Sunday, 21 January 2018

Star Wars RPG solo - Part 24: Escape from Spire Base

Meanwhile...Lina and Baprasta have been sitting on the floor out of sight in the Juggernaut's cockpit, anxiously listening to the comlink chatter, wondering if they are supposed to be starting the vehicle or not. When they get Zil's final order, Lina sighs. "I guess this was all for nothing. I was kind of looking forward to driving this thing. If Zil let me."

"I'm sure the barge will be fun," says Baprasta. "Colder, but fun."

They open the outer hatch and slide out into the snow. Lina crouches low and instinctively takes the lead, motioning for Baprasta to follow her. The Barabel is relieved to know that this Human knows what she's doing, and hopes she can keep from embarrassing herself in front of the professional soldier.

[B&L sneak L 2D+1=10, B 3D+1=20 (wild6+4)
Perception roll for Stormtrooper unit 3d=9]

The way is mostly clear. At one point a unit of stormtroopers crosses their path, but they conceal themselves amongst a collection of spare duracrete support pylons, and the imperials pass them by without a second glance.


Zil's band is trotting by a circuitous route towards the crystal sorting station. Zil and Wex, still clad in stormtrooper armour, take the lead. Oosuu and Dr. Ehks follow at a short distance behind.

[Q: Encounter? 50/50 (4+): O6 C3 - Yes, but... normal stormtroopers
Zil needs an Easy (10) Con roll: 3D=11]

As luck would have it, they round a corner right into a stormtrooper patrol. "They went that way!" shouts Zil. "You guys go left, we'll go right and cut them off!"

The stormtroopers charge off without a word.

[J runs (2x speed) 3D=8, ok
Q: Does he evade pursuit? 50/50 (4+): O2 C6 - No.

I rolled 1d6 for each group of PCs to see what order they'd arrive in, taking the results as rounds.

Z,W,X,O round 1
B&L round 2
J round 4]

Zil's band rushes into the sorting station and out the other side without impediment. Lina sees them from her hiding spot, and she and Baprasta follow shortly thereafter. Zil leads the way, running quickly down the stone steps carved into the cliff face and onto the short dock.
The long, tapering barge by the dock is about halfway full of crystals. Two more barges are connected in a train before it, heaped to the brim with crystals and bobbing precariously in the swiftly flowing icy current. Three more barges empty are connected behind, secured out of sight beneath the rocky overhang.

The barge is longer than the dock, so Zil and her companions must trot carefully along the slippery, metre-wide rim to reach the second barge. The barge couplers are huge masses of interlocking metal and heavy-duty cables, each side jutting a metre out from its housing. Dr. Ehks skitters with ease over the coupler into the second car. Wex, Oosuu, and Zil aren't far behind him.

Red streaks of light flash out overhead from the cliff top -- blaster bolts! The sound reaches everyone's ears moments later, followed by the ever-increasing howl of fear coming steadily toward them. Then Jather appears, silhouetted by the yellow base lights, as he leaps at full bore over the top of the cliff. The laser fire lights up the misty air like a halo round the Devaronian, who is propelled down almost to the middle of the barge below. He sinks up to his knees in the pile of loose crystals, dazed but whole.

The four stormtroopers pursuing Jather stop at the cliff edge, as eight snowtroopers come into view, rushing down the stone steps to the dock.

[Jather spent his Force Point to run and jump over the edge whilst dodging. The force point DOUBLES all his die codes, but he has a subsequent -2D penalty to each for taking 3 actions.

Running (Easy)  (3Dx2=6D)-2D: 4D=18 vs. 10, success
Dodge (4D+2=8D+4)-2D: 6D+4=28 (stormtroopers unsurprisingly miss)
Jump (2Dx2=4D)-2D: 2D=6, fail, so takes full damage from fall

Strength x2(for Force Point):4D=16 vs. damage 3D=16, stun


At this point it went into proper combat rounds. This was even more complicated than the firefight in the diner, so I used a map: 1 square = 1 metre. I scanned it and used Paint to move the combatants and show movement.

The PCs are all indicated by their initials, with an X for Dr. Ehks. 1-4 are the normal stormtroopers, 5-12 are the snowtroopers.

There are 6 barges total
1d6=3; #3 is 1d100=55% full
4,5,6 under overhang

The barges are 15m long, 5m wide at the backs tapering to 3m at the front. The barge rims are about a metre wide.

-Easy (10) climb to get up from inside half-full #3
-Moderate (12) to move over crystals
-Moderate (12) Jumping roll (as part of movement allowance) to leap between barges
 Easy (10) Climbing roll (full round activity) to climb over a coupler
-Barge sides are Easy (8) terrain, BUT any Mishap or Complication (a 1 on the Wild die) rolled whilst on them requires an immediate Easy (10) Dexterity roll to not slip off.
-the dock is safe]

Round 1

[Round 1]
Jather leaps to his feet and rushes to join his friends at the rear of the barge, but the stormtroopers atop the cliff have him in their sights. The blaster bolts fly furiously round him, shattering crystals behind and beside him as he runs. But the highly-trained stormtroopers are merely manoeuvring him into a crossfire. Jather collapses face first, wisps of smoke rising from his back.

Dr. Ehks is intent on getting to the droid pilot, and clambers across into the first barge. Wex and Zil fire at the snowtroopers as they advance from the dock onto the barge rim. Two of them are hit in the barrage, but their armour deflect the bolts, and they continue undaunted. Oosuu drops her heavy bag onto the crystals behind her, and squeezes off a lucky shot which catches a snowtrooper right in the visor. The trooper crumples; the others step over him without a moment's hesitation and return fire. Bolts sizzle  by the Twi'lek's head, and thud off both Wex and Zil's stolen armour. They are shaken by the force of the impact, but otherwise unharmed.

[J moves ~10m to end of barge, full dodge 4D+2=11 +range 8

2 pairs of stormtroopers fire on him 4D+1D= 19, 20 hit 2x

X climbs to barge 1, 10, success

O fires, drops bag 3D+2-1D=12, hits #5, 16v7, Incap
W fires 4D=22, hits #4; 10vs.15, no dmg
Z fires 3D+1=21, hits #6  11vs.20, no damage

L scrambles across, climb 3D+2=15, success
B full dodge 4D+2=16

snowtroopers advance, firing -1D 2acts, -1D armour, +1D combine=4D
PC dodge (reaction)
6 L dodge 3D+2=15; att 3D=12 miss
7&8 Wex hit 14vs11=stun(-1D)
9&10 O dodge, 10 vs. 11 missed
11&12 Z hit 19 vs16, stun (-1D)]

Round 2

[Round 2]
Both Wex and Zil decide to put some distance between themselves and the advancing snowtroopers, ducking and weaving as they go. The stormtroopers on the cliff edge turn all their guns on Wex. A blast hits him in the stomach and he falls, almost rolling over the side. He catches himself at the last instant, and winces at the sight of his blood staining the snowy deck beneath him. Oosuu hesitates, then follows her retreating companions. She is certain that she can feel the heat of the blaster bolts whizzing past her lekku. Dr. Ehks makes it to the cockpit.

The snowtroopers are coming up towards the bow of the barge. One slips on the rim and tumbles into the ice flow, disappearing in an instant. The others continue unperturbed.

Baprasta had panicked, and was cowering against the side of the barge, hoping to remain out of sight. But the sight of poor Jather's demise and the relentless advance of the Imperial terror troops is suddenly more than she can bear. A sudden swell of heroism takes hold of her, causing her cold reptilian blood to run hot. She leaps up and charges straight at the nearest snowtrooper within the barge. Even an elite soldier of the mighty Empire can feel fear when an enraged Barabel is bearing down upon them. The hapless soul stands rooted in place as Baprasta scoops him up and in a single fluid motion hurls him right into the next snowtrooper behind him. There is a crunch of composite plastoid armour plating and bone, then the bodies fall into the crystals in a contorted heap. Some of the other snowtroopers have the presence of mind to fire at the Barabel. Some miss in their haste and panic, and some do not, but between the living Force driving her actions and the heavy scales covering her muscular form, she scarcely feels it.

[X run to cockpit 

W&Z retreat, full dodge
L get blaster from bag
O after Z, full dodge
L dodge (3D+2=18), get gun

ST 1-4 fire Wex +2D
hit 5D=18 3D=14, wounded; dx 1D+2=10 (Wild6) doesn't fall in

6-8 up to bow of barge, firing at L O Z
all miss, 8 rolls wild 1, fails dex, falls in

B spends force point
half move to #9, lift(grapple, throw at 10

-2D for 2 actions
Grapple : 10D=21, ok
Throw 4D+4=20, diff 15

damage 10D=34, vs6, dead
10 dodge fail 36 vs. 16, dead

dodge other two's shots: (8D+4-3D=)5D+4=13
1 hit: 5D=21 vs. 5Dx2=39, no damage]

Round 3

[Round 3]
Dr. Ehks jumps behind the controls in the cramped cockpit, sitting on the deactivated droid pilot's lap. He slams down the release lever, and the barge train detaches from its magnetic moorings with a lurch and begin to drift in the current.

The sudden shift throws everyone off balance. No one goes over the side, but most find it impossible to do anything other than try to keep their footing.

Lina stands with legs braced, and unleashes a short-range fusillade across the coupler at the two snowtroopers who have reached the bow. One of them falls, a smoking hole bored in his midsection. The other shrugs off the blasts as they ricochet off his chest plate.

Down in the barge, Baprasta's momentum carries her right into the next snowtrooper. She delivers a powerful uppercut, but the snowtrooper's armour proves harder to crack at this angle. He falls back wounded, but not yet out of the fight.

The stormtroopers on the cliff train their blasters on Baprasta. Bolt after bolt thuds harmlessly off her scales, until one hits her in a vital spot, and she drops.

[X detaches barges from dock

sudden shift requires Mod (15) dex roll to act this round

W fail
Z fail
O fail
L ok, fires at 6&7 10,12 hits
fail dodges
no damage, killed
B ok, atts 11 brawl; 20vs13, wounded

1,2 fire on B
B fails dodge 19vs 24, no damage
3,4 fires on B 17 vs. 29, Incap]

Round 4

[Round 04]
Oosuu stands her ground, blasting away at the snowtroopers, but ineffectually. Zil moves onto the crystal pile, away from the slippery edge. She drops prone to present a smaller target, and brace her E-11 for a better shot. Wex sees the wisdom in her actions, and crawls from the rim onto the pile beside her. Lina retreats a few paces backwards, firing all the while. The snowtrooper seems nigh impervious to the energy bolts splashing off his chest plate -- until he tries to take aim at Lina. The swaying of the barge throws off his balance as the blaster barks in his hands, and red bolts streak into the sky.

The snowtroopers in the half-empty barge trot up to join their fellow on the bow. One, though still reeling from the Barabel's punch, makes the short climb, as the other slips on a patch of ice and slides back down. The stormtroopers upon the cliff edge turn almost as one and run down the steps to the dock, before the barges are swept away by the current.

[W&Z move onto crystals, drop prone
L backs up 5m (half-move = free action, no roll), fires
7 dodges 5D=19 vs. 3D=17, hit : 16vs13, stun (-1D)
O fires at 7, miss

7 fires at Lina : 3D=8, wild1=mishap, Dex roll 1D+1Dboots=11, doesn't slip

11&12 advance, climb up side: 3D-1D(2actions)+1Dboots; 3D=13,8
one makes it, other slips back down

1,2,3,4 run down stairs - Easy (7) move rolls: 7,12,9,10 all ok ~14m to get to bottom of steps]

Round 5

[Round 05]
Two more snowtroopers fall under the relentless hail of energy blasts. Only one snowtrooper is left standing. He finally manages to scale the side of the barge up to the bow, and even gets a few shots of his own off once atop it. He thinks not of his fallen comrades, only the inevitability of Victory for the Empire.

The four stormtroopers leap from the dock into the empty fifth barge. They too think of nothing save Victory.

[L fires at 7 hit; dam 22vs7, mortal
W fire at 11 hit; 27vs7, killed

12 climb ok, fires at L (dodge) =miss

1,2,3,4, jump into barge #5
Easy (10) jump: 7,10,17,14, one fails (slips but no damage from fall (Strength 4D=28(wild) vs. Damage 3D=9)]

Round 6

[Round 06]
As the barge train gains momentum in the ice river, bodies on the rims begin to slide off. Two disappear over the side into the swift current, one plops down into the half-empty barge. The firefight continues, but instability and constant motion causes the blasts to streak away from the action altogether. Oosuu decides to get onto the crystal pile lest she be pitched overboard. A lucky shot hits the snowtrooper in the shoulder and he nearly goes over, but stands rooted to the spot with fanatical determination. Ignorant of the pain, he fires back at Lina. His bolt grazes her temple. A lesser soldier might collapse, but Lina's training and fortitude are the equal of any Imperial. She grits her teeth against the ringing in her ear and shouts back with inarticulate defiance.

[L fires at 12, 12 dodges 3D=15! L miss
W hits 12 (5D -1D armour -1D wounded=16(wild 6+3)), wounded (NB  I often forget that Wounds drop one prone... even when I remember earlier in the fight!)
Z miss
O miss

12 hits Lina 3D+2=8, spend chr pt +5=13 vs. 5D=19, Wounded

1&2 help 3&4 climb up to rim of #5]

Round 7

[Round 07]
Bolt after bolt splashes off the snowtrooper's armour. Each one knocks him back a step, and he falls senseless into the half empty barge. But whilst he is vanquished, the remaining stormtroopers are eager to fight. They have all climbed up onto the bow of the fifth barge, four grim silhouettes against the receding lights of Spire Base and the barge's own dimly glowing work lights.

[L atts 12, hit, stun -1D
W miss
Z hit 13vs12, stun (-2Dtotal)
O hits 21vs13 wound2

12 prone, -4D actions = hors de combat

3&4 help 1&2 climb up to rim of #5]

[Round 08]
Their numbers are now even, but the stormtroopers are still fresh to the fight, and possess superior tactics. Lina shouts to her companions to concentrate fire on the left, but her words are swallowed up by the rushing wind, and unheeded. Lina hits her target, whose armour takes the brunt of the blast, and her companions fire ineffectually all round the others.

The stormtroopers concentrate on both Lina and Oosuu. Lina takes a blast squarely in the chest. She falls to her knees, tries weakly to raise her blaster again, then topples forward into the crystals. Oosuu feels energy bolts tear into both arms, and lets out a yelp, nearly dropping her blaster before she realises that they only tore through the padding in her sleeves and not her skin beneath.

[N.B. Lina wanted to use her Command skill, but I ruled it impossible under the circumstances, so I didn't penalise her -1D for the action)

(random targets 1d4=)
L fires at 1 (range Medium) 15, just hits; 13vs11, stun
W fires at 3 miss
Z fires at 4 miss
O fires at 4 miss

1&2 combine at (1-2 O 3-4 L 5 Z 6 W)
O dodge 13, 15 diff ; 16 hits 2D+2=16(wild6+5) vs. 17 stun

3&4 fire L hit 3D+2=10, spend last chr point for +4; 14vs24; Incap.]

[Rounds 09-11]
Oosuu panics and flops gracelessly onto her stomach as blaster fire continues to streak over her head. Wex feels a twinge at his heartstrings when he sees Lina collapse, and silently vows revenge. He and Zil begin to pick off the stormtroopers with deadly tenacity. Bolt after bolt slams into their composite shells, throwing up showers of sparks. One falls, then another, then a third. Oosuu recovers her senses and adds to the barrage. The final stormtrooper drops forward onto the coupler and slides off into the ice river.

[{Round 09}
O full dodge +11
W hits 3; wild 3D=19 (wild6+6+2): 17vs10, incap
Z hits 4; 20vs7, mortal

1&2 combine fire at Oosuu, miss

{Round 10}
Wex hits 1, wounded
Zil hits 2, Incap

1 miss

{Round 11}
O hits 1, incap.]

Oosuu and Zil rush to check on Lina as Wex crawls up to the cockpit. He isn't ready for the news, even though he's sure of what it will be. "Is it over? Are we safe?" asks the scientist.

"The fight's over," says Wex, "but we're far from safe yet."

"I turned the pilot droid on," hazards Dr. Ehks. "It seemed the best course of action. But it will just take us to the processing plant downriver..."

"Switch it off," says Wex. "Let me drive for a while."

[Q: pilot droid a problem? Unlikely (5+): O4 C2 - No, and... just drives.

Wex needs an Easy (10) Mechanical roll to pilot it; 3D=11, ok]

Wex trades places with the Xexto, and steers the barge train on a straighter course through the ice river. When Zil's voice crackles over his comlink, telling him that Lina is in bad shape but alive, he let out a sigh of profound relief. He hadn't even been aware that he was holding his breath.

Then Zil turns to Oosuu. "We're not done yet. We need to leave Lina here for now -- she's safe enough. We need to check on the others. And..."

"Oosuu remember Phaeda, Zil. Not need explain; Oosuu not show mercy."

Their relief to find Baprasta alive is tempered by the sight of Jather's smouldering corpse. Zil tells Wex the news over the comlink, and says that whichever one of them isn't driving should bring Oosuu's bag back and help collect supplies. "I want some of the snowtrooper armour," she explains, "and as much of their gear as we can carry."

Dr. Ehks scrambles back with the bag. Zil has him empty the contents into the river and start filling it with the snowtroopers' armour and supplies as she and Oosuu go back over the empty barges to deal with the stormtroopers. Zil is almost startled at the Twi'lek's sang froid as she blasts away at the fallen enemies.

Wex pilots the barge train to a halt, stopping where the riverbank is mostly exposed crystal and ice. "It'll be harder for them to track us if we get off here," he says over the comlink.

They use the safety lines to hoist their unconscious friends onto the crystal shore. Oosuu is the last one on the barge. She goes back to the cockpit and reactivates the pilot droid, ordering it to continue to the processing station. As it pulls out into the river, she shoots it, then leaps out onto the bank [Jump easy (9) 2D+2=10, ok]. The barge train is swept off by the current, and starts to founder as it rounds a bend too sharply and careens off the crystal bank.

Oosuu watches it go, and utters a strangely lilting threnody for the lost Jather.

Next post: The frozen wastes!

Sunday, 14 January 2018

Star Wars RPG solo - Part 23: Breakout

It's almost time for breakfast when Zil makes it back to her room. Oosuu rolls over when the door opens, and blinks at her sleepily. She's about to says something lascivious, but stops short when she sees her friend plod listlessly inside.

Scene 19

Madness (d6)

Setup: Zil makes her plan

NPC list: Trefftun (contact), Dr. Ehks (target), Lt. Haldee (ISB agent / double-agent for the Alliance / love interest), informant, Imperial commander, overseer

Threads: mission, rebel's offer

"Zil, what wrong?"


"Zil come home smelling like other girl again and Oosuu not tease. That how serious Oosuu know it is, Zil."

"I don't want to talk about it right now. I really just need to talk to Lina."

"Lina not good relationships..."

"No, not like that. We need to move forward on this extraction, and I need her tactical advice."

"Oh. OK. But Oosuu still here if Zil need lekku to cry on."

Zil spends the next two days in deep, if furtive, conversation with Lina. She spends the next two nights with the Lieutenant, but always slinks back to her own room before the wake-up klaxons sound. Oosuu finds she doesn't like having the room to herself -- there's no electronics to tinker with like when she had her own flat -- but she doesn't begrudge Zil her time away, and is happy that she and her 'special friend' seem to have worked past whatever quarrel had brought her such distress the other night.

Zil, for her part, has worked out the plan, and informed the rest of the roles they will play: she and Wex disguised as stormtroopers will escort Oosuu up the spire to grab Dr. Ehks, whilst Lina and Baprasta secure a vehicle and Jather finds the controls that extend the force-bridge. What could possibly go wrong?

Scene 20

Madness (d6)

Setup: the plan unfolds

NPC list: Trefftun (contact), Dr. Ehks (target), Lt. Haldee (ISB agent / double-agent for the Alliance / love interest), informant, Imperial commander, overseer

Threads: mission, rebel's offer

At Zil's signal, Lt. Haldee summons two stormtroopers to her quarters. They fail to notice the Barabel lurking in the shadows. When the door slides shut Baprasta comes right up behind them and lays them out flat, her powerful fists crashing down on the very top of each one's head.

[B Hide 3D+1=14 vs. their search 2D=10

Brawl 6D-1D(2 actions) = 19, 21
Damage: 5D=23 vs. 3D=10 mortal wound
 5D=21 vs. 3D=11, incapacitated]

"I hope you didn't crack the helmets," says Lt. Haldee. "Zil, Wex, you can come out now."

They come out from the bathroom. Baprasta is already removing the stormtroopers' armour for Zil and Wex to don. Baprasta helps Wex get suited up, whilst Lt. Haldee assists Zil.

"I always hate watching you get dressed, Zil," muses the Lieutenant. "It means you're leaving me."

Wex mouths the words "I told you" to Baprasta. Zil flushes a bit, then changes the subject.

"I hate to ask," says Zil, "but..."

"Don't worry about me," says Lt. Haldee. "The report I'm about to transmit will implicate the base commander in this affair. You workers were not the focus of my investigation, having been checked by the Bureau already. For all we know, Trefftun and the commander recruited you to do the Hutt's dirty work after you got here. As long as you don't get caught, there's more than enough evidence to get the Commander sent down on corruption and subversion charges and this incident hushed up. I'll have to play woman-scorned, but hopefully I'll get myself sent to track you down. I won't find you, of course -- not officially, if I do find you. I hope I find you, Zil."

Baprasta puts the bodies in laundry sack. Zil and Wex look out into the hall to make sure the coast is clear before Baprasta heads off towards the laundry to hide her burden. Zil doesn't look back as Lt. Haldee's door slides shut. She doesn't have to; she knows she watched her go.

"Let's go find that technician," says Wex.

"Good," thinks Zil, nodding. "He's staying in character."

[Q: Does Baprasta encounter anyone en route? 50/50 (4+): O2 C6 - No.
Q: Will the bodies be found before morning? Unlikely (5+): O2 C5 - No.
Q: Any problems retrieving Oosuu? Doubtful (6): O4 C3 - No, but... trouble getting into workshop for tools
Trouble (1d6): 1-2 need Con roll, 4-6 need Security roll: 1d6=4
O easy (10) security roll: 3D=11, Success, but wild die =1, complication]

Wex and Zil march into the cafeteria looking for Oosuu, although they know she isn't there. One of the technicians helpfully says he saw her in the holovid viewing room, adding a sarcastic "I hope she's not in trouble." Zil and Wex go off to find her there.

"Oosuu Fortuna!" barks Wex, startling the six beings watching the holofilm. "You need to come with us." Oosuu sighs, and follows them from the room. When they get to the workshop, the door is locked. Oosuu has to hack the passcode, though it isn't hard to guess, as only four numbers on the filthy datapad have greasy fingerprints.

But just as they are about to go inside, an Imperial officer comes down the corridor. "And just what are you doing?" he asks.

[Wex makes a Moderate (12) Con roll: 3D=8, spending a character point for +1d6=5, success]

"The commander has a leak in his shower," says Wex. "He says this creature is the only one who can fix it properly. If you can believe that!"

"These aliens must be useful for something. Carry on, troopers."

Once inside, Oosuu throws a selection of tools in a bag, and the three of them head towards the turbolift up the Spire.

[Q: clear path to spire? 50/50 (4+): O1 C4 - No, but...]

They've hardly gotten halfway there before another junior officer comes down the corridor towards them. He is about to ask them their business when Oosuu cuts him off.

"Oosuu need fix Officer Kaarde shower. Officer Kaarde say Oosuu get arse in gear, or punished. Please not in Oosuu way, Oosuu not want in trouble."

[She makes a Con roll; base difficulty is Moderate (12), +5 since she has no authority: 17 vs. her 4D+2=18]

"I have no idea what you just said," says the Imperial. "But if Commander Kaarde summoned you, I won't get in your way. Carry on!"

They reach the turbolift without further interruptions. When the door slides shut, Oosuu turns to Zil. "Keep getting stopped. This not going to work."

"Why didn't you say so before?"

"Oosuu did say so before."


Outside a light snow is falling. The lights from the base shine yellow in the misty night air, illumining the scene with a diffuse glow. Baprasta, Lina, and Jather emerge from a disused service hatch, which the strong Barabel closes gently behind them. Lina checks their comlinks for perhaps the fifth time, and then they separate. Jather slinks off towards the force bridge control box, whilst Lina and Baprasta head off to the vehicle pool. They wind their way through a maze of outbuildings and machinery, trying to stick to the shadows. Lina hears every step of their heavily booted feet make a deafening crunch in the freshly fallen snow. They come upon a single stormtrooper patrol, but the troopers are too deeply engrossed in their conversation about the new BT-16s to notice the two women rushing across the vehicle lot behind them.

[Moderate (12) Sneak rolls to get out to vehicle
L 2D+1=4, spend 1 character point: (+1d6=)6+6+5exploding!
B 3D+1=12

Easy (10) Hide rolls to work unobserved:
L 2D+1=10
B 3D+1=16]

The stormtroopers march out of sight, as Lina and Baprasta clamber into the waiting juggernaut. Lina removes the plates beneath the main controls at leisure; she's ready to hotwire the juggernaut on Zil's signal. "I wish we could turn the heating units on," says Baprasta, slumped low in the co-pilot's seat. "I feel like it's going to be a long, cold wait."


Jather pads through the snow to the plasteel booth which houses the bridge controls. He's about to get inside out of the snow when a stormtrooper's voice calls from behind him. "Hey you! What are you doing over there?"

[Moderate (12) Sneak rolls to get out 4D+2=17
Moderate (14) Hide to stay concealed 4D+2=11
Very difficult (23) Con roll: 6D=21, fail]

"Oh! Hi. I'm, uh, just out taking in the night air. It gets so claustrophobic inside."

[Q: Alert sounded? Likely (3+): O1 C2 - No, and...]

The stormtroopers aren't having any of it, but neither do they particularly care why he was out of the base. They march Jather back inside at gunpoint.

Meanwhile, up in the spire...

"Lab this way," says Oosuu.

[Q: Challenged? 50/50 (4+): O6 C1 - Yes, and...
officer & 1d6=2 stormtroopers]

When they are not 10 metres from the door to the lab, an Imperial officer briskly rounds the corner, two stormtroopers struggling to keep pace behind him. He halts abruptly, and holds up his hand for the rest to do the same. Zil and Wex do their best to snap to attention but the Imperial hardly notices, as he is too busy looking down at Oosuu with evident distaste.

"Where are you taking this... Twi'lek?"

"The atmosphere recycling system in the lab is playing up again," says Wex. "Dr. Ehks requested this technician to come up and look at it."

"I wasn't notified. I'll have to clear it."

In a white blur, Zil rushes forward, grabs the officer by the collar and shoves her blaster under his chin.

[Zil's Dex 3D+1 vs. his Pcn 2D to do it quickly enough: 11 vs. 6, ok
Moderate (15) Intimidation 5D=18]

"Tell those two to put their hands in the air and face the wall," says Zil, "or I'll tell them myself through a hole in your skull."

"Do as she says!"

Oosuu takes the Imperials' weapons as Wex covers them.

"You'll never get away with this!" sneers the officer.

"That's what they all say. Now open the lab door."

[Q: Any heroics? Unlikely (5+): O1 C3 - No, but...
How many people in the lab? 1d6=3]

The officer swallows hard, but does as Zil commands. Zil shoves him through the door. Oosuu and Wex prod the stormtroopers through at gunpoint. Dr. Ehks and two of his assistants watch the intrusion with fear and consternation.

"Dr. Ehks," says Zil removing her helmet, "we've come to get you out of here."


"Dr. Ehks being rescued!" chirps Oosuu.

"I knew there was something different about you!" exclaims the scientist. "There was no way you'd come here just as another worker." [UNE: prejudiced - partiality - last scene]

"Oosuu mostly not liar. But explain later. Must escape."

"What about those two? asks Zil, indicating the assistants.

[Q: Do they want out? 50/50 (4+): O3 C3 - No, but... they don't want to get involved at all
+Event: NPC action (Imperial commander) - Mistrust / The mundane (see below)]

"Please don't hurt us!" shrieks one of the assistants.

"No, I mean, are you coming or not?"

"I, uh, don't think--"

"Fine," says Zil. She adjusts her blaster's setting and stuns the two lab assistants. Then she turns to the officer. "They're not involved. I don't want them in any more trouble than they need to be. You, on the other hand, are a tool of the Empire."

She switches her blaster back.

Meanwhile, down in the base...

When Jather is brought back inside, he finds the base in commotion. He catches a human by  the arm as she is hurrying down the corridor. "What's going on?" he asks nervously.

"The commander has called a special workers meeting. Mandatory, if you hadn't guessed. I think he feels we need to be reminded that we work for the Empire or something." [the random event from above]

[J needs Very Difficult (25) Con roll to avoid raising suspicions: 6D=21, spends last character point for +1d6=6+3(exploding), success]

Jather turns to his stormtrooper captors. "Zil wanted to get a pazaak tournament together for old time's sake. She probably went into that one barracks room where the loudspeaker doesn't work so as not to be interrupted. I'd better go fetch her and the rest so they don't miss the meeting."

"You do that, worker 17. And tomorrow I'd better see that you've reported the faulty loudspeaker to technical."

"Yes, sir!"

Jather runs off towards the barracks, and slips back outside at the first opportunity. 

[Difficult (18): 4D+2=11, wild die=1, complication]

Meanwhile, up in the spire...

Oosuu grabs a few extra tools, and puts them along with the stormtroopers' belts and weapons in her bag.

"Dr. Ehks, how far are your quarters?" asks Zil.

"Not far... why?"

"You can't go out in the snow dressed like that. You'll freeze to death."

"I see your point," says the Xexto.

[Q: Get to X's quarters? Unlikely (5+): O6 C2 - Yes, and...
Q: Get out of spire without a fight? 50/50 (4+): O6 C3 - Yes, but...]

As if by some miracle, the way to his quarters and back to the turbolift is entirely clear. Once in the lift, the six-limbed scientist begins hurriedly putting on his snowsuit. When the lift is about halfway down the spire, Zil activates her comlink.

"Lina, get the transport fired up -- Jather, get ready with that bridge!"

[Q: Can Jather respond? Unknown: 1d6=5, Unlikely (5+): O6 C3 - Yes, but...]

The Devaronian's breathless and panicked voice shouts back almost immediately, "Not now Zil!"

Jather was seen when he ducked outside, and is currently being pursued by [1d6=] three stormtroopers. Jather sprints over the ice like a tauntaun, but the stormtroopers slip and slide with every step. Two fall face first into the snow. The third sees Jather about to round the bend, and drops to one knee, firing off a fusillade from his blaster. The red bolts streak past the Devaronian's head as he disappears from sight.

[The pursuit is the complication from the Wild die, above.

{Round 1}
Easy terrain-
J all out movement (speed x4): 3D=6,6,6+4, success!
Stormtroopers High speed (speed x2) :2D= 6 mishap, 10 ok, 3 mishap
2 stormtroopers fall over
last one halts

{Round 2}
J move & dodge:
Move 2d=9, slightly slowed
dodge: 3D+2=11
st shoots 4D=8(wild 1) missing

- - -

Q: Stormtroopers waiting at the bottom of the lift? Likely (3+): O5 C5 - Yes.
+Event: PC negative - Zil - Control / Liberty]


The turbolift has almost reached the bottom of the spire. The four nervous beings within are all training blasters on the doorway, fearing a firefight might erupt the moment the doors open. The lift stops, shudders a moment -- then begins rising.

"Blast!" swears Zil. "They're really on to us!"

But Oosuu is already digging into her bag of tools. She rips open the instrument panel with a prybar, then attacks the wires inside with a pair of cutters.

[O needs a Moderate (12) tech roll for manual control; 3D=12]

The turbolift grinds to a halt. Zil glances at the readout above the door and grimaces. "We're 254 metres up the Spire. What now?"

"Quiet, Zil," grumbles the Twi'lek. "Oosuu not finished yet."

Oosuu shears through a handful of wire together, and with a sickening lurch the turbolift's brakes disengage. It begins falling, and picking up speed. Oosuu grabs the wires, and holds the ends together, applying the brakes in fits and starts to control the speed of descent. She stops the turbolift 20m from the bottom.

"Too dangerous go in base," says Oosuu. "Oosuu think get out here."

Zil and Wex force the doors open as Oosuu shoulders her tool bag. One by one they clamber out of the lift and slide down the icy crystal spire, twisting along its length so as not to land on the roof of the base. Dr. Ehks moves like one born to it, his six limbs steering him down to a graceful landing. Wex lands hard and seems a bit wobbly. Luckily the deep snow at the bottom cushions all their landings.

[They needed Easy (10) climbing/jumping rolls:

O 9
Z 11
W 5
X 15 (has +1D racial bonus)

3D damage from fall:
 O 2D+2=14(wild 6+1)vs11, no damage
 W 2D+1=8 vs. 11, stun]

"Why Oosuu always land on arse?" says the Twi'lek.

"Come on," says Zil. She offers a hand to help Oosuu up, and they all set off running. As they sprint along the grey metal sides of the base's outbuildings, Zil shouts into her comlink. "Jather, where the hell are you?"

"Being chased by stormtroopers through the snow," comes the breathless reply.

"What about the bridge?"

"No dice!"

"We'll try it then!"

[Q: Can Zil's band get in sight of bridge w/o encounter? 50/50 (4+): O6 C5 - Yes.
Q: Guarded? Likely (3+): O6 C2 - Yes, and...snowtrooper unit]

Zil leads the others on a new trajectory, and they take cover behind a stack of old supply crates. The bridge control booth is barely visible some 50 metres ahead through the misty darkness and swirling snow. "Well?" asks Zil. "Is it clear?"

"Snowtrooper guarding controls," gasps Oosuu. "Oosuu count six."

Zil swears under her breath and angrily jabs at her comlink switch. "Change of plan, everyone.
 We're getting out on the barge!"

Next post: A battle on the ice river!

Sunday, 7 January 2018

Star Wars RPG solo - Part 22: Secret Imperial Projects

The overseer bursts into the cafeteria with a pair of stormtroopers, disrupting the mid-day meal period. The workers fall instantly silent, but are soon relieved when he addresses the now-hushed throng.

"Who're today's shift technicians? The atmosphere recycling equipment's broke in the lab again. Come with me to get your tools, then these boys'll take you up the Spire."

The cafeteria instantly returns to its normal mealtime routine.

"Oosuu not hungry today anyway," says Oosuu, rising from her seat. "Baprasta like red ones? Have Oosuu protein packs."

Scene 15

Madness (d6)

Setup: Chaos die =4, Interrupt (was: planning infiltration of Spire)
Interrupt: Move toward a thread (mission) - Expose / Technology

NPC list: Trefftun (contact), Dr. Ehks (target), Lt. Haldee (ISB agent / double-agent for the Alliance), informant, Imperial commander, love interest, overseer

Threads: mission, rebel's offer

Oosuu and the other two techs collect their toolkits, then the stormtroopers escort them through the security blast doors at the rear of the base, and into the turbolift. Oosuu pays especial attention as one of the troopers uses a datacard to activate the lift itself. The trip up the spire takes nearly two minutes. Oosuu can hear the soft thrumming of the inertial dampers as the lift changes speed.

The lift doors finally open to reveal a poorly-lit hexagonal corridor with dirty floor gratings; this could be practically any base or space station in the Empire. The stormtroopers escort the workers down the long corridor and towards another security door. The farther they proceed, the stronger the smell of burnt plastic fills the corridor. An Imperial officer stands waiting, covering his nose with a handkerchief. "You took long enough," he says, then punches in a code to open the security door.

Oosuu, perhaps having watched too many cartoons, was expecting a sterile white room with test tubes and bubbling liquid. The laboratory that greets the astonished Twi'lek's eyes is instead a maze of strange machines, computers, workbenches, wires, and assorted bits of junk lying about. As she looks round to take it all in, a Xexto scientist -- in a reassuringly cartoony white lab coat, complete with hand computer sticking out the breast pocket -- scurries up to the lead technician.

"It's happened again. I think the particulate matter from the crystals shreds the insides of the gas separator. I've requisitioned an upgrade, but with the bureaucracy here--"

"Blaming the Empire for this scum's shoddy work isn't going to get you a reprieve," says the officer. "You're already behind schedule, Dr. Ehks."

"Then I suggest you let them get started without further delay, Commander."

The officer gives no reply, but turns sharply on his heel and stalks out of the lab. Oosuu and the other technicians get to work, each on a separate section of the air recycling machinery. Dr. Ehks paces nervously in his lab, going to each technician in turn to see how they are doing, and trying not to get in their way.

[Oosuu makes some die rolls for the scene--
Moderate (12) Tech roll to fix her section: 3D=12, ok
Difficult (17) Perception to see anything interesting: 4D+2=21
Difficult (17) Starship Weapon Repair to understand what she's looking at: 4D=21

Q: Does she get to talk to Dr. Ehks? Unlikely (5+): O6 C1 - Yes, and...
NPC Relationship: friendly
Conversation Mood: sociable
prejudiced - dislike - recent scene]

Oosuu is sitting cross-legged on the floor next to a yawning access hatch and surrounded by a careful (to the Twi'lek's eye, at any rate) arrangement of the insides of several oxygen reclamation cylinders. Dr. Ehks steps cautiously through the (to the Xexto's eye) massive debris field to get a look at what she's doing.

"I haven't seen you round here before," says Dr. Ehks.

Oosuu takes the hydrospanner out of her mouth to reply. "Oosuu new, come in last group."

"I see. You're the only new tech?"

"Oosuu think so."

"Everything going well down at the base? I heard there was already an accident."

"Bith die. Fall in river, swept away. Oosuu friend Wex tried to save, almost die too."

"This always happens when they send us new workers. Production almost halts whilst they try to integrate, and someone always ends up hurt. They should train the whole lot of you together before you come, and this wouldn't happen."

"Oosuu suppose."

"How's the recycler coming?"

"Almost done. Not Oosuu specialty, but fix ok. Oosuu better with lasers," she says, gesturing with an ion drill towards a fixture of experimental equipment which lies half concealed beneath an oily grey tarpaulin.

[Difficult (20) Persuasion roll to get him talking more pointedly: 4D+2=22]

"You know what we're making there?" asks the scientist.

"Is obvious, Oosuu think. Oosuu not work on ship blasters for a while, but insides all look same. Even when out of housings and spread over tables," she says, pointing at various piles of metal and circuitry. "Plus, Oosuu get barge loading duty, see what size special crystals rejected, what size kept."

"My word. How ever did you end up here?"

"Twi'lek gotta eat."

"You could be somewhere else. Somewhere they might appreciate your skills."

"Listen Oosuu talk. Most think Oosuu not have skills."

"More's the pity. Look, perhaps I can help you out. I can't just pull you up here to work in the lab -- security is maddening around here, you understand -- but I can put is a good word here and there. Maybe get you a better position somewhere." [friendly - aid - future action]

"Oosuu appreciate that. Nice have new friend."

[Q: Any fallout? 50/50 (4+): O6 C5 - Yes.
Separate / Jealousy - problems with other techs]

Dr. Ehks
Template: Xexto scientist
Dexterity 4D
Knowledge 3D+1

 Bureaucracy 4D+1
 Scholar: physics 7D+1
Mechanical 3D
 Shields 5D
Perception 2D+1
Strength 1D+2
Technical 3D+2

 Computer 4D+2
 Starship Weapon Repair 7D+2
 Starship Weapon Engineering (A) 2D
Special: +1D bonus to all climbing rolls
         +1D bonus to all Perception rolls
          made to determine initiative.

Scene 16

Madness (d6)

Setup: planning infiltration of Spire
Chaos die =1, Altered

NPC list: Trefftun (contact), Dr. Ehks (target), Lt. Haldee (ISB agent / double-agent for the Alliance), informant, Imperial commander, love interest, overseer

Threads: mission, rebel's offer

[Q: How is the scene Altered? Excitement / Misfortune
Q: Misfortune for whom? (1d6): 1-2 to PCs, 3-4 to others, 5-6 to both
1d6=4, others
Q: What? (1d4): 1 crevasse, 2 monster, 3 avalanche, 4 industrial accident

The next day finds our heroes all out on the ice mining crystals. Zil is preoccupied by thoughts of her evening with the charming ISB agent, and decides to quiz Oosuu endlessly about her trip up the Spire to push those thoughts to one side.

But Oosuu's interrogation is interrupted by the sound of a blast. One of the laser drills has exploded, seriously injuring a worker.

Once again the shift is called to a halt, the injured rushed to the infirmary, the rest to mandatory safety training. Some stormtroopers interrupt the training to take Oosuu and some of the other techs in for questioning. Oosuu is fully exonerated after several hours of cross-examination. Zil is relieved to see her trudge into their room two hours after curfew and flop face first into her bunk without a word. Zil listens in the darkness to the Twi'lek's breathing become softer and more even as she drifts into sleep.

[This scene was more dice than action:

laser drill explodes; damage 5D=10 vs. Strength 2D=6, wounded

Q: O blamed by other techs? 50/50 (4+): O5 C2 - Yes, and...
Q: Was it one she worked on recently? 50/50 (4+): O6 C6 - Yes
+Event: Remote event - Malice / Power (revealed in scene 18)
Q: Was it her fault? Moderate (12) Blaster repair: 4D=14, No.
Q: Exonerated? 50/50: O5 C2 - Yes, and... tampering discovered]

Scene 17

Madness (d6)

Setup: finish planning

NPC list: Trefftun (contact), Dr. Ehks (target), Lt. Haldee (ISB agent / double-agent for the Alliance), informant, Imperial commander, love interest, overseer

Threads: mission, rebel's offer

"Hey, Jather," says Lina, "I didn't know it was your birthday."

"Uh, it's not."

"But... but I just saw Oosuu with an armload of sweet protein packs she'd saved up for the party."

"Zil wants us all to meet, but she needed an excuse to allay any suspicions about what we're up to."


"Hopefully we get everything planned in this meeting. Otherwise Zil might hafta turn 29 again."

- - -

Fake party or not, Oosuu has managed to festoon Wex and Jather's room with colourful streamers made from wires she's looted from the machine shop's waste pile, and has convinced Baprasta to make a banner with letters inscribed on the backs of old work orders. As all her friends arrive, Oosuu hands out the protein packs she's been saving for just such an occasion, then they find seats on the beds in the narrow room.

"So," says Zil to her assembled comrades once the squabbles over who gets which protein flavours have died down, "I have an idea how we're going to do this, but it will require outside help. Fortunately, I seem to have acquired some, but I thought I'd ask your opinions on it first."

"Oh! This Zil special friend?" asks Oosuu with a malicious smile.

"She's not my special anything, she's ju--"

"Zil come home late smelling all like other girl perfume. Also--"


"Now this is an interesting development," says Wex. "Do tell."

"Shut the hell up, both of you," growls Zil. "We've got work to discuss."

Wex's next comment dies on his lips.

"Oosuu know what Oosuu smell," mumbles the Twi'lek.

"Here's the thing," says Zil, pointedly ignoring her, "she's apparently ISB, but she's working some other angle too. She's all about us getting Dr. Ehks out of here, but she wants us to consider giving him over to a third party instead of Morga."

"Wait, are you serious?" says Wex. "The ISB want us to betray both Morga AND the Empire?"

"Like I said, she's working some other angle."

"Have you lost your mind? Just how pretty is this friend of yours?"

"Maybe this is some internal poodoo," hazards Baprasta. "The Empire isn't exactly one big happy family."

"I still think it's a set-up," says Wex.

"I thought that too, at first," says Zil. "But she knows who we all are -- who we really are -- and why we're here. And who sent us. With that sort of knowledge, she doesn't need a trap. She could have us shot as spies just like that."

"If she's really ISB, she could do that regardless," sighs Lina.

"If that's her game, she would have done already," says Jather. "There's nothing to be gained by waiting."

"OK. Fine," says Wex. "So then what is her angle? Who's this third party she wants us to give the doc over to?"

"She hasn't said yet. I think she's sounding me out still."

"Is that what they're calling it now?"

"Wex, knock it off."

"I'm not joking any more, Zil. You want us to consider trusting your new ISB friend and betraying Morga for her for the benefit of person or persons unknown. Am I the only one that sees a problem with this?"

"I don't really know Morga or nothing," says Baprasta, "but I'll do whatever the rest of you decide. So I abstain. We are voting, right?"

"If Zil friend can help against Hutts, Oosuu say swap allegiance."

"Even if it means getting in bed with the ISB?" asks Jather, who then quickly adds, "Sorry Zil. Poor choice of phrasing."

"Oosuu think yes."

"Maybe we need to find out what she can offer us," says Wex. "Decide if it's worth our while."

"Um," says Baprasta, "what if we don't help her? Would she turn us over to the ISB?"

"I'm pretty sure she wouldn't," says Zil. "Look, if it will make you all happy, I'll find out what assistance she proposes to offer us, both during and after the mission. I'm sure she'll be in touch with me again soon."

Scene 18

Chaos: Madness (d6)

Setup: Zil talks to the ISB (double-)agent

NPC list: Trefftun (contact), Dr. Ehks (target), Lt. Haldee (ISB agent / double-agent for the Alliance / love interest), informant, Imperial commander, overseer

Threads: mission, rebel's offer

[N.B. This scene revolves round the Remote Event (Malice / Power) from scene 16.

NPC Relationship: neutral
Conversation Mood: neutral
prejudiced - reputation - flaws]

"You wanted to see me?" asks Zil.

"Zil, come in," comes Lt. Haldee's voice.

"It's dark in here."

"Don't touch the light. My head can't take it."

Zil steps inside, and feels for the switch behind her. The door slides shut, and Zil stops short, waiting as her eyes slowly adjust, feeling the humid darkness close round her, prickling her skin. She takes a slow breath of the spice-scented air and searches the gloom for Lieutenant Haldee, until she can just make out her shape curled up on one side of the settee. Zil takes a step forward, and her nose wrinkles at a sour, pungent note.

"You've been drinking," says Zil.

"Nothing escapes you, does it?"

"Well, I don't have your ISB training, but..."

"Come here. Sit. There's another glass on the side somewhere. And another bottle. Bring it, would you, Zil? I seem to have spilt most of this one."

Zil fetches a glass and a bottle of something dark and amber, then goes over to sit with Lt. Haldee on her sofa. The other woman's eyes are dry, but Zil isn't so heartless that she doesn't know why they're so red and swollen. Zil pours and waits for the Lieutenant to say something, but she just sits and looks over towards Zil, absently swirling the liquid in her newly filled glass.

"What's going on?" asks Zil softly.

"Mmmm... no. Not yet. First I want to know if you've thought about my question."

Yeah. I mean, no, not much. Been busy with other things, like planning this kidnapping. Or whatever."

"I could help you, Zil. I want to help you. But I need to know who you are first."

"Sounds like you've read my file, anyways. What's more to know?"

"You're a mercenary, Zil. You sell your questionable service to the highest bidder, and woe betide those who get in your way."

"I guess..."

"But there's more to you than that, isn't there, Zil?" [UNE: knowing - account - the character]

"If you say so."

Oh, drop the tough girl act for a moment. You're never so fierce as when you're looking out for your friends. You had a chance to cut any one of them loose before you came here, and you didn't, and you even got your new friend along. And Wex -- he was a hair away from being sent off to the waste processing plant when you intervened on his behalf."

"He's useful: a good pilot. Something we might need in an escape."

"Useful, sure. Fine. But what about Jather?"

"Jather has his moments."

"I've met him, Zil."

"He has hidden depths. He's just out of his element here, but when--"

"You're defending Jather to me. Why do you care what I think of him?"

"I don't, it's just... oh. I see what you're doing."

"ISB, Zil, remember? I'm good at getting the truth out of people."

"Fine. So the truth is I'm not as hard as I make myself out to be. So what? Why do you care?"

"Because I think underneath it all you're a good person. Or you want to be." [prejudiced - belief - current scene]

"I really don't understand you. What's this all about?"

"I want to show you something, Zil. This hasn't gone public yet, so you have to promise not to tell anyone. There will be an official announcement later. I don't know when. Maybe soon, maybe... maybe it will take some time to filter out to the Rim."

Lt. Haldee leans forward and reaches for something on the low table, her hand snaking between the bottles and beneath her discarded officer's jacket. She produces a small holotape player and places it between herself and Zil on the cushion. She goes to activate it, but her finger hesitates over the switch. Once activated, the shimmering, somewhat flattened and grainy image of a blue planet appears. It takes Zil a moment to realise that what she's actually looking at is the surreptitious recording of a 2D viewscreen.

"Alderaan," whispers Lt. Haldee.

"There's voices on the tape," says Zil, "but I can't make them out. Turn up the sound."

"No. Just watch."

Zil glances up to see Lt. Haldee sitting with her eyes closed, but decides against asking why. She watches the shaky holo-recording with increasing bewilderment as nothing is plainly happening; the jewel-like planet just floats serenely against the starry background of space. Then there is a green glow at the bottom of the image, and a bolt of energy streaks out towards the planet, which seconds later explodes in a brilliant fireball. The recording abruptly ends.

"That... that can't be real," she gasps.

"It is, Zil."


"A super weapon of some sort, a mobile battlestation. I don't have the particulars. It doesn't matter."

"The whole planet..."

"This is why I need to know, Zil."

"Know what?"

"That you're the right sort of person."

"To do what?"

"To fight against them."


"The Empire."

"You're ISB..."

"I'm a double-agent for the rebellion, Zil. I thought you would have worked that out by now."

"I didn't think..."

"I will help you, Zil, here, on Mygeeto. I'll help you get Dr. Ehks away, even if you do just slink off back to the Hutts. Just to strike a blow at them, for what they did. But I hope you will consider what you're doing, and do the right thing in the end. The Alliance could use you, Zil. You and your friends."

"I'll have to tell them something. They'll want to know why I'm suddenly going soft."

"Not about this. Not yet."

"I think if they knew... I'm sure I could convince them somehow. I should go talk to Oosuu. She can persuade the others better than I can."

"Don't go, Zil. Not yet."

"We have to get moving--"

"Zil, I grew up on Alderaan."


"Just stay with me a little while."

Next post: Zil's plan unfolds!