you in, if you can't just come yourselves. Oh, and it's past my bedtime! Good night. I hope you get warm."

And then it disappears.


Travjane and Darian trudge dejectedly back to their tent. Darian salvages what little he can from the sodden mess, whilst Travjane sets about making the largest fire she can.

[Survival (Courage/Agility/Constitution, skill 4) roll to make a decent campfire: failure; She spends a Fate point to re-roll: 2/14/7, QL2. They'll get no regeneration rolls for the night, but neither will the cold kill them.]

The pair spend a miserable night huddled before the roaring fire, but at least don't they don't die. Travjane even manages to rig up a makeshift drying rack, and they have dry clothes to change into within an hour. The night is still long, and they scarcely get any sleep, but as the dawn arrives they feel a second wind come over them.

It's another hard day of travel through the wintery mountains, but by evening they are safely abed in the inn at Winterfels.

[A day's worth of uninteresting die rolls redacted.

Travjane rolls double sixes for her Regeneration that night; she's back to full LeP and 11AsP. Darian is fully healed.

Q: Quiet time in town? 50/50 (4+): O6 C3 - Yes, but...]

Darian and Travjane were so exhausted when they reached the village that they completely failed to notice how spooked the villagers were that only two came back. They cannot but notice this superstitious dread in the inn's common room in the morning, and after purchasing a new, dry tent from an obliging weaver, they quickly set out on the road. They avoid the Herberge des ruhigen Aufenthalt entirely, detouring through the forest and going as far as they can before making camp in order to avoid the resident bandits.

The night is cold, and they daren't make a fire, so they huddle close for warmth. Darian dreams of being back in the city and in his own bed. Travjane merely has nightmares about being back in Hohendorf -- for they must pass that way tomorrow. [No encounters, survival ok, +6 AsP...]

Rohalstag 7. Firun 1040 BF

[The d30 Sandbox Companion produces a hostile road encounter - Attack.
2 NPCs of equivalent level
1d6 hexes down the road=3

Q: Are they bandits? O1 C2 - No, and... they think party are bandits.

d30 NPC table for type: 1d10 will produce a character type (equal to Travjane), 1d20+10 will decide the equivalent of Darian. They are a Fighter (as Geron from the quickstart), and a Messenger (unmodified Bürgerin stats).]


When they are about halfway to Hohendorf, Darian and Travjane see another pair of travellers coming up the road towards them. One is a youngish woman wearing a plain, brown travelling cloak. Behind her is a large man in leather armour, armed with a crossbow. They take one look at the bedraggled pair coming towards them and the man raises his crossbow.

"Hold!" calls the man, "Get you gone, villains! You'll not find us easy marks!"

"Don't you dare threaten us!" hisses Travjane, "or I'll have your intestines for garters!"

[Round 1
Initiative: Darian 18, Warrior 17, Messenger 17, Travjane 15]

Darian draws his rapier in hopes of backing up Travjane's words, but as he does so the warrior merely turns his crossbow on [1-3 T, 4-6 D] Travjane and shoots. She was tensed and expecting it however, and springs to one side in anticipation, lest she make an easy target. She can feel the whoosh of air in the bolt's wake as it speeds past her ear. [The warrior has Ranged Attack 13, +2 bonus for short range, and he rolled  a 14, which would have hit; there is a -4 penalty for dodging bows & crossbows (Schusswaffen), but Travjane with her Dodge 8 rolled a 4, just making it.]

The young woman produces a stout cudgel from underneath her cloak.

Travjane throws the branch she has been using as a walking stick up into the air. It does not fall to the ground, but leaps instead towards the surprised warrior. [She cast Radau again, 4AsP, no Mindergeister, 12/14/1 succeeds at QL1 despite (or rather because of) the -1 penalty for quick casting. It rolls 14 for its Initiativa, and has AT 11.]

[Round 2]
Darian's momentary bravado drains away, and he stands stock-still, holding his rapier in what he hopes is a threatening attidude. The warrior casts aside his crossbow, and draws a sword and dagger.

The young woman moves to attack (1-3 D, 4-6 T) Darian. The half-elf surprises himself at the deftness with which he imposes his blade between the cudgel and his face [5 hits, 3 parries].

Travjane draws her heavy dagger as the animated branch smashes down on the warrior's shoulder [1d6+3 -3 armour = 6 damage, leaving him at 23 LeP].

[Round 3]
Darian, emboldened by his sudden martial prowess, swings his rapier at the young woman with great panache. Perhaps too much, for it merely makes swishing noises as it bisects empty air. When he pauses for a moment in disbelief, the woman hits him hard with her cudgel [5 damage drops him to 24 LeP].

The warrior advances upon Travjane. He leads with his dagger, which the witch can easily avoid, but she leaves herself open to his sword, whose blade draws a long red line down her arm. [He's got the Two-handed Fighting combat ability, so his AT and PA are at -1 with each weapon instead of -2. The sword connects for 6 damage, dropping Travjane to 23 LeP.]

Travjane can't get close enough to use her dagger, lest the sword strike her again [-2 AT for Short vs. Medium weapon, she missed].

The branch has no such fear. It flies right at the warriors face. He raises his sword just in time, but presents the flat of the blade, and with a clang the blade bends where it is struck. [The branch technically missed, but the warrior fumbled his parry, with the result being Damaged Weapon. It has -2 AT and PA until fixed.]

[Round 4]
Darian and the young woman trade blows ineffectually. Neither is really a trained fighter.

The warrior fares little better against Travjane. His bent sword is enough of an impediment that she gets through his defences, and stabs him viciously in the stomach with her curved blade -- though his armour takes the worst of it [(1d6+2=5)-3=2 damage].

The branch smacks the warrior again [6-3=3 damage, leaving him at 18 LeP], and he cries out in [1 level of] pain.

[Round 5]
The half-elf's next attack does him no credit. He recieves a glancing blow upside the head which makes him see stars [4 damage drops him to 20 LeP & 1 level of Pain].

The warrior is a seasoned veteran, and will fight on despite his injuries [Morale check: flees when 50% LeP lost]. However, the bent sword proves to be entirely too awkward a weapon, and after another clumsyt swing, he throws it down in disgust [his attack Fumbled, so he ditched the sword. The fumble result was Lose Next Action (dagger attack), but dropping the sword can be done for free].

As the warrior does not press his attack, Travjane hesitates [miss], but the branch hits him in the side [7-3=4 damage, drops him to 14LeP and 2 pain].

[Round 6]
The pain of his wounds is too great for Darian, and he turns to run, but he cannot shake his attacker. The young woman bashes him in the shoulder again [3 damage puts him at 17 LeP. To flee, he needs to make a Body Control (Agility/Agility/Constitution) roll at -2 (-1 for 1 opponent, -1 for Pain). He failed, so only got half his movement rate].

The warrior [now at 2 Pain, under 50% LeP] also decides he's had enough, and tries to back away swiftly, but does not get very far [also fleeing; his Body control Skill is at 7, but he has a -4 penalty (-2pain, -2 opponents). He also fails and gets a half-move].

"That's right," sneers the witch, "run away from me, you coward." She lets the magic of the Radau lapse, but takes a menacing step forward with her dagger as the branch falls. She has an even worse spell in mind should he come at her with his knife.

[Round 7]
Darian turns and runs off into the woods [Body Control just succeeds, so he can flee.
[Q: Does the woman pursue? 50/50 (4+): O6 C6 - Yes +Event: Move toward a thread - revenge against captain - Violate / Business (noted)]

The young woman runs after her, brandishing her club above her head.

Travjane stands still as the warrior turns and flees into the forest in the opposite direction.

[Round 8]
Darian runs, but his pursuer does not relent. She even manages to hit him in the back hard enough to crack a rib [7 damage drops Darian to 10 LeP]. Travjane runs after the woman herself to save her friend.

[Q: Can Travjane catch her before she catches Darian? 50/50 (4+): O2 C6 - No.]

[Round x]
Darian keeps running until he realises that escape is not an option; he must stand and fight. He tries to ward off the woman's attack, but he is too tired and weak. She hits him solidly on the crown and he tumbles into the snow at her feet [5 damage puts him at 5LeP, thus unconscious].

[Round x+1]
Travjane is right behind them. The woman wheels about just in time to see the witch bearing down on her, and she hits Travjane hard enough to knock the wind out of her [8 damage leaves her with 15 LeP]. But the witch keeps going, and drives her dagger deep into the woman's midsection [rolling 1, then 7: critical hit (the woman's dodge is halved, and fails). 1d6+2=6, x2=12 damage, leaving her at 17 LeP with 1 Pain, and so under her Morale threshhold].

[Round x+2]
The woman turns and flees in a panic, dropping her cudgel in her flight, and holding her bleeding stomach with both hands. Travjane is happy to let her go.


But then she sees Darian lying still, and her joy vanishes. She rushes to the side of the stricken tailor. His breathing is ragged, but he lives. Travjane has almost no magic left but pours all she can into a healing charm [Balsam Salabunde, cures 5 points].

The half-elf looks up at her wearily. "I thought I was done for," he says weakly, then collapses back onto the ground. But a moment later he opens his eyes and studies her intently. "Why is your hair standing straight up like that?" he asks.

"It happens sometimes. When I do too much magic. Can we please talk about something else?" [She finally failed a roll to avoid the Mindergeister.]

The annoying little sprites eventually tire of their game, and Travjane's coiffeur returns to its normal, less-bouyant state. She tells Darian to sit tight for a minute, then goes back to look at the road.

[Q: Any problems? 50/50 (4+): O3 C2 - No, and...]

The discarded weapons lie in the path where they were thrown. She retireves her branch (though it do her no good for a while) and takes the warrior's crossbow as well before returning to her friend.

"I think they won't be back," she says. "And I've even claimed us a little prize. But what do we do now? The herberge is too dangerous. I suppose I can get you to Hohendorf. You can rest up there. But I can't stay. My step-parents--"

"You really think they can keep you there?" interrupts Darian. "Ha! I'd like to see them try." [UNE: prejudiced - belief - power]

"You don't know what they're like!"

"But how would I get back to Weihenhorst on my own? The roads aren't safe, if you hadn't noticed. And I'm not much of a fighter..."

"You have to help me then. As soon as you're well enough to travel, you have to explain that, I dunno, that I owe you and it's my duty to escort you safely home, or... or..."

"Or the kobold will come to get me!" [insane - fear - last scene]

"Perfect! You're the best!"


Scene 29

Chaos:
Madness (d6)

Setup: chaos die =4, Interrupt (was: rest up in Hohendorf)
Interrupt: NPC negative - cobbler - Bestow/Trials

[The cobbler will be in prison by the time Travjane gets back to Weihenhorst.]


Scene 30

Chaos:
Madness (d6)

Setup: rest up in Hohendorf

NPC list: NPC list: villagers, family, Ulmia the confectioner, Decius Keiler: knight & villain, villain henchmen, Jalosch the dwarf, wandering mage, Darian the tailor, Kamillio the rival tailor, Captain of the guards at Weihenhorst, Linnert the carpetmaker, the cobbler, Darian's apprentice, Uli the cadet

Threads: revenge, the ivory box, get the needle, revenge against Captain, explore ruins

[Q: What's reception like in Hohendorf? Proceedings / Intrigues]


The rest of the trip down to Hohendorf is uneventful. They are received more warmly than expected, but even Travjane admits that the sight of them, bloodied and battered from fighting, was certain to excite the pity of the pious folk of the village.

They decide to stay three days, no more. Darian promises that he will do his best to travel on the fourth day, no matter what state he is in.

Travjane's step-parents are genuinely worried at first, but it soon fades, to be replaced by the usual animosity. They get the village priestess to intervene [1d3=3] on the third day.

[First, the Regeneration rolls-
D 15 to 21 LeP
T 8 to 23 LeP, 13 to 13 AsP

Now to flesh out the Priestess

UNE--
NPC Relationship: distrustful
Conversation Mood: cautious
inquisitive - investigation - the character

Personality: Abusive, Forceful

Motivations:
1. proclaim narcissism (other people's, not her own)
2. blight myths (uphold religious orthodoxy)
3. shepherd the world

Age 1d6+1 x10= 50s]


On the third day, the village's Praios priestess comes to call at the inn, asking to see Travjane. The witch knew this was coming, but consents to the interview. She suggests they go for a walk in the woods where they might speak privately. The priestess protests, saying the cold of Firun is not good for her old bones. They walk over to sit in the village temple as a compromise.

"So, Travjane, you return to Hohendorf once again. Where have you been all this time? And why do you stay away?"

"My fate isn't in this pitiful little village. You've only to look at me to know I don't belong here."

"My, my... a month in the big city and already she puts on airs! Travjane, I fear you've gotten all full of yourself."

"It's not like that at all. But I have responsibilities now; real ones, not like sweeping out the common room every morning. There are things I must put right -- injustices to which I cannot turn a blind eye. You -- a priestess of the Heavenly Judge [Himmlischer Richter] -- should understand that more than most."

[Using the priestess' religion against her will require a Gods & Cults (Cunning/Cunning/Intuition, skill 0) roll for Travjane to not put her foot in it: 11/2/3, success!]

"I see. Perhaps your reasons are not entirely selfish. And your concern for your friend does you credit, bringing him here to recuperate even though you knew what would happen." [knowing - telling - last action]

[Travjane gets an Empathy check (KL/IN/CH, skill 5) to get a feel for how to handle the Priestess. QL will reduce the -3 social penalty for being a witch. Roll: 6/2/14, QL2!]

"What else could I do? Darian is a tailor, and not cut out for dangerous adventures. I just need to see him well and get him home safely again, and then go back to finish what I started. My other companions and I went below an old ruin. And we fought a monster there -- a demon! And two of us were lost. I need to go back, to slay this horrible creature of darkness, and recover my friends' bodies for burial. I must go to the Rabenkloster; they'll understand there. And they trust me in matters such as these... unless you yourself want to come vanquish this foe of the light."

[Travjane gets a Fast Talk (MU/IN/CH skill 2) roll for the above, her final gambit, with only a-1 penalty: 10/5/4, success.]

"Oh, Travjane! I'm far too old for such adventures. Ministering to the spiritual needs of this village takes all my time now. Orvik and Kala are to wed next month; that's more than enough excitement for me. Now, I cannot say I have no reservations about the path you've chosen to walk -- I do not share the opinion of my predecessor that witchcraft is a blameless profession -- but I do see that your heart is in the right place, and I will not stand in your way. I will talk to your parents, and try to make them see that your remaining here is not in anyone's best interests."

Such is Travjane's relief that she falls a-weeping for joy, and kisses the priestess' hands again and again in gratitude.



The Adventure continues here.