A dark blur looms ahead of them. As they draw nearer, it slowly resolves into covered but otherwise open garages with racing buggies up on blocks, attached to a clubhouse made of scrap lumber, concrete, and metal siding. The front door is hanging open, with a pair of feet sticking out onto the porch, missing one shoe.
T3 : complete - expected - none
[After 12 posts, it's finally time for a proper combat.
This was played out on paper with relative positions written in pencil on an extremely hasty sketch (see above).
To start with, there were 1D+3=3 enemies inside the clubhouse. That was a low number, so I added 2 more outside. They've been shooting up the place, so all enemies were down 2d6 shots/bursts, except for the laser which has only 2d6 remaining.
Each enemy had a 50/50 chance of being a Thug or a full Army veteran.
Inside (1D+2=3)
Army Captain ♀ 559A64 1 Term
Brawling-1, Laser rifle-2, rifle-1, SMG-1
thug1 ♂ 846665 SMG-1
thug2 ♀ 684846 autorifle-1
Outside (1D-2=4)
Army Lieutenant ♀ A8A675 1 Term
Air/Raft-1, Brawling-1, Rifle-1, SMG-1, Tactics-1
thug3 ♂ A8AA77 shotgun-1
thug4 ♂ 577485 rifle-1
thug5 ♀ 869975 revolver-1
Sight & Movement (outside)
- Visibility in the fog is ~15m max; no penalties at Short range, Medium range -1 to hit, and lasers do -2dmg/die
- Friendly Fire: at Medium range, need to roll INT or less to correctly identify a target.
- Running: roll DEX- to avoid hazards
Inside the door is a short vestibule with greasy coveralls hanging from pegs, and a short passage that reeks of a poorly maintained chemical toilet. But straight ahead is the doorway into the rather brightly lit main room, where many dead and dying racers lie amidst splashes of gore, slumped over and around the mismatched settees and game tables. In the back corner stand two of the assailants, clad in street clothes, standing with automatic weapons cradled in their arms. A third, in army fatigues, is kneeling before a dense poly-carbon fire safe, using her laser to drill out the lock.
[Surprise? : party 1D=6 enemy 1D+1=4, no surprise]
Their heads snap round as the floorboards creak. Elleder is on the verge of calling out when Diter raises his rifle and fires.
[Round 1]
Diter's shot hits one of the standing women in the chest. Her auto-rifle peppers the ceiling as she staggers backwards a few paces, coughing blood. She drops, twitching. [8+2=hit, 17dmg to DEX reduces physical UPP to 001, serious wound]
The man with the submachinegun sprays bullets almost as wildly as his companion ducks back behind the safe and furiously resets her laser rifle.
Elleder hides behind the door frame, squeezing off a hasty shot from his revolver. Lin and Korilu have run out the doorway for cover. Korilu barrels straight out of the clubhouse into the fog.
[the enemies' bursts randomly targeted K & L, but bad rolls and the Evasion penalty meant no hits.]
[Round 2]
Lin follows after Korilu, but loses her in the fog, so she trots along the perimeter of the building and look for another, less lead-filled, entrance. [DEX roll for fast movement succeeds]
Diter is standing stock-still, grinning as he takes aim at a new target. The submachinegun strafes his position, but he feels only a twinge as a bullet speeds through his flank [7dmg to END, minor wound]. He responds with a shot of his own right through the settee the man was crouching behind. Grey-green feathers erupt from the front, a spray of blood from the back. A second foe slumps to the floor [14dmg, UPP > 040, serious wound].
Diter laughs as a laser beam streaks between him and Elleder, whose own shot ricochets off the safe into the ceiling.
[Round 3]
"I'll be fine," says Herrin Ngamová as her companions listen to the muffled gunshots in the distance, "go help them." She hides beneath a rusted-out racing buggy as Harrisumn and Tandery advance nervously towards the faraway din.
Lin is trotting along the side of the building, and is disappointed to find only a wall of garishly painted sheet metal. She thinks she hears steps running behind her -- or maybe ahead -- but she is round the corner before the unseen killers are close enough to spot her.
[Q: Is there another entrance/window? 50/5 O2 C6 - no
thug4 & thug5 pass Lin. Surprise: L 6, them 1, they're surprised]
Inside, the laser nearly vaporises Diter's head. He can feel several hairs singe as he dives behind a sagging settee. Elleder's shot once again grazes the top of the safe, but ricochets into the temple of the woman behind it, who falls with a bloody, if superficial, gash along her scalp. [E nat 12 hits, 10dmg to STR UPP > 054, KO].
But two more of the assassins have been alerted by the sounds of gunfire, and are advancing behind Tandery and Harrisumn through the fog [thug3 & ArmyLt].
[Round 4]
There is motion on the wooden porch. Two more killers are about to fire inside the doorway. Tandery and Harrisumn fire at them, but their shots go wide. But the sounds of fire within the building are drowned out by louder reports behind, the low roar of a shotgun and the staccato rhythm of auto fire. Bullets plink in a line up to Harrisumn, whose leg buckles beneath him. He passes out before he sees the blood darken the dirt beneath him.
[Everyone made their INT rolls to identify targets. thug4 & thug5 shot at Elleder, missing. H&T missed them. ArmyLt & thug3 came up behind them. H took 12 damage to END, UPP > 910, KO]
Elleder pivots round the door frame as bullets whistle past. Diter takes up position on the other side, but doesn't have any enemies in his field of vision, only friendlies. [INT succeeds, H&T are only ones in his LOS]
Lin has almost made a circuit.
[Round 5]
She drifts out into the mist at the front of the building. She sees Korilu hiding behind some empty fuel barrels, and Tandery running away. [Tandery failed her Morale roll. Lin made all her INT rolls.]
Tandery hears auto fire behind her, and footsteps running just as fast as she is. [ArmyLt followed her. DEX rolls OK.]
Diter moves behind Elleder. They take turns firing at the two on the porch, who shoot wildly inside.
A shotgun goes off to Lin's right.
[everyone who shoots this round, misses]
[Round 6]
She sees someone moving past at speed, and fires after them as they pause to fire another burst at an unseen target further on. The unseen target (Tandery) runs for cover [DEX roll OK].
Bullets fly both into and out from the clubhouse.
[no hits again this round]
[Round 7]
Tandery is behind a buggy. She hears footsteps bearing down on her. And then a second set. Bullets ring off the metal chassis in two short patterns, followed by a single shot. Then a dull thud. Lin had followed Tandery's would-be murderer through the fog, and got right up behind her when she paused to fire, and felled her with a single shot between the shoulder blades.
[I used a surprise roll to see if she could get to short range behind ArmyLt: 6 vs 1+1+1, yes. Damage was 3D=18, UPP > 00A, serious wound]
The clubhouse door frames are the only other casualties.
[Round 8]
Lin crouches low and quickly goes (what she hopes is) wide round the building's front. The exchanges of fire still sound like they are all there.
A slug pierces the wall and Elleder's shoulder beyond. There are more wood chips and plaster in the wound than lead, but stunned by the pain. Diter sees a third form in the mist outside. He fires just as shotgun pellets lodge in the wooden floor at his feet. The form staggers back and is swallowed by the fog.
Seeing their comrade shot down just behind them, the two killers on the porch turn and run.
[Elleder is hit once for 9dmg, UPP > 025, KO
Diter hits thug3: 15dmg, UPP > 209, KO
thug3 was still visible to thug4 & thug5 when he go shot down, so they needed to check Morale; 7+ to stand, DM-1 since they assume their comrades inside have either died or fled: they failed.]
Everything falls silent for a few seconds. Lin hears the dull footsteps receding into the mist. She creeps back towards the building, and comes across Korilu's hiding spot. She coaxes her out, and they walk towards the building, Korilu clutching her knife like a security blanket and mostly hiding behind Lin.
Diter's silhouette appears in the doorway. He raises his rifle to his shoulder. "It's us you arsehole!" shouts Lin. He hesitates, then lowers his gun and disappears back inside. They quicken their pace towards the clubhouse. As they reach the vestibule, three shots ring out in quick succession. Diter has made sure the enemies inside were no longer a threat.
Lin ignores him in favour of tending to the Captain. He's in shock, but his wounds are largely superficial. Lin looks about and spots a bright plastic first aid kit on the wall. It's in desperate need of re-stocking, but there are enough bandages inside to make a compress. As she dresses the Captain's wound, she does her best to tune out Diter and Korilu's conversation. But some still gets through.
"I got you a present!"
"Here?"
"Close your eyes. There's a good girl. Hold out your hands."
"A laser! You're the best!"
"You always said you wanted one."
Several minutes later, when the Captain is sitting up by himself, Lin starts calling out the door for her missing comrades. Korilu is beside her with her new laser rifle at the ready, just in case. Tandery, Harrisumn, and even the Herrin follow her voice in.
Diter is sitting by the Captain, his adrenaline starting to fade. When Harrisumn comes in, he asks him for some first aid.
Herrin Ngamová runs directly to the safe. She opens it anxiously, and sighs in relief when she finds all her papers intact -- actual papers. Tandery enquires what they are, and she waves her off with a curt "important documents". But amongst the file folders and print-outs is a decidedly froofy lilac envelope fringed with lace.
[Q: What is the secret/special item in the safe? Cheerfully / Important. =an invitation to a society ball. That's the next adventure sorted, then.
Q: Do the thugs rally? Unlikely (5+): O1 C2 - no, and...]
Tandery shrugs and rejoins her companions. "We should probably look for survivors."
"I think my medkit is going to be woefully insufficient," says Harrisumn. "Plus golden boy would just shoot 'em."
"We should probably call the authorities," says Lin. "Cops and ambulances."
"I didn't think you'd suggest such a thing," says Tandery.
"I meant anonymously. I didn't mean for us to be here when they arrive."
"Make the call," says Captain Elleder.
Lin finds the racing club's radiophone on a desk in the corner next to some filing cabinets. "Stand back, everyone," she says, "this has to sound convincing." Lin pulls her gun and aims at the far wall. She takes a deep breath, then punches in 9999, the standard Imperial emergency frequency. A voice crackles through the receiver.
"Nine-nine-nine-nine, please state your e--"
"Please send help!" shrieks Lin into the receiver. "Oh god! We're being attacked! <<bang>> You have to save us! Some crazy offworlders in an air/raft! They're <<bang>> shooting up the place. We're <<bang>> at the Backland Breakers clubhou--"
A final shot destroys the radiophone itself. Her usual calm instantly reappears.
"That was scary," says Tandery as Lin is wiping her fingerprints off the receiver. "Have you done this before?"
* * *
The air/raft is long gone by the time they get back to the ATV. They drive off and take the main road further south, hoping it will lead them back towards the port. Weapons are once again in their hiding spots, but these are left open in case they run into trouble.
A flashing glow appears ahead in the fog, then the sound of wailing sirens. A convoy of police cruisers and emergency vehicles roars past.
[Q: Do the authorities come? certain (2+): O4 C8 - yes
Q: Is there any investigation that could affect the adventure? roll below LL 8 (7-): 2D=8, no
Q: Back to the ship without incident? unknown d6=5: O6 C5 - yes (there are people looking for the Herrin, but they don't know who she's with)]
When at last they are on the road back to the port, the Herrin asks Captain Elleder if they wouldn't mind returning her to her ship when they leave. The Captain says he'll do it, but it'll cost her a high passage -- if they don't find her ship, for whatever reason, she'll be taking up a stateroom. [reaction=8] She says it's a fair exchange.
next post: other consequences

