Friday, 17 February 2017

Star Wars RPG solo - Part 10 : Interlude on Koora

The dizzying blue-white tunnel of hyperspace illuminates the inside of the turret. Zil breathes a sigh of relief and climbs down into the main cabin, where Oosuu is sitting uncomfortably in an acceleration couch, across from the unconscious forms of Jather and the mercenary Lieutenant.

"You look terrible," says Zil. "Let me see if I can find the first aid supplies in this crate before you join the lot of them."

Oosuu merely gives Zil a weak, teary smile.


Scene 26

Chaos:
Abject Chaos (d5)

Setup: d5=3, Interrupt (was: deal with Lieutenant)
Interrupt: PC negative - Expose / Danger

NPC list: Porubek the Kitonak crimelord (Zil's boss), Jather Plazeed the Devaronian grifter, Bootleg Bardin the human speeder racer, Wex Enstipo the human gunrunner, Oosuu the Twi'lek waitress, Xzag-Xzan the crime boss (Jather's sometime patron), Chruighok the rival crime boss, Major Riilina Cazerdy the human mercenary (Wex's ex-flame), Mr. Kuththuk the genteel Trandoshan (Morga the Hutt's lieutenant), Lt. Glorrisk the Duros mercenary

Threads: escape, datapad

[The Interrupt will occur 1d6-1=0 hours into hyperspace, so first...

Q: Are there medpacs aboard? Likely (3+): O6 C2 - Yes, and... Biotech FastFlesh medpacs (Cracken's Rebel Field Guide); 1d6=4

Difficulty to heal a Wounded character is a mere 5; Zil rolls 2D+1=10.]

Zil feels their luck may be improving when she opens the first aid locker to find four Biotech FastFlesh medpacs inside. She gingerly helps Oosuu remove her coat to get at the wound, and shudders a bit to see the blackened, charred gouge in the soft blue of the Twi'lek's flesh.

Meanwhile in the cockpit, a significantly less tender scene is unfolding.

"So Lina," says Wex, "what're we to do with this associate of yours?"

"Gee, Wex, I dunno. Why did you say to bring him in the first place?"

"I thought we might need a hostage."

"Why?"

"Seemed like a good idea at the time. Now, I'm not so sure."

"Great, just beautiful. Just-- what's that smell?"

They rush out into the main cabin to see Oosuu and Zil pulling up the floor grating, from beneath which a noxious plume of yellow smoke is rising.

Lina panics and starts barking orders. "We've got to fix this before it poisons the air! Zil, the hydrospanners are under the bulkhead in the rear bay! Wex, get the diagnostic computer. No, the other one! And find the breathers! Oosuu, the red conduits are holding, fix the green one first..."

[A Difficult (20) Space Transport Repair roll is needed. Lina is trying to use her Command skill (Easy, diff. 5) to coordinate: 4D+1=18: success grants a +1D bonus, but the average skill level is only 3D, so it ends up the same as if Oosuu had worked alone. 4D=17, Oosuu spends a character point for (1d6=) +5, success.]

After a few minutes of frenzied activity, the damage has been patched, and the fuel system is no longer venting toxic gas into the life support recyclers. Wex, Lina, and Zil are cheering with relief as Oosuu climbs out from under the decking, but the Twi'lek does not share their exuberance.

"What's wrong?" asks Lina, as Oosuu stomps up before her.

"Next time let Oosuu do self. Opinions not help."


Scene 27

Chaos:
Abject Chaos (d5)

Setup: deal with Lieutenant

NPC list: Porubek the Kitonak crimelord (Zil's boss), Jather Plazeed the Devaronian grifter, Bootleg Bardin the human speeder racer, Wex Enstipo the human gunrunner, Oosuu the Twi'lek waitress, Xzag-Xzan the crime boss (Jather's sometime patron), Chruighok the rival crime boss, Major Riilina Cazerdy the human mercenary (Wex's ex-flame), Mr. Kuththuk the genteel Trandoshan (Morga the Hutt's lieutenant), Lt. Glorrisk the Duros mercenary

Threads: escape, datapad

"So, Wex," says Lina, "can I talk to you in the cockpit for a mo? Privately?"

"Yeah, sure. What's, uh... what's up?"

[They'll get 2d6=7 bits of dialogue before being interrupted]
"What's up? Really? I dunno: kidnapping, theft of a starship, a shootout with stormtroopers, a dogfight with Imperial fighters..."

"So it's not the day I had planned."

"You're going to be the end of me, you know that? Even if I stay out of prison, my career's done for."

"I didn't mean for--"

"Of course you didn't! You never do! But this is a massive screw up even by your standards, which is saying a lot. You think the Lieutenant is going to just forget all of this? What are you going to do about him, huh? Tell me, what's your great plan?"

"I'm not in charge here. I don't make the plan myself."

"Way to avoid responsibility. You didn't mean this to happen. You're not in charge of this farce. It's never your fault."

Just then Zil appears in the doorway. "Heya," she says. "What's with the big secret meeting? You're making me paranoid."

"It's not a secret meeting," replies Wex. "Lina's just venting."

"...," fumes Lina.

"Can it wait? We've got some serious discussions that need to be had before we get to our destination. Including, 'Just where is our destination?', though that might not be the most immediately pressing. I left Oosuu watching your merc buddy with my blaster."

"You're afraid she'll shoot him?"

"I'm more afraid she won't..."

"What are we going to do with him?" asks Lina.

"I know my vote," says Zil. "But I bet you all try to talk me out of it." She turns and walks back out of the cockpit.

"Why are you even friends with her?" asks Lina.

In the main cabin, Lt. Glorrisk is sitting quietly, still buckled in to the acceleration couch but not otherwise restrained. He is conscious, but still groggy from the effects of the stun blast. Oosuu is once again sitting opposite him, holding a blaster in two hands.

"You can give me that back now," says Zil. "I think it's safe to assume our guest won't try anything against the four of us. But just in case I'm setting it back to stun, so there's no possibility for friendly fire."

"Blaster not stun?!" asks Oosuu, offended.

"I was sort of hoping for an easy out. But since we didn't get one, we need to discuss what to do about the good Lieutenant, here."

"Shouldn't we wake up Jather? asks Wex."

"He'll vote with me, I'm sure."

"All the same," says Lina, "I think we should probably give him a say. I'll see what there is in the way of medical equipment."

"Zil find medpacs already," says Oosuu. "Only three left."

[FastFlesh medpac; Difficulty 10 to treat Incapacitated; 3D=10 heals to Wounded]

Lina applies the medpac to Jather, and within a minute the colour has returned to his face and he's sitting up unaided, blinking, and looking around in bewilderment.

"Bleurrrrg," says Jather. "Where are we? What'd I miss?"

"We're in a stolen mercenary shuttle somewhere in hyperspace. Heading towards... Lina?"

"Dantooine," says Lina.

"Dantooine. And Wex had us bring a mercenary along as a hostage."

"Oh. Great."

"So, Mr. mercenary," says Zil, turning to the captive Duros, "what are we to do with you?"

"Major! This is sheer insanity," shouts Lt. Glorrisk. "How could you ever have fallen in with this lot?" [UNE: insane - madness - last scene]

"Fallen in?" begins Lina, "I was just doing a favour! I haven't--"

"Like it or not," says Zil, "you're one of us now. That is, unless we convince your friend to drop us off and the two of you go back to Ord Mantell and make up some story to get the Empire off your backs. And ours."

"I, uh, I mean, that the Lieutenant and I, um, it would be kinda--"

"Out of the question!" says the Lieutenant. "I see no reason you should all get away with this -- with these -- crimes!"

"See?" says Zil. "You're one of us."

"Congratulations," says Jather. "So, who are you anyway?"

"I'm a mercenary," says Lina. "Was. And I, um, I used to know Wex. Slightly. Can't we just let Lt. Glorrisk off somewhere? Or leave him with the shuttle, even?"

"Lieutenant," asks Zil, "are you even going to pretend for a moment you wouldn't alert the Empire?"

"If it's the only way I can avoid murder at your hands, I suppose I must."

"Duros lie bad," says Oosuu.

"Yeah, it wasn't a real question."

"What if we dropped him off somewhere really far out of the way?" offers Lina. "Give him time to sit and wait for a ship to come round, so we'll be long gone--"

"How far are you thinking of running?" asks Jather.

"We could make it look like he was one of us," says Wex.

"Masterminding a plot to steal a ship?" asks Zil.

"Aiding and abetting at any rate."

"Sell ship, put money Duros account. Oosuu like; is less mean."

"Please, just let me go," pleads Lt. Glorrisk. "I can't take any more of this. A battlefield is one thing. This pit of ravening nexu is quite another." [insane - fear - last scene]

"How 'bout we put this to a vote?" says Zil. "I say it's too risky to leave witnesses behind."

"You can't really mean that!" says Lina. "What's wrong with you? Please, let's just let him go."

"We have a vote for abandonment then. Wex?"

"Make it look like he helped steal the ship and cut him loose. Can't blab without implicating himself that way."

"Oosuu agree Wex."

"Fine. Jather?"

[Jather's vote was the only one I wasn't 100% sure of as a player, so (1d6): 1-3 kill, 4-5 set up, 6 abandon: 1]

"I'm with you, Zil."

"Well, we're tied 2:2," says Zil. "I guess that means if Lina changes her vote, we go with Wex and Oosuu's plan."

"She could see reason," says Jather.

"She's too soft. We all agreed then? Since no one's speaking up, I guess we are. Welcome to your new life of crime, Lieutenant."


Scene 28

Chaos:
Abject Chaos (d5)

Setup: drop out of hyperspace (astrogation mishap from scene 24)

NPC list: Porubek the Kitonak crimelord (Zil's boss), Jather Plazeed the Devaronian grifter, Bootleg Bardin the human speeder racer, Wex Enstipo the human gunrunner, Oosuu the Twi'lek waitress, Xzag-Xzan the crime boss (Jather's sometime patron), Chruighok the rival crime boss, Major Riilina Cazerdy the human mercenary (Wex's ex-flame), Mr. Kuththuk the genteel Trandoshan (Morga the Hutt's lieutenant), Lt. Glorrisk the Duros mercenary

Threads: escape, datapad

After the vote, an uneasy silence settles over the ship. Lina tries a few times to engage Wex in conversation, but he rebuffs her in favour of monitoring their course from the bridge and running systems diagnostics. The Lieutenant is too frightened to speak, and Oosuu can't stop looking at Zil like she's some kind of monster. Zil wishes she could talk to Jather privately; she's not sure if he backed her because he knew she was bluffing or if deep down he's really as vicious as she pretends to be. Or might he just feel some sort of loyalty towards her...? For his part, Jather has stretched out on one of the acceleration couches and is having a nap.

Oosuu suddenly stiffens, and cocks her head to one side. "Zil, listen. What that noise...?"

"I don't hear anything."

"Zil, listen hard."

"I'm telling you, I don't--"

»ZOOP ZOOP ZOop zoop whine... sputter«

Wex's voice comes over the intercom: "Everyone to the bridge!"

Oosuu was already heading that way, and Lina is right behind her. Zil shakes Jather awake, and drags him along. Even Lt. Glorrisk goes in, last, to see what the matter is.

"What happened?" asks Zil.

"Hyper drive's cut out," says Wex. "Can't say I'm shocked. It's a wonder the ship made it this far."

"Where even are we?"

"Good question..."

Wex's voice trails off as he starts a sensor scan and runs some analysis programmes from the astrogation console.

[They have come out of hyperspace in a random, out-of-the-way system I generated via http://donjon.bin.sh/scifi/swsg/
The only thing it doesn't tell me is whether the population is (1d6): 1-2 human, 3-4 alien, 5 mixed (few), 6 mixed (many): 6
Wex needs a Difficult (18) Planetary Systems roll: 4D=20, success.]

Wex looks up from the screens. "Looks like we're at Koora."

"Never heard of it," says Zil.

"Former mining colony. Once the mines played out the corporations went away, and now..."

"Now?"

"I'd say this is how most people visit -- by accident."

"We need food," says Lina.

"And repairs," adds Oosuu.

"Let's set down near a settlement and see what we can do about those things."

"You find us a place to land," says Zil. "The rest of us should go through the cargo compartments and see what we have of value in this crate."

[Q: Any weapons aboard? 50/50 (4+): O2 C4 - No, but... some armour]

Lt. Glorrisk protests that there should be nothing in the shuttle, as they were on Ord Mantell not just for training recruits but for a complete re-supply. And his prophetic words come true: there is almost nothing of value left in the shuttle. Lina finds a meagre cache of [1d6=] four blast vests and helmets, stowed carelessly in the aft section.

Wex lands the shuttle on a flat, rocky desert plain, about a kilometre from a large settlement. Zil throws the bag full of armour over her shoulder and walks down the ramp onto the arid plain. The giant orange sun is directly overhead; it's going to be a hot, dusty walk.

Wex offers to go with Zil, whilst Oosuu and Lina stay behind to repair the ship. Jather stays to guard the Lieutenant.

"Check in every hour," says Lina as Wex is walking down the ramp, "or we'll know there's a problem."

"And?"

"We'll fly the ship into town to rescue you!"


--- --- ---


It takes Zil and Wex an hour to reach the settlement, which is primarily composed of decaying temporary structures left behind when the corporations pulled out, reinforced with local wood and stone.

[Q: Market open? Likely (3+): O2 C3 - No, but...
Diff (17) Streetwise to find someone willing to trade: 5D=18
Mod (12) Bargain to get enough food/water: 4D=13 ok

Q: Anything happen in town? Likely (3+): O4 C2 - Yes, and...
Q: What? PC negative - Violate / Tension
(1d6) 1-2 Wex, 3-4 Zil, 5-6 both: 6, outsiders unwelcome here
Opponents? (1d6) 1-2 d6, 3-4 2d6, 5-6 angry mob: 1; d6=5 toughs
Q: Any have blasters? Unlikely (5+): O4 C1 - No, and... clubs at best]

The market square is empty, and most of the shops seem to be closed for some holiday or other, but Wex finds a merchant willing to barter. Zil calls back to the ship with the good news. But as she and Wex are about to drag their makeshift cart full of produce, grain, and clay water jugs back through the desert, a group of five scraggly youths surround them, each holding an angry-looking farm tool with evident menace.

Zil puts her hands on her hips and stares at them for a moment. "Are you for real?" she says. "Go back home to your parents before I send you there in tears."  [Intimidate 4D+2=14 vs. Willpower 2D=7]

"Really, offworlder?" says the leader, a muscle-bound Togruta. "There's a lot more of us than you." [adds +10 to their roll for outnumbering the party]

Zil and Wex draw their blasters. "There won't be for very long," sneers Zil. [+5 for superior weaponry; totals are thus 19 vs. 17]

The thugs scatter in all directions. Zil and Wex resume their trek out of the settlement, but a few scant minutes later they find themselves surrounded by nine constables armed with slugthrowers and swords.

"You'd better put your hands up and come with us, offworlders."

[Zil's Wild die on the Intimidation roll came up a 1, for a complication.]


--- --- ---


Meanwhile, back at the ship...

Oosuu climbs up on top of the ship to repair the turret, whilst Lina gets at the damaged power lines leading to the front-mounted cannons from a hatch underneath the main console in the bridge. She soon has it reconnected, and moves onto the hyperdrive, which proves as stubborn to bring back online as does the scarred and blasted turret.

Oosuu finishes up, then climbs back through the roof hatch and into the ship. She goes straight into the turret and fires it up, and is please to see that she can instantly swivel it round in all directions, and even get a target lock on a distant outcropping of rock. She goes back into the aft section of the ship to see how Lina is getting on with the hyperdrive.

"Lina doing good work. Oosuu think not need help. Oosuu sorry about before, when yell after repairs. Fumes just go to Oosuu head."

Lina smiles and mumbles something; she's still not sure about any of this. She is glad of the praise, but hopes that Oosuu doesn't ask about the repairs too closely -- she made a lot of lucky guesses about reconnecting the secondary ignition baffles.

She lets Oosuu help her put away all the tools, and then they both go back into the main compartment...

[The first go at the turret took 15 minutes and needed a Moderate (15) Starship Weapon Repair roll; Oosuu rolled 4D=6. A second attempt takes 1 hour: 4D=16, fixed.

The front blasters only took Light damage (diff. 10); Lina rolled 3D=12, fixing them in 15 minutes. The Hyperdrive cut out after the ship was Heavily damaged, so the difficulty was 15.
3D=8 fail (15 minutes); second attempt (1 hour) 3D=18 (Wild die 6+4), fixed.

Q: Does anything else happen back at ship? 50/50 (4+): O6 C1 - Yes, and...
Q: What? NPC positive - Bestow / Liberty]

...where they find Jather asleep in one of the acceleration couches, and Lt. Glorrisk is nowhere to be seen. Lina prods the Devaronian roughly, and he awakes with a start.

"Ow! I'm still injured you know."

"Jather, where Duros?" asks Oosuu.

"He's... uh, he's just right... oh, hell."

The three scramble down the ramp and scan the horizon in every direction.

"Great. I don't see him," says Jather.

"Now what?" asks Lina.

"We'd better start looking for him," says Jather.

"Can't we just let him go?"

"Lina want explain Zil?" asks Oosuu.

"Uh, no. Not really," replies Lina. "But how do we catch him? He's had survival training, same as all of us in the Unit, and he'll be covering his tracks."

"Not doing good job," says Oosuu, pointing at the ground.

[Oosuu rolls Search in order to track: 4D+2=17. Covering ones tracks uses Sneak, and the terrain is worth a +5 to Lt. Glorrisk's roll. But 3D+2=5 (1,1,1; nasty Complication)
Q: Does the party arrive in time? 50/50 (4+): O2 C2 - No, and...
+Event (see below)]

About 800 metres from the ship, Oosuu suddenly points at the ground in alarm.

"Look! Blood on dirt!"

"Oh, no...." moans Lina.

"Quick! Keep follow trail!"

The trail turns into a wide, twisting path dragged through over the rocky soil, and turns sharply down into a shallow gully. At the bottom, a brownish-red, eight-legged, twin-tailed lizard creature is about to disappear into its cave with the bloodied and torn Duros. Its auditory membranes vibrate visibly as it detects more prey behind it, and it turns to face them. It readies for a pounce as Lina brings her rifle up to her shoulder, and blasts its head apart.

[Q: G still alive? 50/50 (4+): O1 C1 - No, and... can't be revived]

She runs up to the body of her former comrade, but stops short several metres away.

"No hope?" asks Jather.

"None at all."


--- --- ---


[Event(from above): PC positive (Zil) - Haggle / Status quo
Q: What do they want? Control / Leadership]

Zil and Wex come back to the ship empty-handed, but the others hardly notice. Jather owns up to what happened, and says it was all his fault.

"Jather," says Zil, "I'm not sure whether to be mad at you or proud to have you on our team. But that's not important right now. Thing is, we ran into a bit of trouble too. Long story short: we lost the armour and all the supplies we traded it for. We ended up in the nick, and the village headwoman wanted to do a deal to let us go free, plus recoup our losses on top of that. She wasn't going to keep Wex as assurance, but I talked her out of it." [Persuasion 4D=27! (wild 6+6+2)]

"What does she want?" asks Jather.

"She wants us to knock off her political rival in the next settlement."

"Great!" cries Lina. "Just brilliant! So we're assassins too?"

"Oosuu not like destabilise planet."

"Hold on just a second!" says Zil. "That's just what I agreed to get us out of the cell. I don't care one way or t'other about this planet or getting my hands dirty. But I know a bad deal when I smell one. Way I see it, we have two sensible options. One is go somewhere we can buy food with credits. Two is fly to the next settlement and trade medpacs for food."

"We could tell the target about this Director's offer," says Jather. "Trade food for information -- and non-interference."

 "Medpacs safer," says Oosuu, "and Oosuu hungry."

"How far is the next system?" asks Lina.

"At least 15 hours," says Wex. "And that's if we leave now."

"Medpacs?" asks Zil.

"Motion carried," says Wex.


Scene 29

Chaos:
Abject Chaos (d5)

Setup: sell Medpacs
Chaos die = 1, Altered (harder than expected)

NPC list: Porubek the Kitonak crimelord (Zil's boss), Jather Plazeed the Devaronian grifter, Bootleg Bardin the human speeder racer, Wex Enstipo the human gunrunner, Oosuu the Twi'lek waitress, Xzag-Xzan the crime boss (Jather's sometime patron), Chruighok the rival crime boss, Major Riilina Cazerdy the human mercenary (Wex's ex-flame), Mr. Kuththuk the genteel Trandoshan (Morga the Hutt's lieutenant)

Threads: escape, datapad

Wex flies the shuttle for about an hour until he spots a reasonably large settlement that is well removed from the first one they visited. He and Zil go into town with the medpacs to trade, whilst Lina, Oosuu, and Jather stay behind to guard the ship.

[Difficult (20) Streetwise to find buyer: Wex 5D=20, ok
Wex's Bargain 4D vs. merchant's 6D: 13 vs. 23]

Wex and Zil are soon back from their excursion, with a plastic sack full of food and an old Republic military jerrycan full of water. "We got a bad deal," says Wex,  "but decided to just take it and leave this crappy planet."

"Oooh, let's see," says Jather, poking his head in the bag, "is this fruit or veg? Doesn't matter, I think I can work it!"

Zil catches sight of a strange assembly made of a bit of interior hull plating atop a tripod with a blaster suspended underneath. "What is that for?" she asks.

"Oosuu made us a camp stove," says Lina. "Isn't it great? She tweaked the blaster powerpack to release a minimum of power and adjusted the timing gauge so it emits a continuous--"

"I know how it works," says Zil.

"Oh. Sorry, Zil, I didn't realise you were so outdoorsy."

"I'm not. She's got rigged to do something called 'The Burning'. Oosuu, where'd you learn--?"

"Oosuu not want discuss past. Just made camp stove, Zil." So saying, she walks straight out of the shuttle to sit outside on the bottom of the ramp. Zil makes to go after her, but Wex stops her short.

"I wouldn't," says Wex. "You'll only make it worse. Just let her brood it out and she'll be fine."

Zil relents at once; she hadn't been sure what she was even going to say to her. Lina, watching the whole exchange, feels a pang of jealousy and hurt. Wex has never interceded for her like that with anyone. Even if, as she now is mostly sure, there wasn't ever anything going on between Wex and the Twi'lek, it still pains her to see.

Jather is once again either oblivious to the emotional state of everyone around him, or else is very clever at turning it round. "I could use some help here," he says, as he begins placing the green, oblong vegetables on the sizzling stovetop. "Zil, peel the blue things. Lina see about mashing up the red ones a bit. Wex, figure out what we can use for plates."

Soon, the smell of frying whatevers tempts Oosuu back inside, and they all sit down to a sumptuous repast. No one wants to spoil it with talk of their immediate situation, but as the last of the mystery feast has disappeared, Jather unaccountably brings all of their thoughts right back to the present. "If we're ever back this way," he says, "I need to find out what those blue things are called."

"Speaking of coming back here," says Zil, "just where are we headed?"

They repair to the cockpit, and Wex calls up their location on the navi-computer, studying the nearby systems and hoping for a flash of inspiration.

[He needs a Moderate (14) Planetary Systems roll to think of a safe haven: 4D=16, success.
And a Moderate (12) Astrogation roll to plot the course: 4D=17, success.]

"Phaeda," says Wex definitively.

"Is that a good idea?" asks Zil.

"It's under Imperial control, but the local garrison is full of criminals. I'm counting on their general incompetence to give us long enough to get rid of this ship before anyone there adds the transponder code to the watch list. And their greed to let us bribe our way past if it already has been."

"Ok, so we ditch the ship. Then what?"

"Why's everybody looking at me?"

"You seemed to have an idea," says Lina.

"Well, we still have the datapad," offers Jather. "Might be worth using it to get Morga the Hutt's people off our backs. Shouldn't be hard to contact the underworld there."

"Any dissenters?" asks Zil. "No? Phaeda it is then."


---------------------------------


And with that, the first adventure came to a close. The next will pick up with the characters on Phaeda. But for now, it's time for XP -- er, Character Points.

The great advantage to OSR games for the soloist is that XP are earned in discrete units for combat and/or treasure. D6 Star Wars suggests awards based on adventure length, goals completed, and special awards for bravery, good role-playing, etc, soooooo......

I feel like Zil deserves about 12xp for the adventure, and it would be simplest to give the rest of the party XP pro rata, based on how many scenes each took part in. Scenes 8, 17, and 25 were interrupts that did not involve PCs, so the adventure had 26 effective scenes. Of those, Zil sat out scenes 14-16, making 12xp for 23 scenes, or a simple 1/2, rounding up. For the rest:

Jather, like Zil, was there from scene 1, and sat out 14-16. He was also Incapacitated from  19-26: 16 scenes = 8xp
Wex was there from scene 9 onwards: 19/2=10xp
Oosuu was there from scene 11 onwards: 17/2=9xp
Lina was there from scene (realistically): 7/2=4xp

Everyone started with 5 character points, and all but Lina spent a few to improve their rolls during the adventure.

Skills may be increased by 1 pip between adventures, which costs a number of character points equal to the number before the current die code. No training time is required if the skill was used in the last adventure. The next adventure begins ~36 hours later, so there isn't any downtime for training available.

Zil now has 16 character points. She improves Intimidate from 4D+2 to 5D (4pts), Persuasion to 4D+1 (4 points), and Starship gunnery to 3D+1 (3 pts); 16-11=4 remaining.

Jather has 12. He increases Con to 6D (5pts), and Dodge to 4D+1 (4pts); 12-9=3 remaining.

Wex also has 12. He improves Dodge to 4D (3pts), and Bargain to 4D+1 (4pts); 12-7=5 left.

Oosuu has 13. She improves Blaster to 3D+1 (3pts), First aid to 3D+1 (3pts), and Dodge to 4D+1 (4pts); 13-10=3 left.

Lina has 9. She increases Space Transport Repair to 3D+1 (3pts). 9-3=6 remaining.

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