Saturday, 4 April 2026

Call of Cthulhu: Some facts pertaining to the disappearance of Miss Octavia Seaward

Well I'm dreadfully sorry you missed her. But before you arrived I did, as it happens, have a chance to talk with Miss Seaward, and she told me all about it. Well, you know how she is, once she gets going. But as we've ample time, why don't you pull up a pew, ha ha! -- sorry, old vicar's joke -- and I can relate to you her odd tale.

She'd finally gotten homesick after all those years of living in Paris. So, she shut up her atelier and came back home to Thornmeadow. She arrived on 20 April, unannounced, and to an empty home! Lord Seaward was in Town, of course, Lady Seaward was in Cornwall visiting her sister, and Thomas had just returned to Oxford after the Easter break. She'd very purposefully not brought her paints, and the weather wasn't terribly conducive to setting up outside for a landscape. She'd nothing to do but mope in the library and make her way through the drinks cabinet.

Then on about the third day she overheard two of the maids talking. Seems there was some odd sort of structure in the woods that frightened the groundskeeper. It was so great a shock that he became feverish and took to bed. Well, I don't have to tell you how this gossip met with Miss Seaward! She immediately purloined a pair of wellies and marched out into the wood on the pretext of taking some air.

[There are two RPGs where I will sometimes just roll up a character completely at random and see what happens to them. Traveller is obviously the first (Q.E.D.), the second being Call of Cthulhu. For this PC, I rolled a die to pick a Profession, and rolled stats in order, by-the-book (and appallingly well: I rolled nothing under a 12. Had I been playing T&T, she'd have qualified for warrior-wizard!).

Investigator Name: Octavia Seaward
Occupation: Artist
Colleges, Degrees: Sorbonne, - *
Birthplace: Thornmeadow Manor, Bucks.**
Sex: F Age: 26

STR: 12 DEX: 12 INT: 18 Idea: 90
CON: 14 APP: 16 POW: 14 Luck: 70
SIZ: 14 EDU: 16 Know: 80
HP: 14 SAN: 70 Damage Bonus: +1D4

Art: Painting 40%
Credit Rating 30%
Fast Talk 65%
Hide 30%
History 70%
Library Use 45%
Listen 45%
Other Language: French 80%
Other Language: Latin 55%
Persuade 45%
Psychology 50%
Sneak 30%
Spot Hidden 80%


* She studied art history at the Sorbonne, but never completed her degree, instead dropping out to live the life of a bohemian artist on the Left Bank. She's a tolerably good painter, but with her inherited wealth she's not had to worry about selling any of her canvases.

** She was born at her family's ancestral home in Buckinghamshire, a 17th century manor house whose grounds encompass parts of Boarstall Wood.
I played this adventure quite a while ago, but only typed up my (handwritten) notes yesterday. For rules I used the 6th edition of CoC with the Solo Investigator's Handbook. This was, I think, my first time using it, so I followed nearly all its suggestions & rules to the letter. My notes therefore tracked the course of the adventure with definite time-stamps. These don't fit the narrative style I've chosen, but I'll keep them in as GM notes to show how it played out. I'll also keep a running tally of the Mythos Points; these accrue during SANity-blasting events, and are added to the result of certain die rolls to drive the adventure towards a more horrifying conclusion.

The scenario was generated with the d% tables in chapter 2--

PROBLEM: While on holiday at your family’s house by the lake, you discover a strange, black structure/formation in the middle of the forest.

QUEST SOURCE: Overheard conversation

Now back to the adventure...]



11:15am - Development - random event: witness crime

Octavia -- I may call Miss Seaward Octavia, mayn't I? Only I've been vicar of the parish since she was a 12 year old with scraped knees. Octavia went crashing off into the wood, but with very little real idea of where this mysterious structure was to be found. She wandered aimlessly, looking for a path or what-not that might lead her in the right direction. [Tracking roll (10%), d%=14, fail]

She was on the verge of abandoning the whole project when she heard shouting. She could only make out that there was a man and a woman. She hadn't a clue as to the substance of their disagreement, only that it was rather heated.[Listen (45%) roll failed] So she crept closer to get a peek. [Sneak (30%) - 22, success] They'd the look of country folk, but she didn't recognise them as tenants. Admittedly, having been away for so long it's doubtful she could have.

Well, the [1d2=]man had the woman by the wrist. He wouldn't let go despite her vehement protestations. She was screaming very clearly that he should unhand her, but his words were just a mad babbling, not a language at all. He certainly didn't look to be a foreigner! Then he produced a knife, and stabbed her repeatedly, chortling and raving all the while.

Octavia was horrified at the gruesome deed, but she remained firm. When the man began to drag the body away, she resolved to see where he was taking her. She meant to return with the police, so he’d not get away with this heinous crime.

[Sanity loss for witnessing the murder is 0/1d3: Her current SAN is 70, but she rolled a 93, failure. The loss of 1d3=1 SAN brought her to 69 with no ill effects. The event also was worth 1 Mythos Point.

Q: Does he take the body to the structure? Y]
The beastly fellow dragged the body of the poor unfortunate all the way to a mysterious structure -- the very one which'd brought Octavia out into the wood in the first place. It was a massive piece of black stone, basalt I think she called it, fashioned in the shape of a gateway. It was all of one piece, no joins between the sides and the lintel. The whole was covered in carvings of a bizarre pagan character. And before it was a low, rude altar of the same material. The madman hefted the body onto this last and began to cover it -- the altar I mean -- with her blood.

No, I didn't ask for the particulars of how he'd done it, nor, thank the Lord, did she offer any. She was greatly sickened by the whole affair. But she guessed, rightly, that the police would have no trouble following this lunatic's gory trail through the forest, so immediately went back home to ring them.

[The grisly sight cost 1/1d6 SAN to witness. d%=02, successful roll, so only loses a single point (to 68). +2 Mythos points (3 total).]


11:53am - Dice Roll - Something Happens: notice mechanical hum coming from the cellar

When she'd got back, there was an unexplained humming sound, which sounded like it was coming up through the floorboards from the wine cellar. But her immediate concern was to summon the police, so she rang straightaway.

[Q: Does she get through? Y]


12:32pm - Dice Roll - Visual Effect - Power goes out

As she was waiting for them to arrive, there was a power cut. The humming noise continued unabated, so she sent some servants to check it out whilst she met with the constabulary.

[Names were either generated with Byakhee or off the top of my head. Personality traits were rolled, one each, with the NPC Keyword Modifier Table in the Solo Investigator's Handbook. Results as reported below.
I made Octavia's APPearance x5 (80%) roll to gauge their initial reactions: 39, success (favourable).]

Two of them came. There was a Detective Inspector Humphries, whom Octavia described as particularly monomaniacal, and Detective Sergeant Langley, whose 'artistic temperament' seemed to please her greatly. I took that to mean she found him young and rather handsome. She gave her account, then led them to the scene of the crime.

[Q: Do they find it? unlikely: d%=Maybe
Verb table for a reason: welcome, drink

Q: Is something trying to keep them away? Y
POW vs POW on the resistance table: 14 vs (3d6+6=)14; O succeeds.]


The rain started bucketing down. They were soaked through in a matter of minutes, even beneath the heavy canopy of trees. DS Langley kept suggesting they turn back, but neither Octavia nor the Inspector would hear of it. She said that the nearer they came, the more she felt something, a kind of force, urging her to turn back. Well, she'd not hear of that, either!


1:39pm - Danger - encounter a mythos creature
Verbs table: parade, strangle
rolling 1d3 to determine who gets attacked.


DS Langley abruptly called out in a fright, gesticulating wildly. 'There! Something moving in the trees! It was 'orrible!' Or words to that effect. But there was nothing there.

[Only he made his Spot Hidden roll.

What he saw occasioned a loss of 1d6=6 SAN, but as he failed his Idea roll, he did not fully comprehend what he saw and thus avoided a bout of Temporary Insanity.

+2 Mythos Points (5 total)]


They pressed on, much more cautiously, mind, as the sergeant was a sensible fellow, no matter how 'artistic' his temperament. But they got separated in the mist and rain. Octavia began to worry she'd never find them when DS Langley began to shout again. She followed the sound of his voice, only to greeted by a 'Don't look, miss!' Well, I needn't remind you what happens when our good Octavia is enjoined not to do something!

It was, said Octavia, a sight both pitiful and terrible. The Inspector was dead. He lay there with a startled expression, his head lolling at an impossible angle on his bruised neck. Langley was staring down at him, shaking from more than the cold and damp. 'Who could've done his? And without our seeing?'

Octavia took pity on the chap and led him back to the house.

[SAN loss is 0/1D4 for Octavia, but 1/1d6 for Langley as it's someone he knows well: both rolls succeed, so L loses one, down to 43 SAN.]


2:17pm - Dice Roll - Random Event: phone rings

When they reached Thornmeadow, Octavia was delighted to find the power had been restored. She made immediately for the study with the aim of getting a nice restorative brandy down the sergeant. She poured one for herself, too, I rather suspect. That odd humming had stopped, but Octavia said she'd forgotten all about it at the time.

The telephone started ringing. As the servants appeared to be in no rush to answer, she gave in and answered it herself. The person on the other end wouldn't stop mumbling. After several increasingly forceful entreaties to speak up, she knew that they didn't hear her at all. She strained to make out what the unknown caller was saying -- it was a series of numbers, repeated ad infinitum with only the briefest of pauses at the start of the sequence. She noted it down and found it rather reminded her of a set of co-ordinates. She looked it up in an old atlas; it was up a mountain in the Peak District.

[Q: Power restored by the time they return? Y

I rolled on the General Location table to get Mountains; I'll only roll on the Mountain table if/when she gets there or does appropriate research.

Q: In England? Y

+1 Mythos Point (6)]



2:21pm - Downtime - Disturbed
verbs: contest, violate


After that, and prefatory to another round of brandy, Octavia suggested they change into dry clothes. She showed Langley to Thomas' room, and told him to help himself from the wardrobe. She found a dry frock and then saw about finding the servants to light a fire for them in the library. The servants were still nowhere to be found, forcing her to light it herself. She'd not hear of Langley helping her.

She was just going to the drinks cart when there was a great low rumbling and then the floor gave way. She'd just enough presence of mind to leap toward the door. Langley was too slow or too surprised, and tumbled down.

[Dodge rolls were needed; only O (24%) succeeded.

Q: Is it deep? Y : 1d6x10=20'
Langley takes 2d6=8 damage from the fall, dropping him to 6hp. He made his CONx5 roll to stay conscious after losing half his current HP, but failed his Luck (POWx5) roll to be able to walk.

Q: Any broken bones? Maybe (a bad fracture)
Q: What does he see at the bottom? suffer, avenge
+1 Mythos Point (7)]
It was very dark below and the dust kicked up in the collapse wasn't helping matters. Calling down to Langley revealed him to be alive, though with a possibly broken leg.

Then he added, 'What is this place? It looks like a medieval torture chamber!'

'Never mind about that. Just you stay put whilst I find a way to get you out!'


2:30pm - Downtime - undisturbed

It had taken the noise of the floor caving in to finally rouse the servants from whatever they found more important than their duties. Well, you know what they say, good help and all that. She told Stevens -- that's the butler, I think. Or is Jones the butler and Stevens the groundskeeper? Well, the butler, at any rate, made an appearance. Octavia told him she needed the keys to the cellar, as it had been locked again, so to fetch them forthwith and then help her is retrieving poor Sergeant Langley.

[Q: Cellar locked? Maybe (yes, but can get keys)
Q: All as expected? No : arrest, disgrace

Psychology (50%): 68, fail]


The butler returned with the keys and a torch. 'After you, Miss Octavia.' She'd only gone down five steps when she heard him shut the door behind her and lock her in!
2:25pm - Discovery - run into someone: another victim
NPC=clergy, talkative


And that's where our paths intersect. I was first alerted to her presence by her pounding on the locked door, and the concomitant stream of most unladylike epithets. Fortunately I'd my torch with me. It was a simple matter to follow the sound to its source. She was more than relieved to see a familiar face, and I thought I'd best try to keep her spirits up.

'It's no use,' I said, 'I've already tried it. But I came in by a differnt way, so if we work together I'm sure we can find a way out of this predicament.'

[Octavia's Psychology (50%) roll was 03, a special success]

I'm afraid she saw right through my bravado. But in her state of shock it didn’t occur to her to enquire how I’d gotten down there in the first place.

She did agree there must be another way out. Thornmeadow had been inhabited by a Catholic branch of the family during the Civil War, after all, so has its fair share of priest holes and hidden passages. But first we needed to find Langley.


2:37 - Discovery - caught up in occurrence related to investigation - requires Occult roll

We passed through the wine cellar and down a narrow, brick-lined tunnel ending in a door of reinforced iron. Locked, of course. And daubed all over in reddish-brown paint with the most devilish-seeming symbols. We knew not what they portended, but felt sickened by them all the same.

[Both failed their Occult rolls. +1 Mythos Point (8)]


2:39pm - Discovery - memory sparked

But then Octavia recalled an old family legend. Not only had the resident Seawards been Catholics, but one of them, Richard Seward, had been a priest. Not only that, but the deluded sort, wholly given over to witchcraft and satanism and that sort of rubbish. She'd never credited it before now.

[History (70%) roll succeeded; +1 Mythos Point (8)

Q: Is DS Langley still there? N]


We retraced our steps, and tried a different passage. At length we came to the area beneath the collapsed floor. But of DS Langley there was no trace! Whatever had been in the 'medieval torture chamber' had been largely smashed and broken. In an adjoining space we found more of the machines, devices of complicated aspect and uncertain purpose.


2:42pm - Danger - feel a threatening presence

'Stop!' cried Octavia. 'I feel -- we aren't alone!'

I flashed the torch round in all the corners. I couldn't see anyone, but she cried out again. There was such fear in her voice that I stopped cold in my tracks.

[O's Spot Hidden (80%) - 59, succeeded.

Q: What does she find? unveil, glimpse.]


Then a half-dozen appendages, like crab claws at the end of long spindly arms, shot out from behind a machine. They seized Octavia, and pulled her bodily into a hidden passage.

[Her SAN check (0/1d6) was successful, but the creature's attack hit and it overpowered her (STR vs STR on the Resistance Table).]

The door to the passage was hidden too, but, having had some experience with the working of priest holes in our historic houses -- do you know Dr. Mowbray has turned one into a rather cheeky drinks cabinet! -- I easily found the catch. So I was able to follow.

What happened to Miss Seaward? You'll find that out presently! She left just days before your arrival. You'll be reunited soon enough. She can tell you the whole marvellous dénouement then. No I shouldn't worry, were I you. Everything is as it must be. What? No, don't be absurd! You see, they absolutely have to remove our brains and house them in these cylinders. Else we'd never survive the vacuum when they fly us through the blackness of space to distant Yuggoth...

Monday, 17 November 2025

An Other CT solo - Part 14: "A girl in her chamber mourns the passing of spring"

Lin Daiyu burying fallen petals

095-1105


Harrisumn has prescribed bed-rest for everyone who was injured in the battle, but Captain Elleder is worried about the ship's credit balance, so he sends Tandery, Korilu, and Lin into port to look for passengers and freight. After a few mind-numbing queues to file destination-posting paperwork -- the forms are on actual paper with real carbon-copy sheets beneath for convenience -- they are more than ready for lunch on the Captain's credit stash.

Whilst they are trying to decide which restaurant looks the least awful, Korilu's eyes go suddenly wide and she runs off to embrace someone in the crowd. The man wears an array of ultra-stylish designer clothes from a dozen worlds. Individually, the gudu-leather belt, pink twill tunic, seaweave half-cardigan, tri-crystal sash, houndstooth trousers, vacc-racer sandals, and marsh-straw visor would be the height of fashion, but taken together the cacophony of styles is as garish as his iridescent fur cape.

"Dear gods," says Lin. "And I'd just gotten used to Korilu's sense of style."

"That was fast," says Tandery. "I'm still perplexed by it. But now I'm terrified to learn that it's not just her..."

[Port encounter: meet one of PCs' contacts
Q: Lin's? doubtful (6): O2 C5 - no
d2=Korilu's

as patron: d66=underworld leader; d6=m
Torlisz Oxterand, rogue d6+2=7 terms
Personality: Dissolute, Grandiose]


"Korilu!" exclaims the fashion victim, "Fancy running into you here! And I see you're a legitimate merchant now. Or do my eyes deceive me?" [insane - façade - the character]

Korilu and her acquaintance talk at a sustained 6Gs for several minutes, but their conversation is laced with so much argot and vague references that neither Lin nor Tandery can follow it. Lin studies the man. He's probably a few years older than Elleder, but looks like he's got at least 15 years on him. His watery bloodshot eyes and the dark splotches below his jawline, just visible beneath a slightly mismatched shade of concealer, signal to Lin his favourite vice, and consequently, how little she should trust him.

Finally there is a pause in the conversation, and Korilu remembers her shipmates.

"Lin, Tandery, this is my old, er, let's say 'associate', Torlisz."

"Charmed, I'm sure," says Tandery.

"I don't suppose you ladies are at all interested in a small, profitable venture?" [mysterious - rumour - rewards]

"Er, that's sort of what we're here for. Being free traders, that is."

[rumour:
misc.: terminology
+3 gain

Q: What is the term? (random word from the rulebook=) grazer]


"Have you heard of 'grazers'?"

"Depends on the context."

"They're ostensibly scavengers, but they are really bands of thieves who prey on offworlders. They'll be auctioning off captured technology and valuables in a warehouse in [1d6=] a day's time. Many wonderful things can bought and sold during these 'grazes'. The police should have been bribed to stay away. Why, these events almost never get raided! And such opportunities to be had!"

"Definitely gonna keep that in mind," says Korilu. "Where is it?"

Torlisz gives her the coordinates to one of the portside warehouses, which she dutifully copies into her datapad. Tandery looks at Lin and raises her eyebrows inquisitively. Lin shakes her head in a barely-perceptible 'no'. Oblivious, Korilu and Torlisz exchange local comm frequencies, and vaguely agree to meet up for drinks later.

* * *

[passenger availability: 6 high, 11 low
cargo: no major, 2 minor (10t, 5t)
speculative trade: 25t computer parts @ 150% normal price -- haha, no]


Back on the ship, Harrisumn has prepared some hot, savoury soup, and is ladling out seven bowls for everyone assembled in the upstairs lounge. "Not only is this the finest soup recipe coreward of Tronzigk, but it will actually aid in the healing of minor wounds and abrasions. At least according to my nan."

"Wasn't your nan a choir instructor?" asks Elleder.

"Yeah, but I meant my other nan. The one that worked in genetic engineering."

"Huh. Sorry to make this about business, but how did the port excursion go?"

"Mixed results," says Tandery. "Three high passengers, eleven low. And only 15 tonnes of cargo."

"Sometimes we run light. Can't be helped."

"But, Captain," says Korilu. "I ran into an old friend and he's given us a nice little tip..."

Korilu explains everything she was told about the 'graze', and nearly verbatim. Lin at first fears that she'll need to interject, but the Captain's expression reassures her that there is no need.

"I don't think it's a good idea," says Elleder, "but I won't stop any of you from going if that's what you want to do. But remember, we're running light next trip, so no one end up in jail -- we won't have enough cash on hand to make bail."

[Q: Is the Captain interested? 50/50: O2 C3 - no, but...
Q: Is anyone interested? 50/50 (4+): O5 C1 - yes, and... 4d4, ignore duplicates: K,D
Q: Any dangers? 50/50 (4+): O1 C5 - no
Q: Do they find anything interesting there? 50/50 (4+): O3 C1 - yes, and...
Q: What? Energetically / Watery

Diter finds a TL8 artificial gill for (2d6 on trade actual value=50%) only cr2000.]



096-1105

The next day is mostly taken up in getting the cargo onboard, and most of that is waiting for the half-sized shipping crates to be delivered, one at a time.

That night Korilu and Diter leave for the auction. Lin seeks out Tandery immediately.

"Hey, can we talk? About what happened back at the racing club..."

"Yeah, I know. I'm sorry. I just freeze up sometimes when there's a gun fight. It's weird, I mean... put me in the cockpit of a 10-tonne fighter and I'll race straight at an SDB that's bearing down with all lasers blazing away. But tiny lead slugs whistling through the air just brings on a full panic."

"Oh, wow, that's... that's, uh, something. But not what I meant."

"Oh? Colour me embarrassed. What did you want to talk about?"

"Diter. He did it again. This time with the captain present, though I'm not sure how much he actually saw."

"Great."

"So, do you think I can go to the Captain? I mean, as the newest one aboard?"

"I'll go with you."

[Q: What does Tandery think? 1 he's calming down, 2-3 let's not risk causing divisions, 4-5 we should tell the captain, 6 I suspect he already knows: d6=4, tell
Q: Elleder's response (UNE): friendly - gratitude - wealth]


They find the Captain in his stateroom, and Lin makes her case. He listens attentively, then weighs his words before speaking.

"I'm afraid I was too much in shock to notice what was happening. Not that I don't believe you. But so far, everything he's done has been in defence of his shipmates, and whatever Tandery's concerns about his naval record, he's not shirked a single duty since we brought him on. I'll have a word with him about his behaviour, but I need to keep him on side. He's handy in a scrape, and he knows how to pull in big patrons like the Herrin."

* * *

"Well, I feel deflated," sighs Tandery as they walk back up the stairs to the passenger's lounge.

"I'm sure we can find a way to get rid of him," replies Lin.

"I just hope it's before he does something awful to Korilu. Or all of us!"

"I'll handle it. Trust me, I won't let him hurt any one of us. I've gotten rid of worse than him before."

"When you say, 'gotten rid of'...?"

"Let's not worry about that right now. What I propose is that we crack open that bottle of Samstag 1101 I got at the duty-free and pop in one of those bootleg holos I picked up at the salvage yard."

"Ooooh, I'm game. Did you get anything good?"

"Not... not good, exactly."

"Oh gods, should I be worried?"

"Ever seen Chamax III: the Marsupials?"



   2,400 ship's fund
+ 15,000 freight
+ 51,000 passengers
-  3,000 fuel
- 21,100 life support
-    100 berthing

+ 50,000 Herrin Ngamová's job
-----------------------------
  94,200 new ship's fund



097-1105

Passengers and freight all uneventfully loaded, the Effi Briest lifts off from Drokkotli's starport. Once above the clouds and fog, the bridge crew are treated to a spectacular pink sunset streaked with deep crimson. So arresting is the sight that Captain Elleder alerts the passengers over the ship-wide intercom, and even the Herrin joins the small contingent in the lounge to look with rapt awe out the view port.

[Q: Has Herrin N been able to communicate with her ship? unknown d6=4: O4 C7 - yes
Q: Alles klar? unknown d6=2: O6 C4 - yes, but...
ship encounter: small craft, Requires help with repair, please!]


They are not long out of the atmosphere when a distress call comes over the emergency channel. "Mayday, mayday. Modular Cutter Bhima requesting assistance. We have complete drive failure. Please respond."

"Range?" asks the Captain.

"31,000km," replies Tandery. "Not too far off. I can plot an intercept if you give me a minute."

"Let me check the scanners first... power readings are consistent with a normal cutter, I think. Hard to tell at this range." [11+ to scan for weaponry, DM +electronics : E 2D+2=6, fail]

"You think it's a trap?" asks Lin.

"It had crossed my mind. But we can't refuse to answer a distress call." He opens up the internal crew-only com channels. "We've got a distress call. Everyone suit up. Harrisumn, pass out weapons from the ship's locker, just in case. We'll send Korilu to help, the rest of us are on alert. Try not to let the passengers see you in vacc suits this time. We don't want a repeat of Jaktan."

[Q: Is this the Herrin's enemies? unlikely (5+): O1 C6 - no]

Despite all the paranoia, the distress call turns out to be completely legitimate. Korilu floats over on a tether, and aids the panicking crew of the cutter to get their M-drives operating at a reasonable .67g (they had been accelerating at .03g), allowing them to reach their mining derrick for repairs before their life support runs dry. Once Korilu is safely back aboard, they continue towards their the rendez-vous with the Herrin's yacht.

[Sensors (electronics) check 2D+2=13

Q: Ambush on the way? likely (3+): O4 C1 - yes, and...
Q: type? Traveller Rulebook ship encounter table= Free Trader]


About twenty minutes before their agreed-upon course is due to intersect with that of the yacht (at the 50 planetary Diameter turn-about for safe jump), another ship comes on the scope, also seemingly on an intercept. Elleder stabs the commo in frustration. "Herrin, you'd better come down to the bridge. I think we've got trouble." Then he collects himself and in his most breezy, nonchalant tones makes a ship-wide announcement. "This is Captain Elleder speaking. We're about to pass through an uncharted debris field. There should be no difficulties, but better safe than sorry. All passengers should remain in their quarters until I give the all-clear. I strongly advise you to strap in in case of any turbulence from sudden manoeuvres. Space is pretty big though, so it's unlikely anything will hit the ship."

Meanwhile, the Herrin has radioed her yacht from Tandery's station, telling them to run.

[Q: Is the yacht OK still? certain (2+): O5 C6 - yes
Q: Is the yacht armed? likely (3+): O1 C8 - no]


The crew -- and the Herrin, who insists on remaining on the bridge -- once again don vacc suits, and Harrisumn passes out armaments in the event they need to repel borders. Diter heads to engineering and the Captain helps Herrin Ngamová strap into a seat before resuming his own position (ironically, these are the positions where the gunners would be, had they any armaments).



[Round 1]
Tandery keeps everyone updated on relative positions, headings, and velocities of all three ships as Lin does her best to fly in an erratic fashion to present a less easy target. The vessel handles with all the grace of an informant plunging off the pier in duracrete shoes, but at least the other ships have similarly-rated controls.

[Since all ships have same acceleration, I decided they needed opposed pilot checks to catch up/evade. DMs +pilot, +1 INT 9+, +2 INT C+.

The rulebook uses range bands for starship combat (like Starter Traveller) which I've always preferred.

I used random 1001 characters Merchants to find pilot skill & INT (plus an enemy gunner)

enemy pilot-1, INT 10: DM+2
yacht pilot-1, INT 8: DM+1
Lin pilot-1, INT 13: DM+3

yacht 3+1=4
enemy 4+2=6
Lin 6+3=9]


"They're firing!" shouts Tandery as the sensors detect a spike in the the far trader's EM emissions, though the laser beams themselves are invisible. Lin spins the ship round and round, firing the thrusters at random intervals.

[The enemy can attack at -2 this round; triple turret with 2x beam laser, 1x sandcaster (gunner-2): 7,4 miss,miss]


[Round 2]
Korilu's voice crackles over the intercom in a panic. "What are you doing up there?! The power plant is making noises like a dying aluduk!"

"Lin's trying to keep their gunners from locking on, dearest," says Tandery.

"That won't matter if the coolant lines rupture and--"

"Shut up or I'm relieving you of duty!" Tandery switches off. "Sorry Captain, but I've dealt with hysterical engineering crew before. It's the only way."

"You know I defer to your experience in these things. Still, you might want to tell her sorry, later."

"Captain!" interjects the Herrin over the crew channel. "De Rheim -- my pilot -- has just informed me they've been hit. Their jump drives are offline."

"Looks like you're staying with us, then. Tandery, start calculating an emergency jump."

"Yes, sir!"

[Really bad manoeuvring rolls this round:

yacht 5+1=6
enemy 4+2=6
Lin 4+3=7


The enemy switched targets and hit the yacht : one hit, j-drive disabled

Tandery needs 1D=3 rounds to finish her calculations.]


[Round 3]
Tense minutes creep by, everyone glued to their screens. The Herrin has a mumbled conversation with her ship in some Pardubish dialect no one else understands. Silence. More mumbling. Then, "Captain, he says the cargo hold is now venting atmosphere." More silence. "Captain, their computer systems are now offline."

[now the dice all rolled 9:

yacht 9+1=10
enemy 9+2=11
Lin 9+3=12

yacht takes 2 hits: hold & computer]



[Round 4]
Captain Elleder is monitoring sensors whilst Tandery makes furious computations.

"Lin, I think they're switching back to us."

"Just keep Korilu off my tits whilst I fly this lead weight..."

[manoeuvring:
enemy 6+2
Lin 6+3

2 shots both miss]



[Round 5]
"Almost there, Captain," says Tandery. "But we're still deep in the jump shadow."

"Understood. Not really a lot of options, here."

"It's my duty to inform you... OK, we're ready in five... four... three... two... one..."

"Lin, initiate jump!"

[enemy 3+2
Lin 9+3

last shots (at -5) both miss

Tandery needs to roll 9+ for the calculations, DM +navigation: 8+1=9, success
2D=no malfunctions.
Misjump on 13+ : DM +5 within 100D, +1 unrefined fuel; 2D+6=12, OK

This was also the first time Lin used her RNA implants pilot skill under duress, so she needs to roll END- to avoid a Crisis (see the end of Part 3 for details): 2D=12...]


The jump field surrounds the ship and it slips into the grey void with a blinding burst of light. The Captain is already on the intercom to the passengers apologising for the abrupt departure as shouted curses (both jubilant and irritated) sound over the crew's private channel.

As everyone clambers out of their vacc suits, Tandery comes over to see Lin. "That was some ace flying. They didn't get a single hit off us. Awww, hon, you're really shaking."

"Don' feel s' good," Lin slurs and staggers for the door without putting her suit away. She gets as far as the crew lounge, and has to steady herself on a table. Tandery finds her bathed in a cold sweat and shaking uncontrollably. She shouts for Harrisumn.

Lin asks to be excused, but he's having none of it. He and Tandery half-carry Lin back to her stateroom; she steers her onto the bed whilst he opens his first aid box on the pull-out table. He manages to take her temperature and vitals despite weak protestations. When he's convinced that the danger has passed, they leave her to sleep it off, turning out the lights as they go.

[He needs to roll 9+ to have suspicions, 11+ to diagnose exactly; DM +medicine, DM +1 INT 9+: 2D+2=10]

* * *

[jump event: Power failure -

K spends a lot of time in engineering keeping the power plant from shutting off: 2D+1(eng)=12, she eventually finds the broken part and fixes it.

avoid bad reaction 10+ : 7, fail
d6=Lin, seeks solace]


For the next two days, Lin is alone in her stateroom. There's a flashing memo on her datascreen when she wakes, telling her to call for Harrisumn in an emergency. Other than that, she has no contact with the rest of the crew at all. She only emerges from her stateroom once, and that's to steal some food and the biggest bottle she can find in the galley.

Three days into the jump, Captain Elleder comes to see her. "How are you feeling?"

"Like I licked the end of a power coupling."

"I see. I suppose you know why I'm here."

Lin nods.

"Harrisumn told me you were having some sort of seizure. He thinks it was cybernetic feedback caused by excess stress. If you're enhanced, you should have told us when hiring on. Not that I'm necessarily prejudiced, but..."

"Yeah, no, I get it. I'm not a cyborg, promise."

[Q: Does the captain push? likely (3+): O3 C2 - yes, and... ]

"So... what, then?"

"I got an RNA implant as payment, let's say, for a government contract. They can cause a stroke as the neurons are re-wired."

"And this is different from cybernetic implants how?"

"It, uh, actually absorbs into the brain. Even the housing breaks down after 3 months or so. I have a data file on it somewhere if you're interested."

"No, that... that won't be necessary. Is this why you had to leave your last ship?"

"Ummmmm... I might have made that part up. This is my first ship. The implant is how I got my pilot's certification."

"You risked death or worse to learn to fly? Why didn't you just go to trade school or join the merchant marine? Or the scouts, even?" [inquisitive - interest - knowledge]

"Too old, mate! It wasn't an option in my youth, either."

"Why not? Just where are you from?"

"It's not important."

"Not important! I trusted you, and all I got were lies and deception! You need to tell me exactly who you are and how you really got here or you're off the ship at the next port. We can easily get by without you." [his reaction 2D=5]

"Fine. I'll tell you my story. But just remember, you asked to hear it..."

[Q: Does anyone else come to see Lin? likely (3+): O2 C7 - no.

Elleder isn't sure what to do, but realises he needs to tell the others and have them decide Lin's fate together. The final crew meeting is (1d3-1=) the day before they come out of jump where the Captain puts it to a vote. I threw a die for each of the crew to determine their vote according to their individual relationships with Lin.

  keep sack unsure
E  1-2  3-5   6
K  1-3  4-6
H   1   2-3  4-6
T  1-4  5-6
D  1-3  4-6


E keep
K keep
H sack
T keep
D sack

Q: Does E think a simple majority is sufficient to decide it? 50/50 (4+): O6 C7 - yes
Q: Who brings the news? (d6) 1-3 T, 4-5 E, 6 K: 3=T
Q: Does she tell her the votes? unknown d6=3: O4 C4 - yes, but... only after much wheedling
+Event: NPC Negative - Herrin N - Arrive / Enemies (this set up the situation when they arrive at Pardub)]
]

Twenty eight hours before they are due to exit jump, Lin hears a soft knock at the door. She's not sure what it is until it is repeated a little more forcefully.

"It's open!" she rasps.

Tandery comes in and sits down beside Lin on the edge of the bed.

"The Captain told us your story -- well, the salient points of it -- and then he put it to a vote. And we voted to keep you aboard. I'm glad you can stay. You will stay, won't you?" [friendly - happiness - recent scene]

"Of course!"

"Good. We're out of jump tomorrow. The captain said that if you feel up to flying, you can join us on the bridge. Otherwise, rest up. He has the feeling the Herrin is about to engage our services for a follow-on mission, and wants you fighting-fit."

"I'll be there. The, erm, crisis passed a couple days ago. I'm OK, now, really, just a bit rat-arsed."

"So you've been moping in here the whole time?"

"It was either that or try to bury flower petals in the cargo hold."

"What? I-- oh, haha. Took me a minute. Were your parents literature professors or something?"

"Or something."

"I should probably let you rest."

"Yeah. Wait-- you haven't told me how the vote went. I assume it wasn't unanimous."

"Ummm...."

"I'm a big girl, I can take it. How did it go?"

"I'm not sure if I should say..."

"Please?"

"You know I voted for you."

"Yes. I mean, I'd hoped. Thanks. But who else?"

"Lin..."

"Please, Tandery. I need to know where I stand. Or I'll just be worried the whole time. Maybe if I can be nicer to them I can win their trust back."

"Oh, OK, but you didn't hear this from me."

"Of course."

"Harrisumn is mad that you didn't disclose your 'condition' and says he still won't believe it's not cybernetic feedback until he can see a brain scan. So he voted against. Korilu said she had you clocked as a fraud, but that you were really nice to her --plus you didn't actually damage the power plant with your crazy flying-- so you could stay. The Captain was really really really furious that you lied to him about, erm, basically everything, but then he got left with the deciding vote, and I guess I may have talked him round."

"So Diter voted against me too?"

"Yes. He said that given your history, and with everything he'd personally witnessed, he didn't half mind admitting that he was kinda afraid of you!"


next post: the assassins strike!

Sunday, 26 October 2025

An Other CT solo - Part 13: Death in the mist

The mist swirls round as Captain Elleder leads the advance. He's got his revolver, and beside him Diter is pointing his rifle wildly at phantom shapes in the fog. Lin is just behind, pistol at the ready, and poor Korilu is hanging back, her fighting blade clutched in both hands and feeling like the fool in an old adage.

A dark blur looms ahead of them. As they draw nearer, it slowly resolves into covered but otherwise open garages with racing buggies up on blocks, attached to a clubhouse made of scrap lumber, concrete, and metal siding. The front door is hanging open, with a pair of feet sticking out onto the porch, missing one shoe.

T3 : complete - expected - none

[After 12 posts, it's finally time for a proper combat.

This was played out on paper with relative positions written in pencil on an extremely hasty sketch (see above).

To start with, there were 1D+3=3 enemies inside the clubhouse. That was a low number, so I added 2 more outside. They've been shooting up the place, so all enemies were down 2d6 shots/bursts, except for the laser which has only 2d6 remaining.

Each enemy had a 50/50 chance of being a Thug or a full Army veteran.

Inside (1D+2=3)


Army Captain ♀ 559A64 1 Term
Brawling-1, Laser rifle-2, rifle-1, SMG-1

thug1 ♂ 846665 SMG-1
thug2 ♀ 684846 autorifle-1



Outside (1D-2=4)

Army Lieutenant ♀ A8A675 1 Term
Air/Raft-1, Brawling-1, Rifle-1, SMG-1, Tactics-1

thug3 ♂ A8AA77 shotgun-1
thug4 ♂ 577485 rifle-1
thug5 ♀ 869975 revolver-1



Sight & Movement (outside)
  • Visibility in the fog is ~15m max; no penalties at Short range, Medium range -1 to hit, and lasers do -2dmg/die
  • Friendly Fire: at Medium range, need to roll INT or less to correctly identify a target.
  • Running: roll DEX- to avoid hazards
NB. I used normal CT combat rules, except I don't use the weapons vs. armour modifiers (no one in the fight actually had any, but I plan to use the Merging the Striker and Traveller Combat Systems article in JTAS #16 to handle armour's damage resistance). The fight was complicated, so each round I declared all actions (in writing) and then resolved them in one go. The narrative will not follow this order, as it would be beyond unreadable.]


Inside the door is a short vestibule with greasy coveralls hanging from pegs, and a short passage that reeks of a poorly maintained chemical toilet. But straight ahead is the doorway into the rather brightly lit main room, where many dead and dying racers lie amidst splashes of gore, slumped over and around the mismatched settees and game tables. In the back corner stand two of the assailants, clad in street clothes, standing with automatic weapons cradled in their arms. A third, in army fatigues, is kneeling before a dense poly-carbon fire safe, using her laser to drill out the lock.

[Surprise? : party 1D=6 enemy 1D+1=4, no surprise]

Their heads snap round as the floorboards creak. Elleder is on the verge of calling out when Diter raises his rifle and fires.

[Round 1]
Diter's shot hits one of the standing women in the chest. Her auto-rifle peppers the ceiling as she staggers backwards a few paces, coughing blood. She drops, twitching. [8+2=hit, 17dmg to DEX reduces physical UPP to 001, serious wound]

The man with the submachinegun sprays bullets almost as wildly as his companion ducks back behind the safe and furiously resets her laser rifle.

Elleder hides behind the door frame, squeezing off a hasty shot from his revolver. Lin and Korilu have run out the doorway for cover. Korilu barrels straight out of the clubhouse into the fog.

[the enemies' bursts randomly targeted K & L, but bad rolls and the Evasion penalty meant no hits.]


[Round 2]
Lin follows after Korilu, but loses her in the fog, so she trots along the perimeter of the building and look for another, less lead-filled, entrance. [DEX roll for fast movement succeeds]

Diter is standing stock-still, grinning as he takes aim at a new target. The submachinegun strafes his position, but he feels only a twinge as a bullet speeds through his flank [7dmg to END, minor wound]. He responds with a shot of his own right through the settee the man was crouching behind. Grey-green feathers erupt from the front, a spray of blood from the back. A second foe slumps to the floor [14dmg, UPP > 040, serious wound].

Diter laughs as a laser beam streaks between him and Elleder, whose own shot ricochets off the safe into the ceiling.

[Round 3]
"I'll be fine," says Herrin Ngamová as her companions listen to the muffled gunshots in the distance, "go help them." She hides beneath a rusted-out racing buggy as Harrisumn and Tandery advance nervously towards the faraway din.

Lin is trotting along the side of the building, and is disappointed to find only a wall of garishly painted sheet metal. She thinks she hears steps running behind her -- or maybe ahead -- but she is round the corner before the unseen killers are close enough to spot her.

[Q: Is there another entrance/window? 50/5 O2 C6 - no

thug4 & thug5 pass Lin. Surprise: L 6, them 1, they're surprised]


Inside, the laser nearly vaporises Diter's head. He can feel several hairs singe as he dives behind a sagging settee. Elleder's shot once again grazes the top of the safe, but ricochets into the temple of the woman behind it, who falls with a bloody, if superficial, gash along her scalp. [E nat 12 hits, 10dmg to STR UPP > 054, KO].

But two more of the assassins have been alerted by the sounds of gunfire, and are advancing behind Tandery and Harrisumn through the fog [thug3 & ArmyLt].

[Round 4]
There is motion on the wooden porch. Two more killers are about to fire inside the doorway. Tandery and Harrisumn fire at them, but their shots go wide. But the sounds of fire within the building are drowned out by louder reports behind, the low roar of a shotgun and the staccato rhythm of auto fire. Bullets plink in a line up to Harrisumn, whose leg buckles beneath him. He passes out before he sees the blood darken the dirt beneath him.

[Everyone made their INT rolls to identify targets. thug4 & thug5 shot at Elleder, missing. H&T missed them. ArmyLt & thug3 came up behind them. H took 12 damage to END, UPP > 910, KO]

Elleder pivots round the door frame as bullets whistle past. Diter takes up position on the other side, but doesn't have any enemies in his field of vision, only friendlies. [INT succeeds, H&T are only ones in his LOS]

Lin has almost made a circuit.

[Round 5]
She drifts out into the mist at the front of the building. She sees Korilu hiding behind some empty fuel barrels, and Tandery running away. [Tandery failed her Morale roll. Lin made all her INT rolls.]

Tandery hears auto fire behind her, and footsteps running just as fast as she is. [ArmyLt followed her. DEX rolls OK.]

Diter moves behind Elleder. They take turns firing at the two on the porch, who shoot wildly inside.

A shotgun goes off to Lin's right.

[everyone who shoots this round, misses]

[Round 6]
She sees someone moving past at speed, and fires after them as they pause to fire another burst at an unseen target further on. The unseen target (Tandery) runs for cover [DEX roll OK].

Bullets fly both into and out from the clubhouse.

[no hits again this round]

[Round 7]
Tandery is behind a buggy. She hears footsteps bearing down on her. And then a second set. Bullets ring off the metal chassis in two short patterns, followed by a single shot. Then a dull thud. Lin had followed Tandery's would-be murderer through the fog, and got right up behind her when she paused to fire, and felled her with a single shot between the shoulder blades.

[I used a surprise roll to see if she could get to short range behind ArmyLt: 6 vs 1+1+1, yes. Damage was 3D=18, UPP > 00A, serious wound]

The clubhouse door frames are the only other casualties.

[Round 8]
Lin crouches low and quickly goes (what she hopes is) wide round the building's front. The exchanges of fire still sound like they are all there.

A slug pierces the wall and Elleder's shoulder beyond. There are more wood chips and plaster in the wound than lead, but stunned by the pain. Diter sees a third form in the mist outside. He fires just as shotgun pellets lodge in the wooden floor at his feet. The form staggers back and is swallowed by the fog.

Seeing their comrade shot down just behind them, the two killers on the porch turn and run.

[Elleder is hit once for 9dmg, UPP > 025, KO

Diter hits thug3: 15dmg, UPP > 209, KO

thug3 was still visible to thug4 & thug5 when he go shot down, so they needed to check Morale; 7+ to stand, DM-1 since they assume their comrades inside have either died or fled: they failed.]


Everything falls silent for a few seconds. Lin hears the dull footsteps receding into the mist. She creeps back towards the building, and comes across Korilu's hiding spot. She coaxes her out, and they walk towards the building, Korilu clutching her knife like a security blanket and mostly hiding behind Lin.

Diter's silhouette appears in the doorway. He raises his rifle to his shoulder. "It's us you arsehole!" shouts Lin. He hesitates, then lowers his gun and disappears back inside. They quicken their pace towards the clubhouse. As they reach the vestibule, three shots ring out in quick succession. Diter has made sure the enemies inside were no longer a threat.

Lin ignores him in favour of tending to the Captain. He's in shock, but his wounds are largely superficial. Lin looks about and spots a bright plastic first aid kit on the wall. It's in desperate need of re-stocking, but there are enough bandages inside to make a compress. As she dresses the Captain's wound, she does her best to tune out Diter and Korilu's conversation. But some still gets through.

"I got you a present!"

"Here?"

"Close your eyes. There's a good girl. Hold out your hands."

"A laser! You're the best!"

"You always said you wanted one."

Several minutes later, when the Captain is sitting up by himself, Lin starts calling out the door for her missing comrades. Korilu is beside her with her new laser rifle at the ready, just in case. Tandery, Harrisumn, and even the Herrin follow her voice in.

Diter is sitting by the Captain, his adrenaline starting to fade. When Harrisumn comes in, he asks him for some first aid.

Herrin Ngamová runs directly to the safe. She opens it anxiously, and sighs in relief when she finds all her papers intact -- actual papers. Tandery enquires what they are, and she waves her off with a curt "important documents". But amongst the file folders and print-outs is a decidedly froofy lilac envelope fringed with lace.

[Q: What is the secret/special item in the safe? Cheerfully / Important. =an invitation to a society ball. That's the next adventure sorted, then.

Q: Do the thugs rally? Unlikely (5+): O1 C2 - no, and...]


Tandery shrugs and rejoins her companions. "We should probably look for survivors."

"I think my medkit is going to be woefully insufficient," says Harrisumn. "Plus golden boy would just shoot 'em."

"We should probably call the authorities," says Lin. "Cops and ambulances."

"I didn't think you'd suggest such a thing," says Tandery.

"I meant anonymously. I didn't mean for us to be here when they arrive."

"Make the call," says Captain Elleder.

Lin finds the racing club's radiophone on a desk in the corner next to some filing cabinets. "Stand back, everyone," she says, "this has to sound convincing." Lin pulls her gun and aims at the far wall. She takes a deep breath, then punches in 9999, the standard Imperial emergency frequency. A voice crackles through the receiver.

"Nine-nine-nine-nine, please state your e--"

"Please send help!" shrieks Lin into the receiver. "Oh god! We're being attacked! <<bang>> You have to save us! Some crazy offworlders in an air/raft! They're <<bang>> shooting up the place. We're <<bang>> at the Backland Breakers clubhou--"

A final shot destroys the radiophone itself. Her usual calm instantly reappears.

"That was scary," says Tandery as Lin is wiping her fingerprints off the receiver. "Have you done this before?"

* * *

The air/raft is long gone by the time they get back to the ATV. They drive off and take the main road further south, hoping it will lead them back towards the port. Weapons are once again in their hiding spots, but these are left open in case they run into trouble.

A flashing glow appears ahead in the fog, then the sound of wailing sirens. A convoy of police cruisers and emergency vehicles roars past.

[Q: Do the authorities come? certain (2+): O4 C8 - yes
Q: Is there any investigation that could affect the adventure? roll below LL 8 (7-): 2D=8, no
Q: Back to the ship without incident? unknown d6=5: O6 C5 - yes (there are people looking for the Herrin, but they don't know who she's with)]


When at last they are on the road back to the port, the Herrin asks Captain Elleder if they wouldn't mind returning her to her ship when they leave. The Captain says he'll do it, but it'll cost her a high passage -- if they don't find her ship, for whatever reason, she'll be taking up a stateroom. [reaction=8] She says it's a fair exchange.


next post: other consequences

Saturday, 18 October 2025

An Other CT solo - Part 12: Of shipbreakers and broken ships

The inside of the ship's boat is in an even worse state than the exterior, due in no small part to the predations of the scavengers. The Herrin --breathing through her sleeve against the smoky haze-- is the first inside through the gash in the hull. She steadies herself on the curved ceiling of the upside-down vessel, and braves a few tentative steps further inside. She makes her cautious way towards the section just aft of the cockpit, where a gaping hole in the floor above her head confirms her worst fears -- the safe has been removed. At least, she consoles herself, it wasn't vaporised by laser-fire. She hazards a glance into the cockpit, for just an instant, and sees her two most trusted retainers, the ones she feels closer to than most of her family, lying in a crumpled heap on the sparking overhead instrumentation. The smell of blacked flesh assails her nostrils, shattering her customary poise and resolve. She runs blindly out of the ship, shouldering past Tandery and Diter, then doubles over and begins retching.

She rights herself and addresses the Captain. "I'm sorry, that was unlike me. I'm not used to seeing dead bodies. And certainly not in that state..."

"It's harder when you knew them," offers Elleder. "Shall I have my crew recover them?"

"If you would be so kind."

[Q: Special item still there? 50/50 (4+): O4 C3 - no, but...
Q: Bodies? 50/50 (4+): O5 C4 - yes, but... badly burnt
Q: Does she want to recover them? unknown d6=5: O6 C2 - yes, and...

Party's react=6, one refusal: 1d6=k]


He summons his crew and tells them they need to recover the bodies for the Herrin. Korilu takes one look in the cockpit and balks.

"No! No way! Touching dead bodies is not in my job description! Not when Ms. High-and-mighty isn't going to pitch in herself!"

Tandery slaps her across the face. She looks wild-eyed to Diter for support.

"What?" he says. "She's right. We owe this to our fellow spacers."

[Checking for bad reaction, 8+ to avoid: 2D=3, no. Type? d6=argument (=no further incidents, she's already arguing)]

The bodies are wrapped in survival blanket and stowed in the ATV's hold. The Herrin thanks Captain Elleder, and adds that the safe has already been taken away by the scavengers' fellows. Lin offers them a ride if they will lead them to where the scraps are taken.

[Reaction=10
Q: How many will come? d3=2
Q: Talkative? 50/50 (4+): O2 C6 - no.

driving roll to avoid mishaps: 2D=9, ok]


Two of them agree to go. Korilu drives as one plays navigator. They're a sullen lot, but she's happy for the quiet. She drives forward though the fog as night begins to fall, but driving in the dark is not really any harder than in the daylight thanks to the ATV's instruments. After four hours she wakes Lin to take over, and joins the rest getting a bit of kip in the back.

Their destination is a cliff face, with a sporadic string of lights visible along it, with many more clustered in one spot, illuminating the landscape in a yellow haze. They approach it through a sea of mostly-broken vehicles, including several small starships, and a haphazard assortment of canvas tents. A semi-natural cavern yawns in the cliff face, lit by floodlights. Within is a half-junkyard, half-shanty town.

"This is the place," says the scavenger. "You'll need to ask the dealers about your missing cargo yourselves. Have fun, I guess." The she add her companion disappear into the fog.

"We'll cover more ground if we split up," says Elleder. "Korilu and Harrisumn, you two are a team. If you find anything Effi might need, let me know and we can figure something out. Diter and I will accompany the Herrin. Tandery, you go with Lin. Let's keep it low key; pistols only, and please don't wear them on your hip. and information will probably come at a prince. Anyone short of credits?"

Lin's hand shoots out, palm up.

"Don't spend this all in one place," laughs the Captain.

* * *

"I should'a guessed we'd end up here," says Tandery as she and Lin survey the nest of ramshackle buildings with hand-painted signs and all linked by a mad web of criss-crossing wires.

"You've been before?" asks Lin.

"No, but I served with a guy who told me all about it. Damn, I miss his stories..."

"What even is this place?"

"It's a shipbreakers' camp. Plus all the scrap merchants are here, and the associated hangers-on: gearheads, street racers, off-road enthusiasts, pirates, and anyone else looking to buy second-hand parts on the grey market."

"So it's not... legal?"

"Yes and no. There's no licences here. But it brings enough credits in from offworld that I guess the authorities let it alone."

[To avoid problems with the locals (6+): DMs +carousing, +streetwise, +1 INT 9+; all three groups succeed.

Q: Any significant encounters? 50/50 (4+): O2 C4 - no, but... some other people here eyeing them up
Q: Does anyone find anything noteworthy? unknown d6=1: O3 C8 - yes
Q: Who finds it? d3=K&H
Q: What do they find? Very / Ancient - some weird and very ancient, weather-worn vaguely anthropomorphic stele covered in indecipherable writing. Probably worth more than the cr5000 being asked for it -- unless it's a fake.
Q: Which party finds the dealer? d3= L&T]


Tandery leads Lin through the Labyrinth of meandering walkways. All around them is a cacophony of colours, lights, sounds, and smells: sparks fly from machine shops, strains of discordant music vie with one another for supremacy, barely audible above the babble of voices in an array of tongues and dialects, hawkers scream their wares, arguments and laughter cut sharply across the background din, alleyways reek like de facto pissoirs, the enticing aroma of greasy over-spiced cooking wafts out of a kiosk, and is just as soon replaced by the stench of rubbish and unwashed bodies and cut-rate perfume. Lin has a sudden fit of nostalgia for Precinct Gelb-402b's subterranean market, and wishes she could share it with her crew mate.

* * *

They've been talking to scrap buyers for the better part of an hour. Lin is starting to believe they are chasing after phantoms when their questioning of the Nth merchant of the night bears fruit.

"I might 'o seen a safe like what yer describin'," says the red-eyed man in a thick offworld accent, "but 's not 'ere." [reaction 2D=6, unresponsive]

"Do you know where we could find it?" asks Lin.

"I sold it on, didn't I?"

"Could I ask who bought it?"

"Client information's confidential, luv."

"Perhaps for 500 credits you could take me into your confidence."

[Bribery (LL 8): 2D-2=6, success
Q: Who bought it? Boldly / Small]


"Some o' them lot what's in the Backland Breakers was interested."

"Who are they?"

"One o' the racing clubs. I let them have it for 250. No one 'ere can open the poxy thing, wha'ever's it made of -- at least, not in any way tha' won't obliterate the contents."

"Are any of them still here?"

"Might be a few knocking about. Or they might all be back at the clubhouse."

"Do you know where we might find this clubhouse?"

[Q: On a scale of 1-6, how vague are his directions? 1]

"Sure, luv. You'll wanna go up to the main road out here, goin' south east. 's not more than a few kilometres down, an' off a dirt track. Can't miss it. Unless you don't see the sign."

Tandery notes down the directions in her datapad whilst Lin calls the others with the good news. They realise they'll never find it in the dark, so need to wait for daybreak to set off.

[Q: Anything unusual happen that night? 50/50 (4+): O4 C8 - yes
Q: What? NPC positive - Harrisumn - Guide / Food]


Back at the ATV, Harrisumn is serving something steaming hot from cardboard containers. Their search for spare parts was a wash, but he'd gotten a tip-off about an amazing food stall. Even the good Herrin must admit she enjoys the feast.


094-1105

At first light, they set out. The fog still hasn't burnt off; if anything it's thicker today. Lin feels supremely rested; the bunks in the ATV may actually be more comfortable than her stateroom's. The wait for the fresher is worse, but as she's driving first she gets to go second, after the Herrin. When she settles in to the driver's seat, she notes the date on the dashboard read-out; they've not been here long enough for the 22.631 hour local days to have gotten too far out of synch with her internal reckoning by standard Imperial time.

Looking out the front window shows a sea of fog with diffuse glowing lights, so Lin has to get out to ask directions; they didn't cross any roads on the way in. A helpful scrapper advises driving slowly round the face of the escarpment. Lin drives at a crawl through the breakers' shanty town, past the skeletons of several old ships, which sends shivers up her spine, as in this eerie fog they remind her of nothing so much as that scene in Vampire Fleets III: Navy of Darkness, the one that made her sleep with the lights on for a month when she was 8 years old.

They finally reach the road. Visibility is extremely poor -- "it's worse than gas giant re-fuelling out there," says Tandery, sliding into the navigator's chair -- so Lin proceeds at a crawl. What few vehicles they pass are doing the same. She stops at every junction to make sure they haven't missed the racing club's sign. They find it eventually, and head up dirt track that rises up another plateau. The road is rough, but safe. As the ATV crests the top, their progress is halted by a 3m chain link fence, with an air/raft parked at a diagonal to block the gate. "That looks ominous," mutters Tandery.

Weapons are made ready, and the whole party heads out.

[For exploring the racers' compound, I of course used the Randomised Location Crafting (small area, structure). The descriptors rolled were occupied & dangerous, so I took that to mean the Herrin's enemies had recently arrived.]

T0 : expected - none - expected

They proceed slowly though the dense, bright mist. The dusty ground is strewn with bits of sharp rock, but has been flattened to a level plain. Each step makes a dull crunch, but the sounds are swallowed up by the fog so that one can only faintly hear their crew mate directly ahead or behind them. They pass some half-disassembled racing buggies up on blocks, but there are no signs of life.


T1 : expected - random - random
Encounter: Angry, Miserable
Object: Communication, Bright


[NB the object result is a communicator, but it didn't come up.]

A crumpled form lies against one of the buggies, the dust beneath stained dark. [d6=]She's wearing racing leathers, and is clutching her bleeding gut with both hands. At the sound of footsteps, she raises her head weakly.

"Back to... finish the job?" she hisses through clenched teeth.

"What are you talking about?" asks the Herrin. "What's going on here?"

"Somebody put pressure on that whilst I grab the medkit," orders Harrisumn and runs off.

Lin is already on her knees beside the woman, using her bare hands to staunch the flow of blood. "Someone cut me a bit of cloth or something for a compress. Her shirt's soaked through."

Tandery offers out her sleeve. Korilu cuts it off at the elbow using her blade, then hands it gingerly to Lin.

[Reaction roll: 2D+3=9]

"Some people came in here," groans the racer in between gasps of agony, "got in a fight... with Urdry... started shooting... everyone."

"Don't try to speak," says Lin, "our medic will be back to patch you up. He's saved people in worse straits than this." She hopes the confabulation is comforting. Or that Harrisumn really is that good.

[Q: Does anything occur whilst they wait? unlikely (5+): O4 C1 - no, and...]

They wait in funereal silence for Harrisumn's return, guns pointed in all directions, squinting at the shapes formed by the roiling mist. His crunching footsteps cause all guns to be trained in his direction, then lowered with relieved sighs. He sets to work immediately on the injured racer. Lin stands and does her best to wipe the blood from her hands on her coveralls. Korilu looks a little green in the face.

"Where's the main building?" asks Diter. The racer points a shaky finger.


T2 : expected - random - none
Encounter: Peaceful, Aggressive


Then swift footsteps, a wet thud, and the Herrin cries out and collapses. Diter's rifle cracks. A wild-haired man collapses on top of the Herrin, dropping the tailpipe in his hand, blood spurting from his chest.

[1 round of combat. No surprise, but classic Traveller combat is simultaneous, so the narrative can't always reflect that.

1d7=Herrin is attacked, hit for 2D=6dmg to END (END 4, excess hits to applied to STR : Phys. UPP now 750, KO.

Diter hit for 3D=14 damage to STR: UPP865 to 050 - major wound]


The others snap to a state of readiness, weapons trained in all directions, but silence again descends. The Captain pulls the man off the Herrin, flopping him over onto his back. Then he notices the racing logo on his now-crimson t-shirt.

"Shit! That was one of theirs."

"And now we've announced our presence," says Lin.

"She's not getting up!" says Korilu. "Ma'am? Are you OK? Uh, she's still breathing. Harrisumn, that's a good sign, right?"

He finishes bandaging his patient and gives her something for the pain. Then he examines the Herrin.

"There could be a concussion, but she'll live. I've got to make sure though."

"You stay here with her," says Captain Elleder. "We'll push on."

"Alone?"

"Er, right. Tandery, you stay with him. Keep lookout."

"I wish I had more than a knife," mutters Korilu as the rest walk slowly onwards.


next post: the fog of war is literally fog!

Saturday, 11 October 2025

An Other CT solo - Part 11: Through the fog

When the weapons are concealed, they summon the others. At the sight of Herrin Ngamová in Korilu's grease-stained coveralls and Harrisum's knit cap, Diter can't contain his glee. "My good Herrin, you look just like one of us! Excuse me, I do mean, like one of them."

"And you do always fit in with them so perfectly. My lord."

"Don't make me tell daddy you've been disrespectful. He'll have your head on a platter."

Their exchange of barbs soon grows tiresome, so the others examine the vehicle. It's certainly functional for planetary surface exploration, but the interior has been designed with comfort in mind. And is also spotless. It's the very latest model from Planetarische Erkundungsfahrten LIC, produced at the highest possible level of technological sophistication (TL 11) in their manufactory on Pardub. Tandery slides into the co-pilot's chair and slots the Herrin's datapad into the console, bringing up a holographic head-up display map. "This is almost better than we had in the Navy..."

The Captain takes Korilu and Lin aside. "I know neither of you are technically rated for wheeled vehicle piloting, but as you're the closest thing we have, I'd like for you to trade off driving duties."

Korilu laughs. "You've saved me the embarrassment of begging!"

"Let me take the first shift, though," says Lin. "In case we need to talk to customs on the way out of the port. You can take over as soon as we get off-road."

"Eminently sensible!" beams Korilu.

When the cargo bay ramp is lowered and Lin drives down out of the ship, her eyes are hit with a wall of dense white fog engulfing the port.

"I guess you're driving by radar again, hon," says Tandery.

"So, do you guys, like, ever go anywhere you can see the planet's surface?"

[Overland travel will again be handled by the Random Location Crafting article.
-Large Area
-Descriptors: lots of open space, barren
-Expected=no encounter, no object; for location = rocky plain (once past the startown)
-Random Encounters will be rolled via the Traveller rulebook (results of 61-66 rolled on LC tables)
-Complete requires an 8+ navigation roll or is only Expected
-turn length is variable, but normally ~1 hour

The thick fog was just an idea that came to me looking at Wencesetor's Hydrographic rating of 9 (90% covered by water).]


T0 : expected - none - random
Object: Fuel, Enormous


As she drives off the landing pad and onto the access road, she sees a line of tail-lights disappearing into the fog in the direction of the gate. Radar confirms it reaches all the way there. Lin pulls the ATV into position behind a gargantuan fuel tanker, and they spend the next 45 minutes creeping towards customs.


T1 : expected - none - none

[Need to roll Law Level or less (8-) to be stopped for a check: 2D=10]

When they finally reach the checkpoint, the customs agent raps on the driver's side door with a metal baton and shouts for Lin to come out. The [d6=]woman barely looks at the documents Lin offers, and instead makes a circuit of the vehicle.

"Man, this is the new PX-83! How'd you get one?"

"We carried a hold full of 'em for a dealer on Uizk, and they agreed to give us payment in kind."

"Wow! Such luck. You should stop by the tourist agency in startown. They've got maps to all the good off-roading sites."


T2 : expected - expected - none
T3 : known - special - expected

Multi-Element: expected & random


They breeze through startown (relatively to their speed in port) and are soon on a major intercity roadway. Tandery announces that they have nearly reached the optimal turning-off point when Lin spots a police ground car cruising slowly up behind them.

[encounter: d66= 1D police
rolling surprise 1d=4,6: no]


She has to drive on and wait until the police have pulled ahead and have disappeared out of sight before finally leaving the road.


T4 : random - expected - random
Location: Frightening, Storage
Object: Artistic, Magnificent


Before long they come to a gravel track. Lin pulls beside it and swaps places with Korilu, who has been excitedly hovering behind her. As Korilu is adjusting the seat, Lin wanders back to join the others in the breakfast nook (for it is far too cosy to be called the crew quarters).

Tandery says they can follow the track as it seems to go in roughly the direction they need to get back on course. As Korilu drives, Tandery becomes concerned over some anomalous readings on the sensors and calls back to the rest.

"Hey guys, it might be time to unstow the weapons. There's something really big and hungry looking on the scope."

Korilu slows their pace up the track as the guns are issued. Several of the crew crowd round the cockpit to get a look out the front, but all they see is swirling fog. Then a gargantuan shape looms out of the mist, a great rearing dragon with toothy maw agape and claws outstretched. And perfectly immobile.

Tandery starts laughing. "Sorry, false alarm. I'm an idiot."

A wooden sign suspended from the scrap-metal dragon's neck proclaims 'Tirre Arts & Music Centre'.

"I saw a flier for this place back at our hotel," says Harrisumn. "We just missed the opera festival."


T5 : random - expected - random
Location: Bleak, Cluttered
Object: Ruined, Classy (=dead vehicle)


Once past the arts centre, the terrain gets rockier. The passengers are forced to sit still for once ad strap themselves in. The ATV makes very slow and shaky progress, even with its gyro-stabilisers and Korilu's attempts to not drive over every small boulder in her path. Tandery spots another vehicle on the sensors, as immobile as the mighty dragon. But it is only the burnt-out husk of a smaller off-road vehicle.

"There's my reminder to drive slowly," mutters Korilu.

* * *

[A roll of 5+ is needed to avoid hazards, DM+0 for driver's default skill : 2D=2...
Q: Severe damage? 50/50: O3 c1 - no, but...
Q: Who is driving? 1d2=K (added to narrative earlier)]


"Shitshitshit!" swears Korilu, but the dull thud and a long scraping sound beneath drown out her voice. The ATV grinds to a halt, leaning precariously to one side.

"Is anybody hurt?" shouts Harrisumn, who is greeted by a reassuring chorus of Nos.

Korilu slams the ATV into reverse, but it doesn't budge. After several, increasingly frustrated attempts, she shuts it down in a huff.

"We'd better go look," sighs Diter as he releases his safety harness and clambers out the hatch, followed by the rest of the crew.

The ATV is stuck up on a jagged rock, both front wheels and the middle one on the passenger's side off the ground. Everyone has to pitch in to build up mounds of rock and dirt under the wheels, and then push as Korilu steers in reverse. Once it has been righted Diter looks underneath, sighs again. "There may be damage to the left front axle. I assume the luxury interior package didn't come at the expense of spare parts...?"

"I can help," offers Korilu. "I have some experience fixing things." [engineer-1 & JoT-1]

"I'm fine doing the repairs on my own. You can help if you really feel compelled. I don't care either way."

Korilu is still too mortified at having caused the damage to do more than meekly help carry the tools and spare parts out of the hold. Tandery looks like she's about to have a go at Diter, but Lin pulls her quietly aside.

"Now is not the time. He's out of line but he's our best mechanic. Squabbling on a job can bring the whole world crashing down on you, trust me. We'll deal with him later. Let's go check out that other wreck and leave them to it."

[Q: Does D agree to K's help? unknown d6=2: O2 C4 - yes, but...

He needs 6+ to get it working enough to still travel with a bad wheel, 9+ for a full repair. DM +mechanic: 2D+1=9, takes d6-1=2 hours]


Lin invites everyone on their sortie, but only Harrisumn takes up the offer, and brings a medkit 'just in case'. The Herrin does not deign to look at a wreck, and Captain also declines so that he may keep her company. Also to babysit Diter and Korilu, but he leaves that part unsaid.

They trudge back almost 2km through the fog, using their ATV's tracks as a directional guide and Tandery's inertial locator for noting exact distances. After two false sightings -- a low hillock and an air/raft-sized brown boulder -- they come to the wreck.

[Q: Is the wreck local? likely (3+): O1 C2 - no, and...
Q: Anything interesting about it? 50/50 (4+): O2 C2 - no, and...
+Event: Move toward a thread - Increase / Enemies (noted)]


They stand round the mass of twisted and damp-corroded metal, cracked and sun-bleached duraplast, and burnt-out electronics in a few moments of silent contemplation.

"What is it?" asks Lin.

"That," says Harrisumn, "is a J-series off-road racing buggy. The kind they use in the amateur circuits, official and otherwise. I lost a fair few credits betting on these deathtraps in my misspent youth. Someone paid a good few credits of their own to get one here, the gods grant them repose." [gambling-1]

By the time they get back, the repairs are complete and Diter is stowing the tools once again in the ATV's hold.

"So, Lin," says Korilu, "I was thinking it might be your turn to drive now."


T6 : expected - expected - expected
T7 : complete - expected - none


[For the Complete result, a roll of 8+ is needed, DM +navigation: (Tandery) 2D+1=8, ok]

Lin drives on for a couple hours. The terrain becomes thankfully more even. Tandery suggests the occasional minor course correction, and within seconds of her announcing that the wreck should be close, they come upon the long trench it carved into the rocky ground as it crashed. Lin drives slowly beside it, and the silhouette of the ship's boat lying on its back gradually resolves into view.

"We're not the first ones on the scene," says Lin as she slows the ATV to a stop. "Captain?"

"Uh, I think this is a job for our security officers. Tandery, you're in command. The rest of us will wait here and swoop in if things go sideways."

[Setting up the encounter-
Q: Anyone here? 50/50 (4+): O6 C8 - yes
Q: The enemy? unlikely (5+): O2 C2 - no, and... they are sticking to the city & port
Q: Scavengers? certain (2+): O5 C3 - yes, but... only 1D=6 of them
Encounter range? as City (-4 DM) due to the fog: medium (1D-1=40m)
surprise? party 6 vs scav 2 (even with military NPCs, party won't be surprised)]


Tandery checks her pistol in her holster, tells Lin to do the same. Diter is already switching on the electronic scope on his rifle. They slide out of the ATV' hatch to the ground and approach the wreck with caution. "You know," murmurs Tandery, "it's nice of the Captain to have such faith in my command ability and all, but someday I'm going to have to remind him I earned most of my promotions in charge of a fighter squadron..."

"Don't worry about me," says Diter. "I'll stay in formation."

The ship's boat is lying on its back at a oblique angle. A jagged rent gapes in its midsection, and many smaller holes speckle the hull. The front third is crumpled, and wisps of smoke still rise from the cockpit. Beside it is a flatbed lorry piled high with bits plucked from the wreckage, with two people hefting a bent crossbeam onto the back of it.

"Haloooo!" calls Diter, and the two stop in their tracks. Two others emerge from the hole in the ship and walk to meet the strangers halfway, stopping a few metres away.

"Who's in charge here?" shouts Diter.

One of the grease-caked scavengers takes a step forward, removing [d6=] his welder's mask to reveal a weary, age-lined countenance. [Reaction 2D=7, non-committal]

"I am, as much as anyone. What do you want?"

"That ship belongs to our patron."

"Wreckage in the middle of the Tirre plain? It belongs to whoever finds it and stakes a claim. You must not be from here, if you don't know basic salvage law." [inquisitive - demand - flaws]

"I know another law. It's at the end of a rifle, and you're in my jurisdiction."

"Let me interject," says Lin. "Our patron is keen to recover some personal effects from the cargo. You can keep the rest as scrap. There's no need for confrontation."

[The offer needs its own Reaction roll, at -1 for D's threat: 2D-1=7]

"You can't just muscle in on our claim."

"What if we make it worth your while?"

"Is this your answer to everything?" mumbles Diter.

"Maybe. Shut up. What do you say?"

[bribery: 2D-2=6, under LL so it succeeds]

"Alright. Not as easy to shift trinkets as metal, anyway. There's six of us. 100 credits each and we'll not touch what cargo is left."

"Perfect. Let me talk to the boss and get the funds."

Lin goes back to the ATV with her proposition. [reaction roll for Herrin Ngamová: 2D=8, interested]

The Herrin laughs. "600 credits to make the problem go away? I'm surprised you didn't just pay them yourself."

"I left my billfold in my other trousers."

"Korilu," says Captain Elleder, "drive us up. Slowly. We can see what's left."

[Q: D's not made a mess of things in L's absence, has he? doubtful (6): O3 C2 - no, and...
Q: How many hits did the ship's boat take? 1d3=3; 1x cabin, 1x computer, 1x drive
Q: Did any cargo survive the crash? unlikely (5+): O5 C5 - yes
+Event: NPC action - Stop / Lies]


As they pull up, Lin is relieved to find that Diter has shouldered his rifle and is standing in a relatively (for him) non-antagonising posture.

"I feel I must admit," says Herrin Ngamová, "I'm not really bothered about the cargo proper. But there is a hidden safe. It's absolutely vital that I have its contents returned."

next post: grey market